April 02, 2020, 09:56:06 AM

Author Topic: Unreal and dynamic sea  (Read 686 times)

Offline iWasAdam

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Unreal and dynamic sea
« on: October 23, 2019, 11:48:45 AM »
Well this is definitely interesting. All realtime and from the editor. I particularly liked the clouds and sea/storm being altered...

Offline Xerra

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Re: Unreal and dynamic sea
« Reply #1 on: October 23, 2019, 05:25:36 PM »
This is fantastic stuff.

Offline Naughty Alien

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Re: Unreal and dynamic sea
« Reply #2 on: October 24, 2019, 01:56:55 AM » much as this looks interesting, what caught my eye, mostly as im sailing very often is, this boat has no roll whatsoever, regardless sea condition,  and because of that somehow looks 'more fake' than it should.. hehe.. other than that..nice..

Offline Qube

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Re: Unreal and dynamic sea
« Reply #3 on: October 24, 2019, 04:08:47 AM »
Meh!, nothing that can't be done in QBasic in 10 minutes :P

Very impressive stuff but I agree with NA that it looks kind of wrong. The water is very good but the texture of the ship looks like something from the 90's. Also the ship just bobs up and down and the waves have no reaction when hitting the ship from the side.

This is all just nit picking as I'd be more than happy if I could do something like that ;D
Until the next time...

Offline Santiago

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Re: Unreal and dynamic sea
« Reply #4 on: October 24, 2019, 02:33:03 PM »
the present is the future i wait all my life :)

I love this graphics!.
I see that style graphics in Lumion, the water, waves, shaders, sky, night, is really amazing.

About the physics, i think they can do better, but for this video is no big deal work on that.

i working many years in my Naval Simulator project, and my best result with waves is a REALY LOW POLY waves :)
thanks god the people sometime say to me "The graphics is not the more important", the physics and how you feel yes.

@Naughty Alien, i wait you send me for finish the registration of SM.!,



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