April 08, 2020, 07:42:39 AM

Author Topic: Building android apps from November 2019  (Read 1161 times)

Offline jvdw007

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Building android apps from November 2019
« on: October 15, 2019, 10:43:42 AM »
So, I'm not that clued up when it comes to Gradle or Java in general (hence why I use Cerberus-X!), but I was wondering if any of you know of what is now required to put an android game onto the Play store, as it seems Google now require a 64bit app as well as an updated minimum version sdk, ie API 26 or something..
https://developer.android.com/distribute/best-practices/develop/target-sdk

So my question is, I know how to specify the versions in java import code, but I'm not sure how to build 64-bit versions of apk's.

Any advice for Cerberus-x/gradle specific on this would be really useful!.
Frankly, I'm shocked I've not seen any talk about this here on the forum!

Thanks,
Jaco
Retro gaming fan and maker sometimes...

Offline MikeHart

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Re: Building android apps from November 2019
« Reply #1 on: October 15, 2019, 12:12:30 PM »
Most cerberus user talk on our forum. Ans this was a topic. The lastest release of CX supports 64 bit apps.


Offline jvdw007

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Re: Building android apps from November 2019
« Reply #2 on: October 15, 2019, 04:34:48 PM »
Thanks Mike. I didn't think of going to the Cerberus website to check first!  :-[

I'll download the latest version tonight and test it out!
Retro gaming fan and maker sometimes...

Offline MikeHart

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Re: Building android apps from November 2019
« Reply #3 on: October 15, 2019, 04:43:28 PM »
Thanks Mike. I didn't think of going to the Cerberus website to check first!  :-[

I'll download the latest version tonight and test it out!


Please report back, as I could not test it completely.

Offline 3DzForMe

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Re: Building android apps from November 2019
« Reply #4 on: October 16, 2019, 05:27:54 AM »
Just realised, I've finally move in nto the 64 bit decade, I can try Cerberus.

Note to self..... After current compo deadline. Coding time is at a premium the now  :(

Offline jvdw007

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Re: Building android apps from November 2019
« Reply #5 on: October 16, 2019, 09:34:05 PM »
Thanks Mike. I didn't think of going to the Cerberus website to check first!  :-[

I'll download the latest version tonight and test it out!


Please report back, as I could not test it completely.

Hey Mike.
Took me a while to figure out how to see when an .apk is 64bit, turns out it needs a x86_64 folder with associated lib files from what I can tell and the amd equivalent. I was able to build my previous Cx game but it crashed when I tried running it on my mobile. I also tried a mojo example and that ran fine on my phone. So it looks to me like 64bit android builds are working fine. I blame my game crashing due to weirdness/shit code/who knows.

It's just good to knows that Cx is now building 64 bit apps as I have some ideas for games I'd like to make for the android platform.
Retro gaming fan and maker sometimes...

Offline MikeHart

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Re: Building android apps from November 2019
« Reply #6 on: October 16, 2019, 09:59:04 PM »
Thanks for getting back to me. I will see that i test it myself again.

Offline 3DzForMe

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Re: Building android apps from November 2019
« Reply #7 on: October 17, 2019, 04:23:12 AM »
Quote
I blame my game crashing due to weirdness/shit code/who knows.

My games seem to suffer from that on occasion.... :o

 

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