November 20, 2019, 05:29:29 AM

Author Topic: BallIt - For the Mix-It-Up contest  (Read 372 times)

Offline TomToad

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BallIt - For the Mix-It-Up contest
« on: September 05, 2019, 02:38:29 PM »
Thought I'd try getting something done for the contest.  Doing #3: Option 3 : Puzzle / First Person Shooters (FPS)
I'm interpreting the shooting part of "first person shooter" a little loosely.  Instead of shooting bullets at an enemy, you'll be shooting basketballs at a target.  The puzzle part is trying to hit the target by figuring out how to use the surfaces, items, etc... to bounce the ball around obstacles.

This brief YouTube video of a very simple room shows partly what I am going for.

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Offline Xerra

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Re: BallIt - For the Mix-It-Up contest
« Reply #1 on: September 05, 2019, 05:35:50 PM »
Oh shit, that's clever. Great idea and certainly covers both categories for me.

Good luck with this one as I want to play it.

It reminds me of Portal in a way :-)

Offline Steve Elliott

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Re: BallIt - For the Mix-It-Up contest
« Reply #2 on: September 05, 2019, 06:21:04 PM »
This one has potential.  Good work.   8)
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Offline Dabz

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Re: BallIt - For the Mix-It-Up contest
« Reply #3 on: September 05, 2019, 06:55:30 PM »
Reminds me of a monster drop arcade machine:-



That'll be cool game to play about with! :)

Oh, and once upon a time in BlitzLand, someone made a game called BallX... They never thought that name through really! :D I giggled :D Lots :D

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Offline Qube

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Re: BallIt - For the Mix-It-Up contest
« Reply #4 on: September 05, 2019, 11:22:59 PM »
Cool, that look pretty neat and unique :)
Until the next time...

Offline TomToad

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Re: BallIt - For the Mix-It-Up contest
« Reply #5 on: September 14, 2019, 12:38:03 AM »
I now have something of a level editor started.  Also created the vortex object.  It will grab the ball and shoot it out to a specific direction. 
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8 rabbits equals 1 rabbyte.

Offline Qube

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Re: BallIt - For the Mix-It-Up contest
« Reply #6 on: September 14, 2019, 05:26:07 AM »
He he, love the vortex effect ;D nice one.
Until the next time...