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May 31, 2020, 08:29:33 PM

Author Topic: How Many using AGK  (Read 2170 times)

Offline Pfaber11

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How Many using AGK
« on: September 27, 2019, 07:32:42 AM »
Any body got any figures on how many people are using  AGK . I'm just curious. It's got to be in the thousands . I should imagine it would be similar to the amount of members on the tgc forum.
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Offline blinkok

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Re: How Many using AGK
« Reply #1 on: September 27, 2019, 07:56:38 AM »
I think it's just me. Me and you tops ;-)

Offline Pfaber11

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Re: How Many using AGK
« Reply #2 on: September 27, 2019, 11:15:26 AM »
Well that's 2 any more out there? I was just curious as to what sort of money TGC were making . I'm pretty sure they must be doing ok but how well is what I would like to know . Really just being nosey .
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Offline Xaron

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Re: How Many using AGK
« Reply #3 on: September 27, 2019, 12:06:11 PM »
Well it seems to be enough to employ some people. But I think it's a pretty hard business and unlikely to become better especially now as the big tools like Unity are for free basically.

Offline MikeHart

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Re: How Many using AGK
« Reply #4 on: September 27, 2019, 12:18:34 PM »
Well it seems to be enough to employ some people. But I think it's a pretty hard business and unlikely to become better especially now as the big tools like Unity are for free basically.


And still there commercial tools out there who target the beginners and more artist people. Construct3, GameMaker.


Offline 3DzForMe

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Re: How Many using AGK
« Reply #5 on: September 27, 2019, 01:37:24 PM »
If B3D stops working / meeting my requirements AGK is first on my list - have tried unity briefly, but AGK seems closer to B3D for me. I just don't have the time to dedicate to a new language at the mo.

AGK does seem very capable though, if I win the lottery - thus freeing up more time - I'll have a play ;)

Offline Pfaber11

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Re: How Many using AGK
« Reply #6 on: September 27, 2019, 04:51:16 PM »
I was using B3D for a couple of months before getting AGK classic. I can recommend AGK and think it is excellent. I didn't have much programming experience when I  was using B3D but did get on with it and completed a couple of programs with it. For the first couple of months I found AGK hard going but once I got accustomed to it found it to be really good.
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Offline RemiD

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Re: How Many using AGK
« Reply #7 on: September 27, 2019, 08:40:00 PM »
from what i have read here and there, Blitz3d seems to allow more low level stuff than AGK, or at least more easily... so for procedural making of stuff, (what i like) Blitz3d is still very good.
not sure how far you can go with AGK, but the more clear (meaningful) and consise is a code, the less you will get lost when it becomes big (and the easier it is to debug)
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Offline Qube

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Re: How Many using AGK
« Reply #8 on: September 28, 2019, 12:57:46 AM »
I use AGK but no idea how many users there are in total. I would say a decent amount to warrant the updates and the new AGK Studio. Also TGC use AGK for their very popular driving apps in the iOS and Android stores so it's in their best interests to keep it up to date.
Until the next time...

Offline GaborD

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Re: How Many using AGK
« Reply #9 on: September 28, 2019, 04:50:25 AM »
Don't forget the huge Steam community. The official site is just a fraction of the users.
SteamSpy gives huge numbers for AGK. Tons sold on Steam.

Offline Naughty Alien

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Re: How Many using AGK
« Reply #10 on: September 28, 2019, 05:02:15 AM »
..bought it , but not really using it..im not sure is that counts and how many folks are like that..

Offline 3DzForMe

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Re: How Many using AGK
« Reply #11 on: September 28, 2019, 06:12:35 AM »
Quote
Blitz3d seems to allow more low level stuff than AGK, or at least more easily... so for procedural making of stuff, (what i like) Blitz3d is still very good.

I concur.... only just getting a handle on Sprites. Now.... if I want to clear a Sprite / Hide a Sprite - how do I achieve that......

On the AGK front, I was very impressed with the demo code I tried, however there seemed to be a similar thing that I experienced when using the JV-ODE physics lib with Blitz 3D whereby things were double / half their size programtically instead of visually.

I'm sure I just needed to give it more time - however - I'm, getting short on that these days. Time really does fly as you get older....

Offline Derron

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Re: How Many using AGK
« Reply #12 on: September 28, 2019, 08:33:49 AM »
Don't forget the huge Steam community. The official site is just a fraction of the users.
SteamSpy gives huge numbers for AGK. Tons sold on Steam.

You talk about "Studio" or "Classic"? Classic was free for some days - and this is the time for people to "claim" it - without necessarily using it.


bye
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Offline Dabz

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Re: How Many using AGK
« Reply #13 on: September 29, 2019, 06:31:04 AM »
Quote
if I want to clear a Sprite / Hide a Sprite - how do I achieve that......

SetSpriteVisible(SPRITE_ID,0)

Look at SetSpriteActive() if you want to stop any animations etc while they are hiding.

Heres a link to the docs:-

https://www.appgamekit.com/documentation/commands.html

Worth a pour over if your stuck, as I found most of the time any answers to questions I had were in there!

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Offline 3DzForMe

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Re: How Many using AGK
« Reply #14 on: September 29, 2019, 08:37:28 AM »
My bad, this was advice request for blitz3d, for noww I'm kinda cheating to 'hide' sprites.

 

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