Please make this a commercial product after the compo. After buying POLYMANIACS I would be happy to be your customer again.
QuotePlease make this a commercial product after the compo. After buying POLYMANIACS I would be happy to be your customer again. Good idea. However I did notice you only accept Paypal Stevie, is it a hassle to set-up Pay by Card? I ask because I've let my Paypal Account die and only use Pay by Card for online software these days.
Fun fact for those who don't know, Stevie calling this a 2D Zarch/Virus. He also wrote a 3D Zarch/Virus game called Z-Virus in Blitz3D.
the gameplay looks fast and fun, i like that, and also lot of particles, very nice.i have noticed what you did with the fake shadows (projected only on the terrain layer) is it pure 2d ? (2d space and images) or 3d ? (3d space and meshes/textures)if it is pure 2d, i have no idea how to reproduce that...
You promised some poop - so tell, which of the pixels it it! Looks good - I just wonder in which compo you will experient with a different visual style/look (unknown terrain you know? ). Don't want to say that it does not look stunning (see begin of the paragraph) - just want to motivate you to improve/try things out. Think that vertex-color approach could be used for different visual styles too - did you try (next to polymaniacs)?byeRon
Just wanted to nag you to try a different "style" the next time. I am sure the resulting game would still look fantastic ...I am just talking about the looks ... Not of the code you write for the gameplay or how many days you spent for asset creation (these is the big part in all of our games I think).Maybe the next compo will require you to adopt your skills to something as your currently favoured look is then not feasible. I am also not keen to do so but hey, I created a pixel game while I prefer vectors or renderings these days.So please do not get me wrong. Do what you like as the results are most probably stunning nontheless. Just want to make you leave your comfort zone of known lands ;-)Of course this should not affect this compo game here. People will enjoy the frenzyness regardless of the visual approach.Edit: Would you mind posting some WIP-shots of the 3d-models in their natural habitat (the 3DCC tool) ?PS: What happens if a duck crosses the flight curve of a space ship? Who wins?ByeRon
Why "in code" rather than using some polygon-modeller? Especially leaving out "wysiwyg" would be a problem for me (not imaginative but "productiveness-wise"). Do the tools not offer the features/functionality you need?@ shotsThanks .. of course I prefer the unscaled result at the end - these "magnified" once remind me too much to the attempts of 3D games in the early 90s (low poly, untextured - jaggy lines) Pixel-game-size is forgiving.byeRon