September 17, 2019, 08:21:09 AM

Author Topic: Code a game comp - MIX-IT-UP - Aug 25th to Oct 20th 2019  (Read 2125 times)

Offline Qube

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Code a game comp - MIX-IT-UP - Aug 25th to Oct 20th 2019
« on: August 25, 2019, 10:40:34 PM »
Welcome to our 9th Code a Game Competition.



Competition Length : August 25th 2019 to October 20th 2019 @ 23:59:59 ( GMT )

Choose from one of the following five options and make a game that has a mix of those genres.

Option 1 : Tactical / Role-Playing (RPG)
Option 2 : Retro / Shooter
Option 3 : Puzzle / First Person Shooters (FPS)
Option 4 : Escape the room / Beat-em-up
Option 5 : Retro / Endless

Genre Descriptions :

Tactical : Tactical role-playing games are a genre of video game which incorporates elements of traditional role-playing video games with that of tactical games, emphasising tactics rather than high-level strategy.

Role-Playing ( RPG ) : A game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making regarding character development.

Retro : Old school games mostly associated with 8-bit ( and to some extent 16-bit ) computers / consoles. Retro games sometimes emulate a graphic resolution from computers / consoles of that era. Retro games may also be palette limited or colour matched to a certain computer / console. Retro games may also not have colour / resolutions limits but instead emulate the look / sound of older games, i.e. large pixels.

Shooter : A genre of video game where the focus is almost entirely on the defeat of the character's enemies using the weapons given to the player.

Puzzle : Games that emphasise puzzle solving. The types of puzzles can test many problem-solving skills including logic, pattern recognition, sequence solving, and word completion. The player may have unlimited time or infinite attempts to solve a puzzle, or there may be a time limit, or simpler puzzles may be made difficult by having to complete them in real time, as in Tetris.

First Person Shooter ( FPS ) : A first person shooter (FPS) is a genre of action video game that is played from the point of view of the protagonist. FPS games typically map the gamer's movements and provide a view of what an actual person would see and do in the game.

Escape The Room : Are set in a variety of fictional locations, such as prison cells, dungeons, and space stations. The player's goals and challenges they encounter usually follow the theme of the room.

Beat-em-up : Combat against multiple antagonists. Can be wave based like Double Dragon or one on one like International Karate.

Endless : A game in this category could have one never ending level ( like Flappy Bird ) or other forms of continuous play like Temple Run. Endless games are considered to have no true ending.

* descriptions found on Google *

Limits :

No limitations beyond your game must clearly demonstrate the Mix-It-Up section of your choice.

Prize fund and allocation : £300

1st = £150
2nd = £100
3rd = £50

Rules :

1.. No copyright media or modified pre-built game templates allowed.
2.. Game frameworks are allowed as are free / purchased media.
3.. Individuals and teams are allowed to enter.
4.. Provide a download with at least a Windows executable ( or link if a web browser game only ). Include other OS's too if you want.
5.. Choice of language is totally up to you. You do not have to provide the source code.
6.. One entry per person / team.
7.. Syntaxbomb has zero rights to any work posted here. You / your team hold total control.
8.. Prize to the winners payable via PayPal only.
9.. All entries must be in by 23:59:59 on the 20th of October 2019 ( GMT ). No extensions to the deadline will be granted.
10.. Games must be of a complete status and not merely a demo.
11.. No remakes allowed. Sequels are allowed but the game must be clearly original and not a copy with different levels.
12.. There will be a one week gap after the comp ends before voting starts to allow members to play the games and for developers to fix any bugs in their game and re-upload. Once voting commences then no further bug fixes can be submitted until after voting has been completed.

How to submit your game :

Game submissions must be made in this thread. You may link to your external webpage or showcase post about your game. If you have no means of hosting your game then please PM Qube and arrangements will be made.

When submitting your game please adhere to the following format ( if relevant ) :

Game Title
Download link and OS requirements
Required dependancies
Mix-It-Up option chosen
Brief info about your game
Media information ( If using free / purchased media then please state where you obtained said media. )

How are the winners picked :

Voting will take place from the Sunday the 27th of October 2019 for one week and a dedicated thread will be made and relevant voting information provided.

Good luck ;D

For anyone interested in the generation of this comp, here is an exciting YouTube video showing the process :

Until the next time...

Online Xerra

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Re: Code a game comp - MIX-IT-UP - Aug 25th to Oct 20th 2019
« Reply #1 on: August 25, 2019, 10:49:37 PM »
Yay, here we go again then. Time to drink lots of beer and come up with an idea.

Offline Derron

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Re: Code a game comp - MIX-IT-UP - Aug 25th to Oct 20th 2019
« Reply #2 on: August 25, 2019, 11:04:28 PM »
Think "Retro Shooter" (galaga) and "tactical rpg" (JRPGs including battles) sounds most "possible" at the first glance - so surprise me with what "beat them up room escape" you all can come up with

BTW I thought about Spine Animation today - and Beat them Up games (Golden Axe etc). Pure coincidence ;-)


Have fun - and let the discussion about "is this game thing xy possible" discussions begin!


bye
Ron

Offline BasicBoy

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Re: Code a game comp - MIX-IT-UP - Aug 25th to Oct 20th 2019
« Reply #3 on: August 25, 2019, 11:14:01 PM »
I'll probably have a crack at Option 2 (Retro / Shooter).

This time around I won't be posting any WIP screenshots/updates of the game until a few days before the deadline because I'm not good at finishing game projects.

Online Xerra

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Re: Code a game comp - MIX-IT-UP - Aug 25th to Oct 20th 2019
« Reply #4 on: August 25, 2019, 11:28:50 PM »
I think it's too easy to just take retro/shooter if you want to do something that's going to get peoples attention. It instantly jumped out at me but I think a lot of people will go for that one as well.

I was actually thinking of a puzzle game this morning as a coincidence but I can't think of how to even do a first person shooter let alone incorporate a puzzle element into it. Especially the type of puzzle game I was thinking.

Escape the room/beat-em up I do actually have an idea for that - but I don't want to do it. At least I don't think I do....

I'm leaning towards option 1 and the tactical/RPG idea but it would take the longest time, I suspect. And I only have the vaguest idea on it right now.

Retro/Endless is another one I had something in mind for but I think making it endless would make it boring pretty quickly so might pass on that one.


Offline BasicBoy

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Re: Code a game comp - MIX-IT-UP - Aug 25th to Oct 20th 2019
« Reply #5 on: August 25, 2019, 11:49:14 PM »
I think it's too easy to just take retro/shooter if you want to do something that's going to get peoples attention.

Yeah, it probably is the easier option, but I'm trying to keep the graphics/artwork drawing workload to a minimum. I like the programming side of things, but not the graphics! Of course, I could pay someone else to do that for me (as you have done in past SB compos), and that would certainly save me a lot of time, but what with my meagre wages...

 

Online Xerra

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Re: Code a game comp - MIX-IT-UP - Aug 25th to Oct 20th 2019
« Reply #6 on: August 26, 2019, 12:01:13 AM »
I think it's too easy to just take retro/shooter if you want to do something that's going to get peoples attention.

Yeah, it probably is the easier option, but I'm trying to keep the graphics/artwork drawing workload to a minimum. I like the programming side of things, but not the graphics! Of course, I could pay someone else to do that for me (as you have done in past SB compos), and that would certainly save me a lot of time, but what with my meagre wages...

As I recall you've done well in all the competitions you've entered. You might want to take a chance and do that anyway. I spent around £150 on artwork for Bah, humbug as there were a lot of images required. It paid for its costs in the end though when it won - although there's possibly an element of luck in that there were only a few entries that competition.

For what i'm considering at the moment I might be able to get away with graphics I've already purchased before from cheap bundles and the like but I'm possibly going to need new stuff as well.

Offline Qube

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Re: Code a game comp - MIX-IT-UP - Aug 25th to Oct 20th 2019
« Reply #7 on: August 26, 2019, 01:07:47 AM »
I think it's too easy to just take retro/shooter if you want to do something that's going to get peoples attention. It instantly jumped out at me but I think a lot of people will go for that one as well.
Yeah it may be the easier option which immediately stands out but a great game will always be a great game regardless of genre :)

Not sure which option to pick yet but either way I won't be able to start for another week yet as I've to finish off a boring app :(
Until the next time...

Offline Derron

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Re: Code a game comp - MIX-IT-UP - Aug 25th to Oct 20th 2019
« Reply #8 on: August 26, 2019, 07:27:45 AM »
I got some ideas for multiple genres ... yet I need a plan to find spare time for the next weeks (I really have to create a full release of TVTower the next days - they wait for over a year now...). And all my ideas were way too complex for the amount of time - except of course for that "simple" retro/shooter thing which most of the time means to find a cool "theme" (aside of space ships, military ...) and then build an alibi story around it.

BTW: would be moving around the world count as endless? Is "moving backwards" allowed on endless games?

Joking: Would "duck hunt" qualify as first person shooter (you remember that Master-System and NES games with that gun thing?) ?


bye
Ron

Offline iWasAdam

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Re: Code a game comp - MIX-IT-UP - Aug 25th to Oct 20th 2019
« Reply #9 on: August 26, 2019, 08:00:51 AM »
oh, oh  :D
Option 1 : Tactical / Role-Playing (RPG) - my spidey senses are tingling
Option 2 : Retro / Shooter - Too obvious NOPE
Option 3 : Puzzle / First Person Shooters (FPS) - does DungeonMaster count? - hmm
Option 4 : Escape the room / Beat-em-up - hate beat-em-ups, so NOPE
Option 5 : Retro / Endless - easy but NOPE

I sorta like the concept of retro/lowres but with a twist   :o

Offline MrmediamanX

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Re: Code a game comp - MIX-IT-UP - Aug 25th to Oct 20th 2019
« Reply #10 on: August 26, 2019, 09:22:32 AM »
There's a lot of categories this time, rather interesting.  :)

Offline Steve Elliott

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Re: Code a game comp - MIX-IT-UP - Aug 25th to Oct 20th 2019
« Reply #11 on: August 26, 2019, 10:05:28 AM »
Quote
I'm trying to keep the graphics/artwork drawing workload to a minimum. I like the programming side of things, but not the graphics! Of course, I could pay someone else to do that for me (as you have done in past SB compos), and that would certainly save me a lot of time, but what with my meagre wages...

I tend to get the graphics done, then not actually code the game!  But there's a category that fits my graphics so I'm in.
Windows 10, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).
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Linux Mint 19.1, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).
Raspbian Buster, pi4 4Gb RAM,1.5Ghz

Online Xerra

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Re: Code a game comp - MIX-IT-UP - Aug 25th to Oct 20th 2019
« Reply #12 on: August 26, 2019, 10:44:22 AM »

Option 5 : Retro / Endless - easy but NOPE

I sorta like the concept of retro/lowres but with a twist   :o

It's Retro / Endless, Adam. Just before you get started and then realise you gotta change this.

I only point this out because, knowing the speed you work at, the game you come up with is already probably half written by now :-)

Offline iWasAdam

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Re: Code a game comp - MIX-IT-UP - Aug 25th to Oct 20th 2019
« Reply #13 on: August 26, 2019, 10:49:22 AM »
thanks for that, but elliminating the nops gives me 2:
Option 1 : Tactical / Role-Playing (RPG) - my spidey senses are tingling
Option 3 : Puzzle / First Person Shooters (FPS) - does DungeonMaster count? - hmm

I really like the dungeon master idea, but think I'm settling on the tactical/rpg. possibly lowres, but with a twist...

Online Xerra

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Re: Code a game comp - MIX-IT-UP - Aug 25th to Oct 20th 2019
« Reply #14 on: August 26, 2019, 11:09:21 AM »

I really like the dungeon master idea, but think I'm settling on the tactical/rpg. possibly lowres, but with a twist...

I was thinking of something like Bloodwyche on the Amiga but obviously cut down because it was a pretty big game. That was basically a dungeon master clone but I'd have put a find key, solve basic puzzles element into getting around to cover the tactical element and put it into tactical/RPG category. I think it's too ambitious for me in this time-frame so i'm reconsidering but you could probably pull that off.