September 23, 2020, 06:20:30 AM

Author Topic: AGK2 vs Pure Basic  (Read 10426 times)

Offline Xerra

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Re: AGK2 vs Pure Basic
« Reply #90 on: May 02, 2020, 09:31:11 PM »
Game Maker Studio and Unreal Engine are too big for there own good. And Godot needs Android Studio for exporting.

I'd dispute putting Gamemaker Studio into that bracket, to be honest. I've been using it for around 3 years now and it's ridiculously easy to get something up and running quickly. Even if I was to write a game using a different system I'd still probably prototype with GMS. It's a single app that has most of the tools built in to create games. And it's absolutely nothing like Unity or Unreal in terms of size or getting to grips with.

Offline 3DzForMe

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Re: AGK2 vs Pure Basic
« Reply #91 on: May 03, 2020, 05:33:32 AM »
Quote
I'd still probably prototype with GMS. It's a single app that has most of the tools built in to create games. And it's absolutely nothing like Unity or Unreal in terms of size or getting to grips with.

Another vote for GMS being easy(ish) to get to grips with compared to Unity - tried both - preferred GMS - I like easier.  ;D

Offline xaby

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Re: AGK2 vs Pure Basic
« Reply #92 on: May 06, 2020, 12:28:18 PM »
@Xerra,

oh, that was my mistake. I wanted to say "Unity" and "Unreal", but I was thinking about this Online-Thingly with Studio 2.x in mind, I guess.
Yeah. If there wouldn't be the problem with online connection in Game Maker Studio 2.x it would be one of the best programs.
And what I meant was also, it is all good for Windows, but trying to get a game to Android is also hard in Game Maker Studio. With all other stuff needed.
But you are right, you have a build in drawing-app, you could create sounds on the fly with audio-buffers and path tools and visual scripting is all there.
And the help is integrated. And there are a lot examples and so on.

Offline round157

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Re: AGK2 vs Pure Basic
« Reply #93 on: May 06, 2020, 11:04:54 PM »
I read a thread. Oh, I want to ask a question. Is B4A as popular as PureBasic and AGK? :)
https://www.b4x.com/android/forum/threads/prediction-b4a-going-free-will-really-boost-number-of-devs-using-b4a-for-games.113402/

Offline Xerra

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Re: AGK2 vs Pure Basic
« Reply #94 on: May 07, 2020, 03:19:27 PM »
Gamemaker 2 can be used offline. I believe it's one in every 50 or so launches that the program does stop you working unless it can connect with homebase but that's not unreasonable. They have to do something to limit piracy.

 

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