Code a game comp - MIX-IT-UP - Aug 25th to Oct 20th 2019

Started by Qube, August 25, 2019, 22:40:34

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Qube

Get coding Steve ;D

Might go for something simple to do with retro / endless depending on free time. Not sure yet but I'll think about it during this week while I finish off a boring app for a company.
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Until the next time.

Steve Elliott

lol will do.  I might actually complete a project for the comp this time.

Yes nobody needs to rush in just yet.  Good to see a SyntaxBomb Competition up and running now Summer is over so we'll be spending more time inside coding.
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iWasAdam

ok, I've got the board, all the graphics and sound already done in the past few hours. I've put the cat to sleep and ironed the lawn so no distractions.
basic gameplay complete, but i'm not sure what to do with the 4 billion particle count running at 50,0000 fps!

NOT!  :P

Qube

Quote from: iWasAdam on August 27, 2019, 12:50:27
ok, I've got the board, all the graphics and sound already done in the past few hours. I've put the cat to sleep and ironed the lawn so no distractions.
basic gameplay complete, but i'm not sure what to do with the 4 billion particle count running at 50,0000 fps!

NOT!  :P
NOT as in the particles, but I bet you've some graphics and gameplay already done :P
Mac Studio M1 Max ( 10 core CPU - 24 core GPU ), 32GB LPDDR5, 512GB SSD,
Beelink SER7 Mini Gaming PC, Ryzen 7 7840HS 8-Core 16-Thread 5.1GHz Processor, 32G DDR5 RAM 1T PCIe 4.0 SSD
MSI MEG 342C 34" QD-OLED Monitor

Until the next time.

iWasAdam

Hmmm. might have an idea...
"Candy-Corn" and "NomNom" are my words for the day...  ::)

Steve Elliott

#35
Sounds interesting, although I would have thought you would be half finished by now  ;)

Just some graphics tweaks and thinking about gameplay possibilities for me, tanks are cool!  8)  And sadly back to work unfortunately.

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Xerra

Don't let Adam fool you. He's already finished, created his itch-io page, booked his September vacation and is already counting his winnings.

Me? I've got a framework copied from my current W.I.P game, a rough idea and not much else :-)
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Latest game - https://xerra.itch.io/Gridrunner
Blog: http://xerra.co.uk
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Xerra

Steve, I've got one word for you, based on your graphics. Drelbs. If you don't know what I'm on about then google it.

You can thank me later :-)
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Latest game - https://xerra.itch.io/Gridrunner
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Qube

@Steve Elliott, there's something about those graphics that I really do like, so crisp and clean with a subtle faux CRT effect. Even the explosion looks toasty warm ;D

Quote from: Xerra on August 27, 2019, 22:37:52
Me? I've got a framework copied from my current W.I.P game, a rough idea and not much else :-)
That's better than me :o - I'll not get a chance click my mouse or press a key for this comp until at least the weekend. Then it'll be full on coding goodness ;D ( unless some other super important urgent crap happens )
Mac Studio M1 Max ( 10 core CPU - 24 core GPU ), 32GB LPDDR5, 512GB SSD,
Beelink SER7 Mini Gaming PC, Ryzen 7 7840HS 8-Core 16-Thread 5.1GHz Processor, 32G DDR5 RAM 1T PCIe 4.0 SSD
MSI MEG 342C 34" QD-OLED Monitor

Until the next time.

iWasAdam


Steve Elliott

Quote
@Steve Elliott, there's something about those graphics that I really do like, so crisp and clean with a subtle faux CRT effect. Even the explosion looks toasty warm ;D

Thanks!   :D

Quote
Steve, I've got one word for you, based on your graphics. Drelbs. If you don't know what I'm on about then google it.

I googled it and that seems like a variation on Qix.  No my game is based on Crossfire, but with tanks and bombs.   :)

https://www.youtube.com/watch?v=bpkZo1pu8IY
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Derron

Quote from: iWasAdam on August 28, 2019, 07:02:09
"Yokai" is my word de jour...  ;)
du jour ?


@ remakes
I prefer (here) to create something without knowing whether it exists or not (so to say "unwittingly remaked"). Basing it on something (and then extending it) eases the creative pain a lot - but we are developers, not just programmers - so develop something, not just program it :-)


@ game ideas
Thought about some Western Theme ... just need to bring the butcher into the 19th century - without necessarily being an Asian butcher (Deadwood anyone?).
Yet I have to confess that an endless prairie (plains) disrupted by villages with a butcher can only mean that he got insane and is on a bloody revenge. Going crazy means I could have hilarious weapons (sausage chain to strangulate or to "pull near", butcher knife of course..., hook to... hook them up :), meatballs as ranged low damage attack).
Dunno how monotone that would get after having seen all "variations of meatful death"... and how to properly increase difficulty (tougher guys, more foes, ...).
Of course it would allow to have a boss in each village - but adding bosses means you have to add special abilities - which would repeat in an endless game - even if you mix those abilities randomly in later stages.



bye
Ron

Steve Elliott

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Derron

I did not want to attack you - it just came to my mind as people write about "reminds me at game xyz" or link to youtube videos of games. I am aware that many ideas were already converted into games decades ago. This is why I think it is better to NOT know that you are kind of remaking (and extending) an existing game.  And if you are aware then I think you ease a little bit of the part concerning gameplay development - as it prove already to "work".

On the other side I understand that people want to bring favorite games of their youth to new life, to new horizons. Adam wrote some days ago, that he wants to add twists - and I think to avoid a "remake" we should add new twists to basic ideas. Stuff which makes your game unique and not just a modernized + "features added" variant of the game.
Hence Qube has the rule in the compo of not just simply remaking a game.
And even if you did - I do not know games which look like yours (@Steve) so I would enjoy (or not :)) ) it as if it was a "fresh" game (which it might be - or not).


To repeat: I do not want to say that you are bluntly remaking an existing game. And even if you did: better to finish the game this time but bending the rules than to not finish it ;)



bye
Ron

Steve Elliott

#44
Yes it's very rare these days that a completely unique game is produced, there are always 'elements' borrowed from games that have gone before.  So why pretend your game is completely unique?  Be honest and not quick to judge others.  I was simply responding to Xerra's comment that it might be related to a game he knew.
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