3d (monster) Maze

Started by iWasAdam, October 31, 2019, 14:45:05

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iWasAdam

Quotemaybe go for a graphics style similar to this :
store.steampowered.com/app/249630/Delver/
Good thought. I will see about getting the initial 3d render system operational with import for models, etc first :)

iWasAdam

OK, got the (very) basic import and display routines operational. Needed to modify the entity code so you are dealing directly with mesh and material, the scene then automatically handles the entity system itself - trying to minimise copies and optimise itself.

Here's the initial test with 2 cell positions with contents to form the start of a corner...


Next up will be to add a mini maze and link them together...  >:(

RemiD

per pixel lighting/shading, will you add ?

iWasAdam

#18
yep. I've got a nice solution for lighting. but let's not get ahead at this early stage...


I've got a primitive map and position system, next up is map collision...

And sliding collision sorted  8)

iWasAdam

Started work on a door, the frame and the door itself.
Shown below is the first peek with the final shader being activated as a test:


In operation it feels incredibly claustrophobic. And that is without the lighting system being operational.

I can already see how it should be - doors should open automatically (unless locked) and then close.
Sound should also be very prominent. doors should scrape, there should be some sort of ship background hum, maybe cracking and creaking as the ship shifts?

It's sort of like a cartoon 'Alien'. there is a real feeling of dread...

iWasAdam

and a quick anim for you, showing the automatic door

Qube

Looks like it's working well :) - What's "RCO" stand for?
Mac Studio M1 Max ( 10 core CPU - 24 core GPU ), 32GB LPDDR5, 512GB SSD,
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Until the next time.

Derron

Rescue Corridor
Ron Corp :D
Royal Corps
Random Character Overlay


bye
Ron

Naughty Alien

Quote from: Qube on November 10, 2019, 15:57:33
Looks like it's working well :) - What's "RCO" stand for?

Right Corner ..   ;D

iWasAdam

Hey... Who turned out the lights?  ::)


But seriously. if you were creeping arounf this place and something jumped out on you... Just have that extra pair of undies ready!

3DzForMe

The look of this is great, reminds me a little of perfect dark on the N64.
BLitz3D, IDEal, AGK Studio, BMax, Java Code, Cerberus
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iWasAdam

I've not played Perfect Dar. Maybe I should give it a go?

ok. For the time being I'm not using the noise.
Added crouch, so pressing 'c' squats you down - would be good for avoiding laser beam traps possibly, or getting into vents?

Here's the first look (crouching) with the lighting enabled (the red door is locked and it flashes). You can also see that doors have raised (yellow/black) floors. When you go over them, there is a slight jump in height too.


You can also look up and down. Heres me crouching and looking up at the light on the door

RemiD

this looks nice, maybe take a look at alien vs predator 1 (windows), similar environments, low details graphics, nice lighting effects (using scaled "flares")

iWasAdam

good suggestion :)
Here's the result of some shader messing about:  :D


col

I do like the art style that you have going on there
8)
https://github.com/davecamp

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