Hey Hotshot what is your opinion of purebasic . For me personally I quite like it . And Ron you have to convert the entity into an entity body to check for a collision after this check you have to turn it back into an ordinary entity with freentity and so on .
Well guys I did learn something today and that is don't check for a collision every frame instead do it every 5 frames or 10 frames and that really speeds things up . Thanks for the tip.
not checking for a collision every frame