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Author Topic: Code a game comp - MIX-IT-UP - Aug 25th to Oct 20th 2019  (Read 15835 times)

Offline iWasAdam

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Re: Code a game comp - MIX-IT-UP - Aug 25th to Oct 20th 2019
« Reply #90 on: September 06, 2019, 06:37:28 PM »
Arcade RPG tactical. Very cute. Still no name

Offline iWasAdam

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Re: Code a game comp - MIX-IT-UP - Aug 25th to Oct 20th 2019
« Reply #91 on: September 07, 2019, 02:27:14 PM »
Todays thought is FIRE:

Offline Xerra

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Re: Code a game comp - MIX-IT-UP - Aug 25th to Oct 20th 2019
« Reply #92 on: September 07, 2019, 11:20:31 PM »
I counter that with possibly the most beautiful planet in our solar system.

Today's progress has been bullets - lots of bullets. A multi-directional grid both in the game and in the code. Oh, and probably the most basic coder art you will ever see. Except you won't. Because I won't allow it. However, it will do for now while I attempt to make this into an actual game.

The second screenshot gives an idea about how I'm using the grid element - although it's only for inspiration - and only part of the game.

Offline Qube

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Re: Code a game comp - MIX-IT-UP - Aug 25th to Oct 20th 2019
« Reply #93 on: September 07, 2019, 11:32:34 PM »
Todays progress has been.... absolutely nothing :o - Not even started on the comp yet :( Hopefully at the end of next week I can begin ( famous last words ). If I can't start by the end of next week then I'll have to bow out of this comp so I'll be working at top speed to get the important work finished ;D
Until the next time...

Offline iWasAdam

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Re: Code a game comp - MIX-IT-UP - Aug 25th to Oct 20th 2019
« Reply #94 on: September 08, 2019, 08:00:53 AM »
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I'll have to bow out of this comp
:-X - bad news

I've finally got a name: "Honey Quest" :D - good news

Offline Xerra

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Re: Code a game comp - MIX-IT-UP - Aug 25th to Oct 20th 2019
« Reply #95 on: September 08, 2019, 08:54:37 PM »
I now have things to shoot at. They're don't move and are just there to get in the way but they will give a tiny bit of score as they get blasted to nothing which is as good a reason as any to destroy them, as well as clearing a path.

I also have a name I think I'm going with - Creepy Crawlies.

Oh yes, and there are planets. All Nine of them. YES! Pluto does count as far as I'm concerned.

Offline STEVIE G

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Re: Code a game comp - MIX-IT-UP - Aug 25th to Oct 20th 2019
« Reply #96 on: September 09, 2019, 05:32:19 PM »
I think I'm in ... wip screenshot below.  Think time pilot but with asteroid style controls.  Toying with Retro Shooter or Retro Endless (shooter).


Offline Steve Elliott

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Re: Code a game comp - MIX-IT-UP - Aug 25th to Oct 20th 2019
« Reply #97 on: September 09, 2019, 07:11:13 PM »
Some lovely retro graphics here.   :)
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Offline Qube

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Re: Code a game comp - MIX-IT-UP - Aug 25th to Oct 20th 2019
« Reply #98 on: September 09, 2019, 11:35:48 PM »
I decided to take a few hours tonight to at least get something started or else I never will :P

Time permitting I'll be going for Retro / Endless in the style of the old retro pseudo 3D road based games. Got some ideas and plans and tonight I managed to code up the raw workings of a pseudo 3D road with curves, slopes and dips in the road. Heaps to do yet but I wanted to make a start to push me along ;D

Video time of super early WIP :

Until the next time...

Offline blinkok

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Re: Code a game comp - MIX-IT-UP - Aug 25th to Oct 20th 2019
« Reply #99 on: September 10, 2019, 02:43:06 AM »
Nice. Mode7?

Offline Qube

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Re: Code a game comp - MIX-IT-UP - Aug 25th to Oct 20th 2019
« Reply #100 on: September 10, 2019, 06:21:26 AM »
Nice. Mode7?
I wish there were such a feature in AGK but that’s a SNES thing :P - this is a fully custom coded pseudo 3D road which doesn’t follow any online method ;D
Until the next time...

Offline iWasAdam

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Re: Code a game comp - MIX-IT-UP - Aug 25th to Oct 20th 2019
« Reply #101 on: September 10, 2019, 07:16:36 AM »
Quote
which doesn’t follow any online method
Are you married?
Seriously - brilliant :)

Offline Steve Elliott

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Re: Code a game comp - MIX-IT-UP - Aug 25th to Oct 20th 2019
« Reply #102 on: September 10, 2019, 09:02:26 AM »
Impressive bit of coding - very smooth road movement there...But why 3 sets of white lines instead of the usual one?  That looks odd to have 3, if they're extra lanes then the outside lanes look a bit too narrow.
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Offline iWasAdam

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Re: Code a game comp - MIX-IT-UP - Aug 25th to Oct 20th 2019
« Reply #103 on: September 10, 2019, 11:12:01 AM »
Annndd...
Another name change: From 'Honey Quest' to 'Honey Things'

after a quick google it seems that 'honey quest' is a popular/peculiar one handed game - ewww!

Offline Derron

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Re: Code a game comp - MIX-IT-UP - Aug 25th to Oct 20th 2019
« Reply #104 on: September 10, 2019, 11:34:01 AM »
Seems google gives you different results than to me (I see board games and some game apps for children). Maybe google thinks you are looking for something else... wonder why ;)

some lunchtime ideas (not looked up if existing already):
Honey Hugsters
Honey Harrier
Honey Hurry
Honey Hooray
Tales of Honey
Tales from the Hive
Feast Honey Beasts / Feast Beasts: The journey for honey
Hilarious Honey Hell
The Honey Capoodle
The Honey Plot
Holy Honey Deluxe

bye
Ron

 

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