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SyntaxBomb - Indie Coders
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Game Coding Competitions
(Moderator:
Steve Elliott
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Code a game comp - MIX-IT-UP - Aug 25th to Oct 20th 2019
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Topic: Code a game comp - MIX-IT-UP - Aug 25th to Oct 20th 2019 (Read 23635 times)
iWasAdam
Hero Member
Posts: 2057
Re: Code a game comp - MIX-IT-UP - Aug 25th to Oct 20th 2019
«
Reply #90 on:
September 06, 2019, 06:37:28 PM »
Arcade RPG tactical. Very cute. Still no name
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iWasAdam
Hero Member
Posts: 2057
Re: Code a game comp - MIX-IT-UP - Aug 25th to Oct 20th 2019
«
Reply #91 on:
September 07, 2019, 02:27:14 PM »
Todays thought is FIRE:
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Xerra
Hero Member
Posts: 1207
Wait, what? This isn't Porn Hub?
Re: Code a game comp - MIX-IT-UP - Aug 25th to Oct 20th 2019
«
Reply #92 on:
September 07, 2019, 11:20:31 PM »
I counter that with possibly the most beautiful planet in our solar system.
Today's progress has been bullets - lots of bullets. A multi-directional grid both in the game and in the code. Oh, and probably the most basic coder art you will ever see. Except you won't. Because I won't allow it. However, it will do for now while I attempt to make this into an actual game.
The second screenshot gives an idea about how I'm using the grid element - although it's only for inspiration - and only part of the game.
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Latest game -
https://xerra.itch.io/tommygunn
W.I.P: Slacking
Blog:
http://blog.xerra.co.uk
Website:
http://retroevolved.co.uk/retro-evolved
Itch.IO:
https://xerra.itch.io/
Qube
Administrator
Hero Member
Posts: 2587
I mostly code at night... Mostly.
Re: Code a game comp - MIX-IT-UP - Aug 25th to Oct 20th 2019
«
Reply #93 on:
September 07, 2019, 11:32:34 PM »
Todays progress has been.... absolutely nothing
- Not even started on the comp yet
Hopefully at the end of next week I can begin ( famous last words ). If I can't start by the end of next week then I'll have to bow out of this comp so I'll be working at top speed to get the important work finished
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Mac mini ( 2018 / 2020 ), 3 GHz 6-Core Intel Core i5, 16 GB 2667 MHz DDR4, 1TB NVMe, eGPU Radeon Pro 580 8 GB, LG Ultragear 27GL83A-B 27 Inch
Commodore VIC-20, 1.1Mhz MOS 6502 CPU, 5KB RAM, VIC ( 6560 ) GPU
Until the next time...
iWasAdam
Hero Member
Posts: 2057
Re: Code a game comp - MIX-IT-UP - Aug 25th to Oct 20th 2019
«
Reply #94 on:
September 08, 2019, 08:00:53 AM »
Quote
I'll have to bow out of this comp
- bad news
I've finally got a name: "Honey Quest"
- good news
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Xerra
Hero Member
Posts: 1207
Wait, what? This isn't Porn Hub?
Re: Code a game comp - MIX-IT-UP - Aug 25th to Oct 20th 2019
«
Reply #95 on:
September 08, 2019, 08:54:37 PM »
I now have things to shoot at. They're don't move and are just there to get in the way but they will give a tiny bit of score as they get blasted to nothing which is as good a reason as any to destroy them, as well as clearing a path.
I also have a name I think I'm going with - Creepy Crawlies.
Oh yes, and there are planets. All Nine of them. YES! Pluto does count as far as I'm concerned.
Logged
Latest game -
https://xerra.itch.io/tommygunn
W.I.P: Slacking
Blog:
http://blog.xerra.co.uk
Website:
http://retroevolved.co.uk/retro-evolved
Itch.IO:
https://xerra.itch.io/
STEVIE G
Sr. Member
Posts: 498
Re: Code a game comp - MIX-IT-UP - Aug 25th to Oct 20th 2019
«
Reply #96 on:
September 09, 2019, 05:32:19 PM »
I think I'm in ... wip screenshot below. Think time pilot but with asteroid style controls. Toying with Retro Shooter or Retro Endless (shooter).
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Steve Elliott
Moderator
Hero Member
Posts: 2918
elgol 2021
Re: Code a game comp - MIX-IT-UP - Aug 25th to Oct 20th 2019
«
Reply #97 on:
September 09, 2019, 07:11:13 PM »
Some lovely retro graphics here.
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Windows 10 64-bit, 16Gb RAM, Intel i5 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb)
MacOS Big Sur 64-bit, 8Gb RAM, Intel i5 2.3 Ghz, Intel Iris Plus Graphics 640 1536 MB
Linux Mint 19.3 64-bit, 16Gb RAM, Intel i5 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb)
Raspberry Pi 400, Pi4, BBC B, C64, ZX Spectrum
Qube
Administrator
Hero Member
Posts: 2587
I mostly code at night... Mostly.
Re: Code a game comp - MIX-IT-UP - Aug 25th to Oct 20th 2019
«
Reply #98 on:
September 09, 2019, 11:35:48 PM »
I decided to take a few hours tonight to at least get something started or else I never will
Time permitting I'll be going for Retro / Endless in the style of the old retro pseudo 3D road based games. Got some ideas and plans and tonight I managed to code up the raw workings of a pseudo 3D road with curves, slopes and dips in the road. Heaps to do yet but I wanted to make a start to push me along
Video time of super early WIP :
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Mac mini ( 2018 / 2020 ), 3 GHz 6-Core Intel Core i5, 16 GB 2667 MHz DDR4, 1TB NVMe, eGPU Radeon Pro 580 8 GB, LG Ultragear 27GL83A-B 27 Inch
Commodore VIC-20, 1.1Mhz MOS 6502 CPU, 5KB RAM, VIC ( 6560 ) GPU
Until the next time...
blinkok
Sr. Member
Posts: 275
Re: Code a game comp - MIX-IT-UP - Aug 25th to Oct 20th 2019
«
Reply #99 on:
September 10, 2019, 02:43:06 AM »
Nice. Mode7?
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Qube
Administrator
Hero Member
Posts: 2587
I mostly code at night... Mostly.
Re: Code a game comp - MIX-IT-UP - Aug 25th to Oct 20th 2019
«
Reply #100 on:
September 10, 2019, 06:21:26 AM »
Quote from: blinkok on September 10, 2019, 02:43:06 AM
Nice. Mode7?
I wish there were such a feature in AGK but that’s a SNES thing
- this is a fully custom coded pseudo 3D road which doesn’t follow any online method
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Mac mini ( 2018 / 2020 ), 3 GHz 6-Core Intel Core i5, 16 GB 2667 MHz DDR4, 1TB NVMe, eGPU Radeon Pro 580 8 GB, LG Ultragear 27GL83A-B 27 Inch
Commodore VIC-20, 1.1Mhz MOS 6502 CPU, 5KB RAM, VIC ( 6560 ) GPU
Until the next time...
iWasAdam
Hero Member
Posts: 2057
Re: Code a game comp - MIX-IT-UP - Aug 25th to Oct 20th 2019
«
Reply #101 on:
September 10, 2019, 07:16:36 AM »
Quote
which doesn’t follow any online method
Are you married?
Seriously - brilliant
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Steve Elliott
Moderator
Hero Member
Posts: 2918
elgol 2021
Re: Code a game comp - MIX-IT-UP - Aug 25th to Oct 20th 2019
«
Reply #102 on:
September 10, 2019, 09:02:26 AM »
Impressive bit of coding - very smooth road movement there...But why 3 sets of white lines instead of the usual one? That looks odd to have 3, if they're extra lanes then the outside lanes look a bit too narrow.
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Windows 10 64-bit, 16Gb RAM, Intel i5 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb)
MacOS Big Sur 64-bit, 8Gb RAM, Intel i5 2.3 Ghz, Intel Iris Plus Graphics 640 1536 MB
Linux Mint 19.3 64-bit, 16Gb RAM, Intel i5 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb)
Raspberry Pi 400, Pi4, BBC B, C64, ZX Spectrum
iWasAdam
Hero Member
Posts: 2057
Re: Code a game comp - MIX-IT-UP - Aug 25th to Oct 20th 2019
«
Reply #103 on:
September 10, 2019, 11:12:01 AM »
Annndd...
Another name change: From 'Honey Quest' to 'Honey Things'
after a quick google it seems that 'honey quest' is a popular/peculiar one handed game - ewww!
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Derron
Hero Member
Posts: 3332
Re: Code a game comp - MIX-IT-UP - Aug 25th to Oct 20th 2019
«
Reply #104 on:
September 10, 2019, 11:34:01 AM »
Seems google gives you different results than to me (I see board games and some game apps for children). Maybe google thinks you are looking for something else... wonder why
some lunchtime ideas (not looked up if existing already):
Honey Hugsters
Honey Harrier
Honey Hurry
Honey Hooray
Tales of Honey
Tales from the Hive
Feast Honey Beasts / Feast Beasts: The journey for honey
Hilarious Honey Hell
The Honey Capoodle
The Honey Plot
Holy Honey Deluxe
bye
Ron
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« previous
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SyntaxBomb - Indie Coders
»
General Category
»
Game Coding Competitions
(Moderator:
Steve Elliott
) »
Code a game comp - MIX-IT-UP - Aug 25th to Oct 20th 2019
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