May 30, 2020, 03:11:46 PM

Author Topic: MIX-IT-UP Comp Entry - HoneyThings  (Read 10845 times)

Offline Matty

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Re: MIX-IT-UP Comp Entry - HoneyThings
« Reply #105 on: October 19, 2019, 07:36:01 AM »
Your chaos Lord reminds me of this Chronopia miniature attached.

Offline iWasAdam

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Re: MIX-IT-UP Comp Entry - HoneyThings
« Reply #106 on: October 20, 2019, 08:33:43 AM »
This it it...  8)
https://adamstrange.itch.io/honeythings

It's released out into the wild...

Offline Derron

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Re: MIX-IT-UP Comp Entry - HoneyThings
« Reply #107 on: October 20, 2019, 11:07:09 AM »
Devlog-link on the project site links to ... something but leads to the project page.

@ Linux
Wanna build a linux version too? Thought last game was compileable too - so I would test it out and give feedback of whether it runs or not.


bye
Ron

Offline iWasAdam

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Re: MIX-IT-UP Comp Entry - HoneyThings
« Reply #108 on: October 20, 2019, 11:45:35 AM »
I'll need to do some housekeeping before I can linux compile. Stay tuned...

NomNom.mx2 compiling.

And...
Compiled and upped!  8)

Offline Xerra

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Re: MIX-IT-UP Comp Entry - HoneyThings
« Reply #109 on: October 20, 2019, 12:51:57 PM »
Seem to have got myself stuck at the point shown below. Haven't really got a clue what I'm doing but I was trying to use the crates to block those bad guys in.


Offline iWasAdam

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Re: MIX-IT-UP Comp Entry - HoneyThings
« Reply #110 on: October 20, 2019, 01:51:35 PM »
the key is 'the bad guys'

Offline Derron

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Re: MIX-IT-UP Comp Entry - HoneyThings
« Reply #111 on: October 20, 2019, 03:11:48 PM »
Only had 10 seconds to test (kids!).

Linux version runs.
When going to the "options" part I see

[ ] FullScreen
Exit

Fullscreen line is kind of selected. Pressing "left" or "right" switches into fullscreen but the "[ ]" checkbox is still unchecked. Right/left again and the checkbox becomes checked - and full screen keeps fullscreen. Left/Right again and I am again in windowed mode and the checkbox is correctly unchecked. Left/Right then ... fullscreen plus unchecked checkbox.

title melody (only listened on low volume) was a bit 80s pop ... coincidence to Stranger Things and the current syntaxbomb shoutbox? ;D


Edit: another short start - right into the level (after I splat the pinky thing).
There was the first word "typewriter-effect" added ... then for a short period (100ms or so) the whole text of the "devil" was displayed and then removed again - it then correctly appeared like desired ("typewriter").


bye
Ron

Online Steve Elliott

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Re: MIX-IT-UP Comp Entry - HoneyThings
« Reply #112 on: October 20, 2019, 09:18:30 PM »
Why would anybody give any kind of review after only 10 seconds play?!  Take your time dude, and review it properly lol.   :D
Windows 10, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).
MacOS Catalina, 64-bit, 8Gb RAM, CPU Intel i5, 2.3 Ghz, Intel Iris Plus Graphics 640 1536 MB.
Linux Mint 19.3, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).
Raspberry pi 3 and 4.

Online Steve Elliott

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Re: MIX-IT-UP Comp Entry - HoneyThings
« Reply #113 on: October 20, 2019, 09:31:25 PM »
Anyway, gorgeous pixel art as usual Adam.  A bit of a quest-like game, so will look forward to seeing what you've come up with gameplay-wise.
Windows 10, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).
MacOS Catalina, 64-bit, 8Gb RAM, CPU Intel i5, 2.3 Ghz, Intel Iris Plus Graphics 640 1536 MB.
Linux Mint 19.3, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).
Raspberry pi 3 and 4.

Offline Derron

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Re: MIX-IT-UP Comp Entry - HoneyThings
« Reply #114 on: October 20, 2019, 10:54:19 PM »
I did not review - just wanted to point out "bugs/issues" as soon as possible - as there was/is still time to fix them before deadline.


bye
Ron

Offline iWasAdam

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Re: MIX-IT-UP Comp Entry - HoneyThings
« Reply #115 on: October 22, 2019, 12:39:12 PM »
Question to all. How has everything operated for you? Did the audio stutter or anything else sound off?

Online Steve Elliott

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Re: MIX-IT-UP Comp Entry - HoneyThings
« Reply #116 on: October 22, 2019, 01:22:21 PM »
No problems with sound here, you could turn off the mouse pointer in full screen mode though.  Will have a proper play and report back any issues.
Windows 10, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).
MacOS Catalina, 64-bit, 8Gb RAM, CPU Intel i5, 2.3 Ghz, Intel Iris Plus Graphics 640 1536 MB.
Linux Mint 19.3, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).
Raspberry pi 3 and 4.

Offline Xerra

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Re: MIX-IT-UP Comp Entry - HoneyThings
« Reply #117 on: October 22, 2019, 05:11:47 PM »
I've had a bit of a play over three sessions and have no problems running it. I did have screen size issues until I remembered that I'm running this Mac in beefed up UI mode due to poor eyesight, so it wasn't a fault of the game. Putting it back to default resolution and the options were available to tinker with correctly. Now you know why I mostly just use 1024*768 because it's workable for me :)

Playing itself I'd say I'm not a fan of the steps at all. I'd prefer to be able to move onto them and press fire to enter. I have a nagging feeling I'm not playing the game right, however, as I seem to lose lives alarmingly regular, when I have the broom in my hand to slap the bad guys. Am I doing something wrong?

I'd like to be able to go through and finish the game just so I'm happy I judged it fairly so a basic idea of what I'm doing wrong would be good, if you don't mind?

Offline iWasAdam

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Re: MIX-IT-UP Comp Entry - HoneyThings
« Reply #118 on: October 23, 2019, 06:14:59 AM »
LOL, yep, the steps are 'strange'  8)

ok, lets get this started with a post-mortum:
This is my first, so I’ll try to do the best I can with it.
Let’s start with the things that went well:
1 - First off everything got finished, the game came together and feels more or less cohesive. I am particularly happy with how everything feels like it all connects. the sound feels right, the music, etc.
2 - It took five weeks from start to finish to create everything for the game: graphics, music, sound
3 - It was relatively simple to update all versions of MX2 (the programming language/environment) so that Windows and Linux ‘just worked’
4 - The new sound core works perfectly across all platforms with no issues being flagged.
5 - All tools were utilised well and worked well together. This meant I could have the tools open, edit stuff and just run and see the results instantly.

Now let’s get dirty and see what things I feel didn’t work, or could be improved.
1 - Sound. I’m not happy with the new sound core. I feel that it really need to be stripped and the junk removed and the code tightened up. But I am happy that it all works. That means what I thought could be done, has been proved. Also I am not too happy about file sizes for sequences.
2 - Again I started the project with no real goal, and nearly dumped it halfway through. I am not sure how to approach this one as I have a tendency to create and let the results guide the process.
3 - I am definitely not happy with some of the screen issues with sprites. this is down to the order they are drawn onscreen. In this case it more of what you learn as you code.
4 - Input from others was extremely helpful in tweaking and modifying things. This also helped in having a guiding voice that said “Have you tried this”, “Wouldn’t it be great if…”. Must be able to step back from that voice and filter things otherwise you get nothing done at all.
5 - The mapping tool need some work to get it into shape. there are a lot of rough edges that need fixing - particularly the list code with selections. This needs lots of work to get right!

All in all I am very happy that I could spend much more time with ‘the game’ rather that ‘the tools’. I really enjoyed the graphics, tweaking pixels and finding new ways of working was great. I also enjoyed having the sequencer fully operational so I could listen to tracks while play testing and before the sound was actually put in the game. It’s an interesting feeling when all the separate bits and tools all finally come together.

I also have enjoyed seeing how others have approached things. The dev-logs have been inspiring and regardless of how finished the projects are at the end. We all learned something from the process. Brilliant :)

Offline BasicBoy

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Re: MIX-IT-UP Comp Entry - HoneyThings
« Reply #119 on: October 24, 2019, 08:31:03 AM »
Seem to have got myself stuck at the point shown below. Haven't really got a clue what I'm doing but I was trying to use the crates to block those bad guys in.

the key is 'the bad guys'

I've just got 'stuck' twice in the Cakero Disco. The sprites carry on animating (but not moving around), the music continues, but the game doesn't appear to be accepting responding to any input from the keyboard? I can't move!

Here's an unlisted YouTube video I've just uploaded. Skip to about 2:35, the 'non-responsiveness' begins at about 2:44.

If it's not a bug, then I'm probably missing something obvious!  ;D




 

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