Memory accmulation problem in blitzmax

Started by Hardcoal, October 24, 2019, 17:25:27

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Steve Elliott

#15
Glad you found the bug.  Coding can be very rewarding, but also sometimes very frustrating.  :-\
Win11 64Gb 12th Gen Intel i9 12900K 3.2Ghz Nvidia RTX 3070Ti 8Gb
Win11 16Gb 12th Gen Intel i5 12450H 2Ghz Nvidia RTX 2050 8Gb
Win11  Pro 8Gb Celeron Intel UHD Graphics 600
Win10/Linux Mint 16Gb 4th Gen Intel i5 4570 3.2GHz, Nvidia GeForce GTX 1050 2Gb
macOS 32Gb Apple M2Max
pi5 8Gb
Spectrum Next 2Mb

Hardcoal

#16
Memory accumulation is back!   ::)

This things are hard to trace... 

This time its weirder.. but smaller
it has weird laws..
when i got 2 objects its ok. when i got 3 objects and above its starting to accumulate..

since my project is ultra complex.. (ye .. ultra) its not an easy task to trace..

and Stupid Blide IDE doesnt let you go back in code.. which makes it even harder..

Just updating


Code

Hardcoal

#17
I just solved the problem..
I dont even have a clue what exactly was wrong. I just turned off something and it worked..
hopefully it will continue being so!

This was a major problem, not a tiny bug that i can deal with in minutes.. so im glad its behind me. with gods will, hopefully not to see it no more.
Code