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October 26, 2020, 02:04:43 AM

Author Topic: How Unity Works Inside?  (Read 1721 times)

Offline Hardcoal

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How Unity Works Inside?
« on: December 01, 2019, 08:28:21 AM »
Hi.. Can anyone knows what the principle of the way unity works?

when I mean is.. technical details..

Like when youre Coding an object in unity.. and than Press play..
Does it compile the whole map?

anyone who can give an inner insight on how unity works from the inside..
Ill be more than happy to hear.

Cheers
Go with the Flow

Offline GfK

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Re: How Unity Works Inside?
« Reply #1 on: December 09, 2019, 01:28:19 PM »
No idea what you mean by "compile the whole map".

When you change a script in VS (or MonoDevelop, or whatever), then switch back to Unity, that's when stuff compiles.

When you press Play, it reloads the current scene and runs it.

This behaviour is changing in Unity 2019.3 so that it [optionally] doesn't reload the scene, so you don't get a pause between hitting Play and something happening.  See "New Enter Play Mode options" for more: https://unity3d.com/unity/beta/2019.3
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Offline Hardcoal

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Re: How Unity Works Inside?
« Reply #2 on: December 09, 2019, 04:39:15 PM »
yea thats what i thought more or less it does..
i was asking that because i wanted to compare to my game editor approach
Go with the Flow

 

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