September 17, 2019, 08:23:44 AM

Author Topic: The Wildest West  (Read 157 times)

Offline 3DzForMe

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The Wildest West
« on: September 13, 2019, 05:35:13 PM »
Here it is, my worklog - well I tried to locate images of an arcade game from my grey matter from a holiday in Morecombe (I know - Rock n Roll right!) back in the early eighties. I need to confirm with my mum and dad what year we went there.

Anyway - could not find ANY images of my inspiration! This was EVEN before I got my ZX Spectrum.    :o

No spoilers - got a working executable and heres the code in all its glory:


Offline iWasAdam

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Re: The Wildest West
« Reply #1 on: September 14, 2019, 06:12:47 AM »
Hmm. I think the game you are referring to is 1977 "Boot Hill":

https://www.gamesdatabase.org/game/arcade/boot-hill


Offline Derron

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Re: The Wildest West
« Reply #2 on: September 14, 2019, 11:11:13 AM »
I played a way cheaper/blockier looking variant on the "32 games" cartridge of my Atari 2600.


Bye
Ron

Offline Rick Nasher

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Re: The Wildest West
« Reply #3 on: September 14, 2019, 05:47:41 PM »

_______________________________________
 B3D + physics + shaders + X-platform = AGK!
:D ..ALIENBREED *LIVES* (thanks to Qube).. :D
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Offline 3DzForMe

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Re: The Wildest West
« Reply #4 on: September 14, 2019, 11:48:11 PM »
@Iwasadam, we'll done - thats the game, didn't realise it was in the 70s, wow.

The Atari game, proper retro! And it probably retailed at 30 quid!

Offline Derron

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Re: The Wildest West
« Reply #5 on: September 15, 2019, 06:42:49 AM »
@ Rick
Exactly this game.

bye
Ron

Offline 3DzForMe

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Re: The Wildest West
« Reply #6 on: September 15, 2019, 08:43:29 AM »
There s a small chance it was gunfight, although I suspect boot hills right on the money

http://widerscreen.fi/numerot/2015-1-2/upon-time-screen-wild-west-computer-video-games/

Looks like I could finish this one.....

Quote
a two-player game does not require artificial intelligence, and moving two characters plus a few bullets onscreen is within the reach of any moderately seasoned programmer.

Offline Derron

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Re: The Wildest West
« Reply #7 on: September 15, 2019, 09:07:26 AM »
Do they say you do not need an AI player or that moving a figure up/down + shooting bullets does not require something you can call "AI" ?
Think you could nearly code the AI like a homing missile: it always tries to catch up with the "y" of the opponent - and if the bullet would hit the opponent it fires. Then just add some "tricks" (like pretending to move to somewhere or so).


bye
Ron

Offline 3DzForMe

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Re: The Wildest West
« Reply #8 on: September 16, 2019, 09:36:52 PM »
Cheers Derron - was thinking of doing boot hill with a twist - maybe more than one enemy - jeez, there I go getting all ambitious already ;)    :o

Even got a cactus on the go - much easier now I've a pimped out man cave  ;D

And... got drop box working happily to my surprise - thats my version of a tortoise SVN for now ;)