September 23, 2019, 03:06:56 PM

Author Topic: itch.io traffic  (Read 499 times)

Offline Pfaber11

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itch.io traffic
« on: September 06, 2019, 11:45:29 AM »
Hi just decided to have a 100% off sale on itch.io . Got 565 views yesterday and 20 downloads . That's 400 more views than I got in the previous 12 months and half the downloads I got in that time . Tried a 90% off sale where you could buy them for 14cents to 24 cents and it dried up immediately . Back to 100% off now and so far 56 views today since I last checked . Seems my stuff is only good to give away. Never mind my next project with AGK2 is going to be an epic bigger faster more levels etc.
Thinking of offering my services as an app game builder on my site could offer some very reasonable rates . Can't hurt to put it out there. My site is searchable on google bing and yahoo now . Don't seem to of got much traffic though.

Offline iWasAdam

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Re: itch.io traffic
« Reply #1 on: September 06, 2019, 12:44:48 PM »
What’s the link?

Offline Pfaber11

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Re: itch.io traffic
« Reply #2 on: September 06, 2019, 03:42:23 PM »
https://pfaber1.wixsite.com/myfreepcgames
This will get you to my site . Sorry took so long to reply had to go out . Not sure how to do a link to the sale .Seems to of slowed down today only got about 85 views so far today and no downloads yet . If you go to itch.io and click on  sale my stuffs in there somewhere.
 Upgraded my site today to say if you need an Android or  PC app building to email me . It'll probably never get a bite but you never know . From small acorns and all that.

Online Derron

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Re: itch.io traffic
« Reply #3 on: September 06, 2019, 05:40:45 PM »
Think the "putting on sale" is what brings in new visitors (it is listed in the "sales" extra page then). Have mine for free since begin - and the browsergame (Ape's Banana Conquest) got a whopping 26 views in 4+ months. Genus Prime (winner of last syntax bomb competition) has 157 views and 26 downloads.

So feel lucky to have gained at least a bit of awareness.


bye
Ron

Offline Pfaber11

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Re: itch.io traffic
« Reply #4 on: September 06, 2019, 05:52:20 PM »
It certainly isn't easy to get stuff out there I think the thing to do is give a game a value like a couple of quid then offer it for sale at 100% off . That's what did it . People think they are getting something worth a fiver or whatever for free whereas if it's free in the first place they think it's worth nothing.

Offline Pakz

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Re: itch.io traffic
« Reply #5 on: September 06, 2019, 10:28:12 PM »
I have got a couple of games in development phase on gamejolt. The traffic is not high there for me there either. The most views I have on one is around 40 with 5 downloads. This in a year or more.

I know that when you spend a good time polishing there is a positive effect in views and likes. When starting out early in a project nothing happens, but when you keep adding more and more into a project people seem to slowly get interested. Also things like creating a following by frequently creating quality content is something I am working(learning) towards(although slowly as I am not that in a hurry :D )

Offline STEVIE G

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Re: itch.io traffic
« Reply #6 on: September 07, 2019, 12:10:03 AM »
As soon as you put a price on your work everything dries up.  Itch.io is primarily visited by folk that want stuff for free.  Only my experience  ;D

Offline Steve Elliott

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Re: itch.io traffic
« Reply #7 on: September 07, 2019, 12:14:26 AM »
The problem is people started giving their software away for free, completely devaluing the software industry.
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Offline Qube

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Re: itch.io traffic
« Reply #8 on: September 07, 2019, 06:23:46 AM »
The problem is people started giving their software away for free, completely devaluing the software industry.
This is very true. While there are some great freeware out there, which is good. There is also a generation of people who expect everything for free but anything they do they want paid for. There is a big difference between freeware as a labour of love and users who expect others to work their arse off for them for free.
Until the next time...

Offline iWasAdam

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Re: itch.io traffic
« Reply #9 on: September 07, 2019, 07:51:34 AM »
Agreed.

Regardless of involved cost, you have to ask yourself "how does my 'stuff' compare with others?"

Treat it as a learning process. E.G
- Could I improve the way my stuff looks like (presentation)
- Could the game play or graphics be more inviting
- Could I learn from how others have done things - to improve my own
- Is there something that marketing (how you reach people), could improve

:)

Online Derron

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Re: itch.io traffic
« Reply #10 on: September 07, 2019, 09:02:15 AM »
Might have to try to put mine on "sale" too ... just to check what it changes. So I now ask for 2,95 ... where to put it "on sale" (0,00 - so free as it was before)? Edit: found it via google search: https://itch.io/dashboard/sales
Put it up on sale now ... let's check what happens (if it has an impact on a 4 months old entry or not).



bye
Ron

Offline Pfaber11

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Re: itch.io traffic
« Reply #11 on: September 07, 2019, 09:31:08 AM »
Yes and I put mine on 100% 0ff.  It starts to get busy about 3 o'clock onwards .Good luck

Offline Pfaber11

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Re: itch.io traffic
« Reply #12 on: September 07, 2019, 10:11:56 AM »
You know derron by some thing of fate your game is right next to one of mine just looked at the trailer and my son took an interest and said dad you should make games like that it's way better than your maze game.

Offline Pfaber11

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Re: itch.io traffic
« Reply #13 on: September 07, 2019, 10:19:06 AM »
Something else to consider is some days will be busier than others also I've released 7 products . On the Thursday I averaged about 80 views per product . Fridays don't seem to be up to much . My aim is to get 2500 views in 30 days . I'm hoping that people who have viewed once may come back and view a second time and download on another day.

Online Derron

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Re: itch.io traffic
« Reply #14 on: September 07, 2019, 10:50:44 AM »
I also thought of all these "deal sites" which try to find stuff worth to to mention in their "apps for free today"-posts/deals.

What I wonder is: I clicked to create the sale, clicked then on the sales page and ordered by "most recent" - did not find my game. Had to scroll down a lot to find it - and yours is next to it. Wonder which criteria they use for sorting.

PS: Say thanks to your son (for the indirect compliment). Maybe he give's it a try (it's free ;-)).


bye
Ron