September 23, 2019, 03:12:28 PM

Author Topic: Code a game comp - MIX-IT-UP - Aug 25th to Oct 20th 2019  (Read 2451 times)

Offline iWasAdam

  • Hero Member
  • *****
  • Posts: 1249
Re: Code a game comp - MIX-IT-UP - Aug 25th to Oct 20th 2019
« Reply #105 on: September 10, 2019, 12:14:46 PM »
thanks for the tips, but HoneyThings it is....
  :o 8)

Offline Derron

  • Hero Member
  • *****
  • Posts: 2419
Re: Code a game comp - MIX-IT-UP - Aug 25th to Oct 20th 2019
« Reply #106 on: September 10, 2019, 12:29:58 PM »
This logo looks uhmm stranger than it should ;-)

Do you mind trying to "pixelize" the text too? Or is it just a first mockup?


Edit: maybe even add a bit more yellow if you want to resemble "honey" colorwise. And jokes aside: why the stranger things clone? Is there a similar story twist and 80s style?
IF not then the logo would look better if done in a more toon style on the word "things". Something similar to the "Honey" (but with a different color, other letter overlaps ...). But as said, might be that you intend to clone that look for untold reasons. So see it just as a minor suggestion.

PS: the honey pot for "o" is of course a "must" in the logo - well done there!

PPS: Feel free to upload new sneak-peek-screenshots of your gameplay. Want to see new pixel foes and collectibles ;-)

bye
Ron

Offline iWasAdam

  • Hero Member
  • *****
  • Posts: 1249
Re: Code a game comp - MIX-IT-UP - Aug 25th to Oct 20th 2019
« Reply #107 on: September 10, 2019, 12:48:44 PM »
hehehehehe
Yep. it's all very deliberate  ::) especially the 'things' reference

Offline Qube

  • Administrator
  • Hero Member
  • *****
  • Posts: 2115
Re: Code a game comp - MIX-IT-UP - Aug 25th to Oct 20th 2019
« Reply #108 on: September 10, 2019, 02:04:48 PM »
Quote
But why 3 sets of white lines instead of the usual one?  That looks odd to have 3, if they're extra lanes then the outside lanes look a bit too narrow.
They are just very quick mockups so I could see if it was working right :)
Until the next time...

Offline Qube

  • Administrator
  • Hero Member
  • *****
  • Posts: 2115
Re: Code a game comp - MIX-IT-UP - Aug 25th to Oct 20th 2019
« Reply #109 on: September 10, 2019, 02:05:24 PM »
thanks for the tips, but HoneyThings it is....
  :o 8)
He he, love the logo ;D
Until the next time...

Offline Derron

  • Hero Member
  • *****
  • Posts: 2419
Re: Code a game comp - MIX-IT-UP - Aug 25th to Oct 20th 2019
« Reply #110 on: September 10, 2019, 02:33:01 PM »
Hmm you either replaced the logo with an updated one - or the screen at work is not calibrated properly - looks OK now on my home computer.


bye
Ron

Offline Xerra

  • Hero Member
  • *****
  • Posts: 681
    • Retro Evolved
Re: Code a game comp - MIX-IT-UP - Aug 25th to Oct 20th 2019
« Reply #111 on: September 10, 2019, 05:27:37 PM »
Really like the road there, Qube. I can see why you have multiple white lines: It's so you can overtake more than one car at once, right? :)

You planning something like this game?



Please tell me you are? Fuck I loved that game on the C64. Played it endlessly. To me it had the perfect balance of playability, challenge, addictiveness and sheer fun that very few games could better.


Offline Steve Elliott

  • Hero Member
  • *****
  • Posts: 2000
Re: Code a game comp - MIX-IT-UP - Aug 25th to Oct 20th 2019
« Reply #112 on: September 10, 2019, 05:40:20 PM »
Hell yes!  I loved Buggy Boy on the Atari ST.   :D

Windows 10, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).
MacOS Mojave, 64-bit, 8Gb RAM, CPU Intel i5, 2.3 Ghz, Intel Iris Plus Graphics 640 1536 MB.
Linux Mint 19.1, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).
Raspbian Buster, pi4 4Gb RAM,1.5Ghz

Offline Qube

  • Administrator
  • Hero Member
  • *****
  • Posts: 2115
Re: Code a game comp - MIX-IT-UP - Aug 25th to Oct 20th 2019
« Reply #113 on: September 10, 2019, 08:20:45 PM »
Really like the road there, Qube. I can see why you have multiple white lines: It's so you can overtake more than one car at once, right? :)
The road is not the finished look ( just WIP ) but there will be multiple lanes.

Hell yes!  I loved Buggy Boy on the Atari ST.   :D
There will be elements of Buggy Boy but not a clone ;D
Until the next time...

Offline Steve Elliott

  • Hero Member
  • *****
  • Posts: 2000
Re: Code a game comp - MIX-IT-UP - Aug 25th to Oct 20th 2019
« Reply #114 on: September 10, 2019, 08:24:18 PM »
Quote
There will be elements of Buggy Boy but not a clone ;D

Then based on solid gameplay elements, cool.   :D
Windows 10, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).
MacOS Mojave, 64-bit, 8Gb RAM, CPU Intel i5, 2.3 Ghz, Intel Iris Plus Graphics 640 1536 MB.
Linux Mint 19.1, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).
Raspbian Buster, pi4 4Gb RAM,1.5Ghz

Offline iWasAdam

  • Hero Member
  • *****
  • Posts: 1249
Re: Code a game comp - MIX-IT-UP - Aug 25th to Oct 20th 2019
« Reply #115 on: September 11, 2019, 08:24:12 AM »
for those that really (really) want to see what I've been cooking up? Here's the first actual in-game shot showing the general look and the main Character (Redd: the Bear)...



I'm going to use the synth (I created previously) for the music this time round, so the files will be a bit bigger, but you will get some very interesting soundz... (I'm actually listening to the main track as I type "All Exits are clearly marked... BASS!")

So it's taking the RPG and tactical and stretching the concepts into a 16bit arcade retro dungeon crawler...

Offline Steve Elliott

  • Hero Member
  • *****
  • Posts: 2000
Re: Code a game comp - MIX-IT-UP - Aug 25th to Oct 20th 2019
« Reply #116 on: September 11, 2019, 08:29:44 AM »
At last lol.  Very nice pixel art, looking forward to playing.   8)
Windows 10, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).
MacOS Mojave, 64-bit, 8Gb RAM, CPU Intel i5, 2.3 Ghz, Intel Iris Plus Graphics 640 1536 MB.
Linux Mint 19.1, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).
Raspbian Buster, pi4 4Gb RAM,1.5Ghz

Offline Derron

  • Hero Member
  • *****
  • Posts: 2419
Re: Code a game comp - MIX-IT-UP - Aug 25th to Oct 20th 2019
« Reply #117 on: September 11, 2019, 08:51:02 AM »
That looks pretty stunning.

I have one wish you hopefully fulfill: have a game option which adds black borders to the game when scaling. And then use an integer based scaling (1x, 2x, 3x, ...) until either app height or width would be exceeded. Why?
Look at the bears eyes... the white of his left (POV: right) eye is wider than it should making him look ... uhm... "ill".


Hope there are honey badgers to brawl with ;-)


bye
Ron

Offline Qube

  • Administrator
  • Hero Member
  • *****
  • Posts: 2115
Re: Code a game comp - MIX-IT-UP - Aug 25th to Oct 20th 2019
« Reply #118 on: September 11, 2019, 09:23:21 PM »
for those that really (really) want to see what I've been cooking up? Here's the first actual in-game shot showing the general look and the main Character (Redd: the Bear)...


Cor! that looks really good :o - Great work on the graphics.
Until the next time...

Offline BasicBoy

  • Full Member
  • ***
  • Posts: 115
Re: Code a game comp - MIX-IT-UP - Aug 25th to Oct 20th 2019
« Reply #119 on: September 12, 2019, 12:02:20 AM »
for those that really (really) want to see what I've been cooking up? Here's the first actual in-game shot showing the general look and the main Character (Redd: the Bear)...



Wow. Looking good so far  :)

I've made nothing like the progress you seem to have, but I'll soldier on...  :(