April 10, 2020, 08:28:03 AM

Author Topic: Warship Class Brooklin (ARA BELGRANO) - Sim.Naval.  (Read 989 times)

Offline Santiago

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Warship Class Brooklin (ARA BELGRANO) - Sim.Naval.
« on: October 18, 2019, 08:22:35 PM »
Hi, im very happy with my new 3dmodel, 4 days work.
Model with 3dmax9 - render texture. low poly.
for my Simulador Naval (naval simulator).
Blitz3D.













Offline Santiago

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Re: Warship Class Brooklin (ARA BELGRANO) - Sim.Naval.
« Reply #1 on: October 18, 2019, 09:40:59 PM »

Offline 3DzForMe

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Re: Warship Class Brooklin (ARA BELGRANO) - Sim.Naval.
« Reply #2 on: October 19, 2019, 01:46:11 AM »
My lord, that's some impressive work  :)

Offline Kris

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Re: Warship Class Brooklin (ARA BELGRANO) - Sim.Naval.
« Reply #3 on: October 19, 2019, 02:34:08 AM »
Very nice work indeed! Love it!

So is this cruiser a part of a fleet the player can pilot or just an "NPC" traveling around by itself?

Offline GaborD

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Re: Warship Class Brooklin (ARA BELGRANO) - Sim.Naval.
« Reply #4 on: October 19, 2019, 02:39:43 AM »
Looks fantastic! High quality work!

Offline Santiago

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Re: Warship Class Brooklin (ARA BELGRANO) - Sim.Naval.
« Reply #5 on: October 19, 2019, 07:19:06 AM »
:) thanks!, im realy happy.

This is for player control ship, you can dock in a port, fire cannons, sink, and fire with another warship.
you can have missions or campains, patrol, escort, search, search an destroy, practice, port, dock, etc.
i not finish all this things, but i have the base working, simple missions, etc.
and work with local network multiplayer.

i have a WAR-PACK, for may games, the idea is have a NAval Simulator, and the war-pack is another product.

i have submarines, small patrol ships, and the idea is in other computer, you can fly an helicopter, and conected with the simulator naval you can land or attack ships "inside the simulator naval network".

i need 3 or 4 lives to finish this. but is working and going with many progress this last days.

i need some help in specific areas of blits, but i working in improve that.

sorry please sorry my english!!

Offline 3DzForMe

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Re: Warship Class Brooklin (ARA BELGRANO) - Sim.Naval.
« Reply #6 on: October 19, 2019, 07:23:04 AM »
Wathced this You Tube video of some warships mutliplayer blah - gotta say - your ship kicks theirs into fits, if you catch my drift.

Bloody lovely work of the highest quality.  ;D

Quote
This is for player control ship, you can dock in a port, fire cannons, sink, and fire with another warship.
you can have missions or campains, patrol, escort, search, search an destroy, practice, port, dock, etc.
i not finish all this things, but i have the base working, simple missions, etc.
and work with local network multiplayer.

i have a WAR-PACK, for may games, the idea is have a NAval Simulator, and the war-pack is another product.

i have submarines, small patrol ships, and the idea is in other computer, you can fly an helicopter, and conected with the simulator naval you can land or attack ships "inside the simulator naval network".

i need 3 or 4 lives to finish this. but is working and going with many progress this last days.

i need some help in specific areas of blits, but i working in improve that.

That is an impressive list of functionality, well done. You sir, need not apologise for your English either - you have serious skills and dedication!

I recall an old blitzer called red october - oh my - he'd be impressed ;) ;)

Offline RemiD

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Re: Warship Class Brooklin (ARA BELGRANO) - Sim.Naval.
« Reply #7 on: October 19, 2019, 07:47:43 AM »
very nice indeed  8)


@Santiago>>in the end, what water reflections effect do you use ?
DualCore AMD E-450, 1646 MHz - 6 Go DDR3 1333 SDRAM - AMD Radeon HD 6320 Graphics (384 Mo) - Windows 7 Home Premium - DirectX 11.0

Offline Santiago

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Re: Warship Class Brooklin (ARA BELGRANO) - Sim.Naval.
« Reply #8 on: October 21, 2019, 03:38:02 AM »
Quote
@Santiago>>in the end, what water reflections effect do you use ?

for the moment, i'm using fastlibs  for shadows and reflects, but not happy.
I see the best option, is only reflect the enviroment sky, and a simply reflect of a ship, but not necesary.
so the best solution i think, is only reflect the sky, and NO objects at all.

But i have a option to ON/OFF reflects, shadows, at the initial menu. becouse consume to much resourses the reflect.
i try the other reflect code, is nice, but have some visual problems and need more time to fix that.

Thanks for the comments!.

i work a lot of years in this projects, is big, is nice, but there is so many things unfinished, i'm happy doing, day by day, and burning my mind trying to do something useful for the clientes, people and community.

I remember my first steps in blitz, many years ago, and today i have the same feeling, my tool is blitz, and very happy becouse there is no limits! (if you love lowpoly and old school games).




Offline Qube

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Re: Warship Class Brooklin (ARA BELGRANO) - Sim.Naval.
« Reply #9 on: October 21, 2019, 04:50:06 AM »
Quote
for the moment, i'm using fastlibs  for shadows and reflects, but not happy.
Looks very cool and professional. I'd be more than happy with the visuals.
Until the next time...

Offline 3DzForMe

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Re: Warship Class Brooklin (ARA BELGRANO) - Sim.Naval.
« Reply #10 on: October 21, 2019, 08:56:38 AM »
Quote
.  , i'm happy doing, day by day, and burning my mind     

I defo managed that last night with the wildest west

 

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