January 15, 2021, 03:35:41 PM

Author Topic: Code a game comp - MIX-IT-UP - Aug 25th to Oct 20th 2019  (Read 23557 times)

Offline iWasAdam

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Re: Code a game comp - MIX-IT-UP - Aug 25th to Oct 20th 2019
« Reply #60 on: August 31, 2019, 08:27:55 AM »
Today's word is "lolly"  ;D

overriding thoughts are strategy and tactics... with a twist!

if you have candy corn, then you must have evil korn!
;D

Offline Ray

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Re: Code a game comp - MIX-IT-UP - Aug 25th to Oct 20th 2019
« Reply #61 on: August 31, 2019, 09:58:51 AM »
I'd like to participate too if that's ok (hi all! first post :) )

Haven't seen it explicitly mentioned in the rules, but from what I see it is allowed to participate with an entry that uses parts of my previous projects (from handling input, managing models and so on to various assets like sprites/sound effects etc) (all made by me)?

Offline Derron

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Re: Code a game comp - MIX-IT-UP - Aug 25th to Oct 20th 2019
« Reply #62 on: August 31, 2019, 11:05:42 AM »
The devil comes in all colo(u)rs ...
... even with a pink tip ;-)

Maybe spend it an worklog thread?


Bye
Ron

Offline Xerra

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Re: Code a game comp - MIX-IT-UP - Aug 25th to Oct 20th 2019
« Reply #63 on: August 31, 2019, 11:46:08 PM »
I'd like to participate too if that's ok (hi all! first post :) )

Haven't seen it explicitly mentioned in the rules, but from what I see it is allowed to participate with an entry that uses parts of my previous projects (from handling input, managing models and so on to various assets like sprites/sound effects etc) (all made by me)?

Do you mean some kind of framework which you've written over time and use as the starting project to build new games from? If so then there's nothing in the rule to stop you doing that. You can't however take an already written game and just use that, or reskin the graphics and then use it, for example. That doesn't sound at all like what you're asking though.

Offline Qube

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Re: Code a game comp - MIX-IT-UP - Aug 25th to Oct 20th 2019
« Reply #64 on: September 01, 2019, 02:46:18 AM »
I'd like to participate too if that's ok (hi all! first post :) )

Haven't seen it explicitly mentioned in the rules, but from what I see it is allowed to participate with an entry that uses parts of my previous projects (from handling input, managing models and so on to various assets like sprites/sound effects etc) (all made by me)?
Of course :) - As Xerra says, you can use any framework you've already coded / bought, any media you've bought / created yourself. The only thing you can't use is re-skinning a pre-made game template or use a previous game you've done.

The spirit behind the competitions is to code a new game and we just trust that each of us does that for the fun of it.
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Until the next time...

Offline Ray

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Re: Code a game comp - MIX-IT-UP - Aug 25th to Oct 20th 2019
« Reply #65 on: September 01, 2019, 03:15:19 AM »
Yeah I already have my library of shoot, hit/hurt, explosion etc sound effects, handling input, scrolling and similar things that I like to use for all my projects… there's no need to reinvent the wheel I think. Alright then, let's hope I'll manage to put something together in time for the deadline! Thanks for the clarification :)

Offline MrmediamanX

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Re: Code a game comp - MIX-IT-UP - Aug 25th to Oct 20th 2019
« Reply #66 on: September 01, 2019, 09:28:47 PM »
Dang it, I wont be able to make this comp. I acquired a reasonably large land lot a few years back and have been building an off the grid residence. been busy with it all year so i'll be M.I.A for while.
best of luck to the participants. :)
 

Offline Steve Elliott

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Re: Code a game comp - MIX-IT-UP - Aug 25th to Oct 20th 2019
« Reply #67 on: September 02, 2019, 03:44:06 PM »
I'm out.  AGK is pretty cool, but sometimes it's a pain in the arse.  Holding out for an upcoming language to code some games in instead.
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Offline Qube

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Re: Code a game comp - MIX-IT-UP - Aug 25th to Oct 20th 2019
« Reply #68 on: September 02, 2019, 05:46:49 PM »
I'm out.  AGK is pretty cool, but sometimes it's a pain in the arse.  Holding out for an upcoming language to code some games in instead.
What happened to be a pain in the arse? :o
Mac mini ( 2018 / 2020 ), 3 GHz 6-Core Intel Core i5, 16 GB 2667 MHz DDR4, 1TB NVMe, eGPU Radeon Pro 580 8 GB, LG Ultragear 27GL83A-B 27 Inch
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Until the next time...

Offline Steve Elliott

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Re: Code a game comp - MIX-IT-UP - Aug 25th to Oct 20th 2019
« Reply #69 on: September 02, 2019, 05:57:48 PM »
Inboxed.
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Offline 3DzForMe

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Re: Code a game comp - MIX-IT-UP - Aug 25th to Oct 20th 2019
« Reply #70 on: September 02, 2019, 09:03:18 PM »
OK, think I've picked my category, need to mess about with some ideas next....

Offline Xerra

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Re: Code a game comp - MIX-IT-UP - Aug 25th to Oct 20th 2019
« Reply #71 on: September 03, 2019, 07:08:45 AM »
I'm still working on a player control system. I want the player to be able to use mouse/keyboard or game pad to play this game so can't just attach a player object to default mouse movement and move on. Apart from a menu full of test options on a mock title screen I really don't have much else just yet.

Although I've found a set of sprites that should work for some of the graphics and the design of the game is mostly there now.


Offline Derron

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Re: Code a game comp - MIX-IT-UP - Aug 25th to Oct 20th 2019
« Reply #72 on: September 03, 2019, 07:41:32 AM »
Xerra, you need to move away from "if KEY_RIGHT then playerX = playerX + dx*speed".
Abstract "input" from "commands".

If KEY_RIGHT then movement.x = 1
If KEY_LEFT then movement.x = -1
If JOYPAD_LEFT then movement.x = -1
... or even abstract more and think of each input controller being of the same type and then just connect the appropriate one.

later you update the player and if movement.x is < 0 move to the left, if it is > 0 to the right and else you stand still (or fall/jump if you currently are doing this).
Abstraction (or using custom variables like MY_KEY_RIGHT) allow to reconfigure it once (key mapping) instead of having to check all your code files.


bye
Ron
 

Offline iWasAdam

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Re: Code a game comp - MIX-IT-UP - Aug 25th to Oct 20th 2019
« Reply #73 on: September 03, 2019, 07:52:52 AM »
Quote
I'm out.
  :o

(Fires up the BBQ) Come on Steve - I wanna see your chops...  ;D

For today... I'm off to the dentist. So it's evil ice cream for me :)

Offline Derron

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Re: Code a game comp - MIX-IT-UP - Aug 25th to Oct 20th 2019
« Reply #74 on: September 03, 2019, 08:09:24 AM »
"for today" - you plan a whopping day at the dentist - or is there a surgery planned to keep you in the bed/at the couch the rest of the day? I am going to the dentist 2x a year, they clean my teeth for around an hour long, then the dentist itself checks the teeth for holes and afterwards I pay 50 Euro (for the intense cleaning) and am going home. This for years now (thanks to daily brush usage).

Good luck to you and your molars :-)


@ coding
Still not pressed a single key or did a single mouse stroke for the game compo - awaiting bug fix reports by my users as I still want to release a new version before doing something else focusing my computer time on something like the compo.


bye
Ron

 

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