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SyntaxBomb - Indie Coders
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3d (monster) Maze
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Topic: 3d (monster) Maze (Read 7397 times)
iWasAdam
Hero Member
Posts: 2057
Re: 3d (monster) Maze
«
Reply #45 on:
November 22, 2019, 11:00:30 AM »
Thanks, it's sort of coming together
Been working on the 'crab' a bit more adding some texture to it. The red underside gives it a much nastier look - which is great... I'll have to work out how to animate it now
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Qube
Administrator
Hero Member
Posts: 2587
I mostly code at night... Mostly.
Re: 3d (monster) Maze
«
Reply #46 on:
November 22, 2019, 11:03:44 PM »
Coming along really well, looks great
- You are such a fast coding machine that I think you are an AI from the future
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Mac mini ( 2018 / 2020 ), 3 GHz 6-Core Intel Core i5, 16 GB 2667 MHz DDR4, 1TB NVMe, eGPU Radeon Pro 580 8 GB, LG Ultragear 27GL83A-B 27 Inch
Commodore VIC-20, 1.1Mhz MOS 6502 CPU, 5KB RAM, VIC ( 6560 ) GPU
Until the next time...
iWasAdam
Hero Member
Posts: 2057
Re: 3d (monster) Maze
«
Reply #47 on:
November 23, 2019, 06:43:32 AM »
more an old git from the past with a good tool chain
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Derron
Hero Member
Posts: 3332
Re: 3d (monster) Maze
«
Reply #48 on:
November 23, 2019, 07:34:39 AM »
Lets see when you abandon this project for the next distraction ;-)
Bye
Ron
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iWasAdam
Hero Member
Posts: 2057
Re: 3d (monster) Maze
«
Reply #49 on:
November 23, 2019, 08:40:42 AM »
touche!
But seriously - this is more a cumulation of everything before it...
Working on some interesting but a mind boggling stuff with the 'crabs'.
E.G.
1. when you get close they should turn to face you - without going round in circles like a dancer - sorted
2. when you are in their line of sight they should turn to face you - not yet sorted
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iWasAdam
Hero Member
Posts: 2057
Re: 3d (monster) Maze
«
Reply #50 on:
November 23, 2019, 11:59:34 AM »
generally got the detection sorted. Whilst doing testing of positions I used the light material by mistake and found it works great on the crabs.
So a little tinkering later - they now glow with a pulsing light...
Good? Bad?
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Derron
Hero Member
Posts: 3332
Re: 3d (monster) Maze
«
Reply #51 on:
November 23, 2019, 12:01:25 PM »
They should glow "poisonous" or contaminated/radiated - so greenish or so. Depends on the scenery but a "white" would mean it is kind of a deap sea animal wit flourescent material.
bye
Ron
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RemiD
Hero Member
Posts: 1128
Re: 3d (monster) Maze
«
Reply #52 on:
December 08, 2019, 09:47:43 PM »
i have seen a similar creature, if i remind correctly, it was in the game blood 2 ? or maybe in half life 1 ? (this horrible thing jumps on your face to grab your head and then eat you, it was really scary !
)
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DualCore AMD E-450, 1646 MHz - 6 Go DDR3 1333 SDRAM - AMD Radeon HD 6320 Graphics (384 Mo) - Windows 7 Home Premium - DirectX 11.0
iWasAdam
Hero Member
Posts: 2057
Re: 3d (monster) Maze
«
Reply #53 on:
December 09, 2019, 03:27:20 PM »
HalfLife: Headcrab
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