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Author Topic: Code a game comp - MIX-IT-UP - Aug 25th to Oct 20th 2019  (Read 23552 times)

Offline BasicBoy

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Re: Code a game comp - MIX-IT-UP - Aug 25th to Oct 20th 2019
« Reply #180 on: October 20, 2019, 08:43:21 PM »
Game Title: Tyoob

Download: http://www.proggies.uk/progs/zip/tyoob.zip  (Right-click then 'Save As...')

Windows only (developed with and tested on Windows 10, but should be compatible with Windows 7 and 8 ).

Category: Retro / Shooter

With respect, if at all possible, please don't try to run the program under any kind of emulation (including VM), because the performance (namely the frame rate) is likely to be crap!

Media information: All the music was licensed (i.e. bought and paid for) from Shockwave Sound (https://www.shockwave-sound.com/)

Most of the sound samples were sourced from https://freesound.org/ and an old MAZ sound samples CD.

Game written in BBC BASIC and a bit of C

YouTube video: https:// youtu.be/QvOdemCKA9c

Edit: Here's a newer video of me completing levels 1 to 3, failing to complete Level 4 after 3 attempts (it's very tough after all!):



Game objective: Get to the end of the tunnel and destroy the boss. The tunnels get longer and more winding and busier as the level increases. Level 1 is relatively calm. Level 2 gets busy, and levels 3 and particularly 4 are hell on earth.

For each of the four levels, you *MUST* collect at least 5 flags *and* kill a sufficient number of baddies in order to complete each level. You won't get to face the end-of-level bosses if you don't collect 5 flags and satisfy the minimum required kill count.

@Steve Elliott: I did try (today) to replace the flat 2D sprite (the player's ship) with a 3D vector object, but it didn't work out as intended, and I ran out of time!








Online Steve Elliott

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Re: Code a game comp - MIX-IT-UP - Aug 25th to Oct 20th 2019
« Reply #181 on: October 20, 2019, 08:58:19 PM »
Quote
@Steve Elliott: I did try (today) to replace the flat 2D sprite (the player's ship) with a 3D vector object, but it didn't work out as intended, and I ran out of time!

Aw no problem, time is always the enemy lol.  I'll give it a try the next few days.

Quote
With respect, if at all possible, please don't try to run the program under any kind of emulation

I always think running time critical software under emulation invalidates that user's complaint.
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Offline Xerra

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Re: Code a game comp - MIX-IT-UP - Aug 25th to Oct 20th 2019
« Reply #182 on: October 21, 2019, 12:03:54 AM »
Only 4 games made it by deadline? Or 5, assuming Matty's post was his submission rather than a heads up?

I thought there would be quite a few games this time round :(

Offline Qube

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Re: Code a game comp - MIX-IT-UP - Aug 25th to Oct 20th 2019
« Reply #183 on: October 21, 2019, 12:05:37 AM »
That's it, competition is now... CLOSED ;D

Well done to all those that entered and they all look really cool and can't wait to try them out. I'll add a sticky post soon ( or tomorrow ) with all the entries in a list for easy access and members to play :)

Now starts the bug fix week where members can report any bugs for the author to leap into action and fix. Bug fix week end on October 27th @ 23:59:59 GMT and then it'll be voting time.
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Offline 3DzForMe

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Re: Code a game comp - MIX-IT-UP - Aug 25th to Oct 20th 2019
« Reply #184 on: October 21, 2019, 12:07:51 AM »
Hmmm, is there a limit to zips - my 23MByte file - that I've been trying to upload since 2359 - simply did not go up. If that the way the dice rolls bugger.

I've screen grabs to prove I was uploading bewfore the deadline...……………………….. whats the jury say - I've been coding my ass off.

Offline Qube

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Re: Code a game comp - MIX-IT-UP - Aug 25th to Oct 20th 2019
« Reply #185 on: October 21, 2019, 12:09:14 AM »
Only 4 games made it by deadline? Or 5, assuming Matty's post was his submission rather than a heads up?

I thought there would be quite a few games this time round :(
I was hoping for more too but that's the way it goes sometimes. Perhaps people are bored with the game comps, were not interested in the available options, no time or something else.

But we have some fresh games to play so big thumbs up to those who had the time to enter the comp :)
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Offline Qube

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Re: Code a game comp - MIX-IT-UP - Aug 25th to Oct 20th 2019
« Reply #186 on: October 21, 2019, 12:10:55 AM »
Hmmm, is there a limit to zips - my 23MByte file - that I've been trying to upload since 2359 - simply did not go up. If that the way the dice rolls bugger.

I've screen grabs to prove I was uploading bewfore the deadline...……………………….. whats the jury say - I've been coding my ass off.
The forum will only accept 8MB maximum as a post. I believe you about trying to upload so please go ahead and upload to itch.io, google drive or any other free service then post the link here with some super screen shots.
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Until the next time...

Offline 3DzForMe

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Re: Code a game comp - MIX-IT-UP - Aug 25th to Oct 20th 2019
« Reply #187 on: October 21, 2019, 12:14:16 AM »
Cheers m8, I was seriously about to cry.  ???

its here - obviously I was being quite 'brief' filling in the fields on itch.io     ;)

Insturctions to run - navigate tto the wildestwest.exe and double click. Enjoy..... or not. Glad it fires up from drop box.

Now - to treat myself by playing the other entrants. Seriously - I've been coding for 6 hours solid!  Bloody unbelievable ;)

https://gpsrunningdude.itch.io/ww

Offline 3DzForMe

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Re: Code a game comp - MIX-IT-UP - Aug 25th to Oct 20th 2019
« Reply #188 on: October 21, 2019, 12:46:41 AM »
@Xerra

Quote
Only 4 games made it by deadline? Or 5, assuming Matty's post was his submission rather than a heads up?

I thought there would be quite a few games this time round

I was quite literally tearing the old hair out pre midnight - my 'release' has some bugs to fix, in my defence, I was playing Colony with the kids until 4-ish  (mmm, their 18 and 20 - the fact they still play games with the old dears is a miracle - so that was prioritised over my best coding fun I've had in decades) , and I've got a bloody cold, so I'd to have a dad knap (not really required when your kids are adults!) until about six ish.

 :o :o :o :o :o :o :o :o :o :-\ :-\ :-\ :-\ :-\ :-\ :-\ :-X :-X :-X :-X :-X :-X

Hmmm, it would appear No.1 starts the 2 player game and No.2 stars the one player game - at the moment - sorry for the oversight - these things happ

I'm off looking for the 'winged' mosquito now in your game...…… nonetheless, I'm forgetting about the trouble I'd getting the (yep, defo somewhat buggy) WW game uploaded.

Offline 3DzForMe

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Re: Code a game comp - MIX-IT-UP - Aug 25th to Oct 20th 2019
« Reply #189 on: October 21, 2019, 02:46:53 AM »
Has anyone played Lylat Wars on the N64? Long Story short - I broke my back and collar bone around when that was released.

I think.... could be wrong, one of the phrases was 'Jeez Louise.... aaaAAAAARRRRGGHH!'.



Suffice to say - I left the old man cave - went back to the house - f**k me, the link I provided was not shared as I'd left it in 'Dev' mode on itch.io.

You can get it now, although I'll reckon you're mostly in the land of nod now  ;D

its here, probably.

https://gpsrunningdude.itch.io/ww


Offline Matty

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Re: Code a game comp - MIX-IT-UP - Aug 25th to Oct 20th 2019
« Reply #190 on: October 21, 2019, 03:38:07 AM »
Yes I submitted my game.  However I see no forum post indicating where to do so....
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Offline Qube

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Re: Code a game comp - MIX-IT-UP - Aug 25th to Oct 20th 2019
« Reply #191 on: October 21, 2019, 04:47:55 AM »
Yes I submitted my game.  However I see no forum post indicating where to do so....

The 1st post in this thread says where / how to submit your game :)

I see you posted about your game and it can be found here - Later today I'll create a thread will all the entries so members don't have to go through all the posts.
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Offline Ray

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Re: Code a game comp - MIX-IT-UP - Aug 25th to Oct 20th 2019
« Reply #192 on: October 21, 2019, 04:50:22 AM »
I was hoping for more too but that's the way it goes sometimes. Perhaps people are bored with the game comps, were not interested in the available options, no time or something else.

But we have some fresh games to play so big thumbs up to those who had the time to enter the comp :)

How can anybody ever get bored of comps :P The theme was particularly attractive this month. But… In my case it just so happened I had no time at all this month.

Anyway yes, big thumbs up to all other entrants!!!

Online Steve Elliott

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Re: Code a game comp - MIX-IT-UP - Aug 25th to Oct 20th 2019
« Reply #193 on: October 21, 2019, 09:13:45 AM »
Quote
How can anybody ever get bored of comps :P The theme was particularly attractive this month. But… In my case it just so happened I had no time at all this month.

Anyway yes, big thumbs up to all other entrants!!!

Same here, and I agree.  And there were 6 entries, not 4 or 5.
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Offline Derron

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Re: Code a game comp - MIX-IT-UP - Aug 25th to Oct 20th 2019
« Reply #194 on: October 21, 2019, 09:41:25 AM »
Thanks for the contributors to give us something to play.

I was not able to participate this time (only some idea brain storming) as real life work chimed in - and other projects wanted their attention too (hmpf... so much changes but still no new release).

Maybe next time.


bye
Ron

 

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