November 17, 2019, 01:51:15 PM

Author Topic: Code a game comp - MIX-IT-UP - Aug 25th to Oct 20th 2019  (Read 6930 times)

Offline BasicBoy

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Re: Code a game comp - MIX-IT-UP - Aug 25th to Oct 20th 2019
« Reply #135 on: September 17, 2019, 06:02:50 AM »
It's taken ages just to get this far (object-wall collision test - crap physics in action!):



Online iWasAdam

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Re: Code a game comp - MIX-IT-UP - Aug 25th to Oct 20th 2019
« Reply #136 on: September 17, 2019, 07:59:09 AM »
@3DzForMe what version of win7 are you using 32 or 64 bit?

Offline Xerra

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Re: Code a game comp - MIX-IT-UP - Aug 25th to Oct 20th 2019
« Reply #137 on: September 17, 2019, 08:06:26 AM »
It's taken ages just to get this far (object-wall collision test - crap physics in action!):

You're probably not doing something like that but this really does look like a prototype for some kind of Pinball game?!?!?

Offline BasicBoy

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Re: Code a game comp - MIX-IT-UP - Aug 25th to Oct 20th 2019
« Reply #138 on: September 17, 2019, 09:23:31 AM »
It's taken ages just to get this far (object-wall collision test - crap physics in action!):

You're probably not doing something like that but this really does look like a prototype for some kind of Pinball game?!?!?

No, but I can see why you might think that! My game (Bot Cave) involves various objects (projectiles, certain collectables etc.) bouncing off walls/surfaces or exploding on impact. I've spent (or wasted) a surprising amount of time trying to get this collision detection thing to work reliably (it still doesn't, but it'll have to do). 

Online iWasAdam

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Re: Code a game comp - MIX-IT-UP - Aug 25th to Oct 20th 2019
« Reply #139 on: September 17, 2019, 10:14:52 AM »
@3DzForMe this is a test release for windows 7 64bit for you to test
https://adamstrange.itch.io/fontsprite
then
windows7_release.zip

Offline 3DzForMe

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Re: Code a game comp - MIX-IT-UP - Aug 25th to Oct 20th 2019
« Reply #140 on: September 17, 2019, 11:27:38 AM »
Not at home at the mo, however think I've clocked the issue......I'm 32 bit windows. Yeah I know, rubbish innit!

Offline BasicBoy

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Re: Code a game comp - MIX-IT-UP - Aug 25th to Oct 20th 2019
« Reply #141 on: September 24, 2019, 06:05:56 PM »
I almost certainly won't have anything to enter after all - mostly because of bad time management on my part, too far behind, and too sleep-deprived to code. Wishing the other participants well with their projects.

 

Offline Steve Elliott

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Re: Code a game comp - MIX-IT-UP - Aug 25th to Oct 20th 2019
« Reply #142 on: September 24, 2019, 06:09:47 PM »
Aww a real shame.  Maybe the Christmas Competition then?!...Sleep is over rated anyway.   ;)
Windows 10, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).
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Linux Mint 19.1, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).

Offline 3DzForMe

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Re: Code a game comp - MIX-IT-UP - Aug 25th to Oct 20th 2019
« Reply #143 on: September 25, 2019, 07:27:30 AM »
Code: [Select]
spent (or wasted) a surprising amount of time trying to get this collision detection thing to work reliably (it still doesn't, but it'll have to do).
I'm with you there - I used up a fair old slice of last Saturday morning wrestling with B3D native collision detection - Have opted for using the x,y,z co-ords of different entities in my own function now.

If you've got the collision detection cracked (to a point - which is what I settled for in an asteroids thing I did a while ago) hopefully you'll have time to revisit it by the deadline.

Quote
...Sleep is over rated anyway.   ;)
  Yeah, wish I could get by with a bit less!

 

Offline Xerra

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Re: Code a game comp - MIX-IT-UP - Aug 25th to Oct 20th 2019
« Reply #144 on: September 25, 2019, 05:41:30 PM »
Think we've got just under 4 weeks left on this competition and we've not seen that many games announced as yet. Regulars are being suspiciously quiet - or just aren't playing this time?

Hoping to see a compo that will beat the 11 entries we had last time. Come on people, tell us if you're partaking so we get an idea of how many games we might see this time round.

Offline Derron

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Re: Code a game comp - MIX-IT-UP - Aug 25th to Oct 20th 2019
« Reply #145 on: September 25, 2019, 06:19:25 PM »
I won't enter: no free weekend the next month. 2 birthday parties this weekend, next weekend is wife and first son (two parties - big family ;)), week after I am "planned" to help brother with the house, the week later mother in law's birthday and so on ...

Enough of the excuses. Will try to take part in the next one and use my now "free" sparetime to bugfix my other projects.


bye
Ron

Offline 3DzForMe

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Re: Code a game comp - MIX-IT-UP - Aug 25th to Oct 20th 2019
« Reply #146 on: September 25, 2019, 08:23:28 PM »
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Think we've got just under 4 weeks left on this competition

Really, just under 4 weeks OMG..... :o

Offline 3DzForMe

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Re: Code a game comp - MIX-IT-UP - Aug 25th to Oct 20th 2019
« Reply #147 on: September 26, 2019, 08:26:34 AM »
I would like to propose that if a competition has less than a certain number of entrants (lets, for arguments sake...... say 6) then......

As long as the current entrants have no objections - Qube has it within his power to extend the competition by 10 to 21 days.

As Mrs Doyle would say...... [edit - found it]



or, if you need more encouragement.... ;)




Offline Xerra

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Re: Code a game comp - MIX-IT-UP - Aug 25th to Oct 20th 2019
« Reply #148 on: September 26, 2019, 05:45:20 PM »
I would like to propose that if a competition has less than a certain number of entrants (lets, for arguments sake...... say 6) then......

As long as the current entrants have no objections - Qube has it within his power to extend the competition by 10 to 21 days.

I disagree. It's the deadlines that give me focus to get on with it and complete the thing. if we break the cardinal rule on deadline day is deadline day then where do we end up? Making up the rules as a we go along. Rules are there for a reason and I think for these compo's the sponsors decision should be final.

Offline 3DzForMe

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Re: Code a game comp - MIX-IT-UP - Aug 25th to Oct 20th 2019
« Reply #149 on: September 26, 2019, 07:23:16 PM »
@Xerra, yeah, I was just being a bit shellfish,  Was enjoying pixelarting, spose there's nowt stopping me from carrying on post competition deadline.  :D