September 23, 2019, 03:10:13 PM

Author Topic: Anybody earning a living out of using AGK  (Read 614 times)

Offline RemiD

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Re: Anybody earning a living out of using AGK
« Reply #30 on: September 01, 2019, 10:01:09 AM »
@Qube>>cool little arcade game :-) , it reminds me of the old playstation games like g-police or colony wars
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Offline Steve Elliott

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Re: Anybody earning a living out of using AGK
« Reply #31 on: September 01, 2019, 10:12:54 AM »
Cool.  Plus you (and Dabz) made some cash from games too.  A real shame it's all free to play and in-app purchases these days though.  And yes, I know quite a few ex Blitzers who went the GL BASIC route, although I don't think it's as popular as it was.
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Offline Qube

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Re: Anybody earning a living out of using AGK
« Reply #32 on: September 01, 2019, 06:59:46 PM »
Quote
A real shame it's all free to play and in-app purchases these days though.
Yup, it's all very over saturated these days and you always see the same publishers. 

Quote
And yes, I know quite a few ex Blitzers who went the GL BASIC route, although I don't think it's as popular as it was.
Nah, it's not as popular these days as it's showing its age. Along with that it no longer supports Mac or iOS but they blame Apple and OpenGL but yet AGK still works fine with OpenGL on with Mac and iOS as do many game maker tools.

Also I found that after version 10.8.1 ( I think that's right ) alpha blending became broke and was never really fixed properly on the 3D side. Plus getting any sort of 3D particle effects was a nightmare to do.

But yes, over time I would say it's user base has dwindled as it's showing it's age now. Although it was recently released on Steam so good luck the them.
Until the next time...

Offline Pfaber11

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Re: Anybody earning a living out of using AGK
« Reply #33 on: September 02, 2019, 12:43:49 PM »
Went and took a look at GLBASIC on steam and it does look pretty good . Could someone who has tried both maybe do a quick comparison . It compiles to machine code which is a plus but I don't think it'll produce an Android app although I could be wrong .

Offline Dabz

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Re: Anybody earning a living out of using AGK
« Reply #34 on: September 02, 2019, 05:27:00 PM »
Even though I used it, and quite enjoyed using it, I couldnt really recommend it on the basis it has changed, and I dont know whats different, how sturdy it is and all that.

But, if I was going to make something for Android, I'd be venturing to B4A from Anywhere Software, I've used it a lot, it's pretty neat, the syntax is Visual Basic like so easy to get to grips with, loads and loads and loads of libraries to play with, the IDE is about the best out there for that level of dev tool, and it does now come with game dev [2D] specific libraries, I havent touched that specific part myself (No time), but Erel who is the creator of B4A does some first class stuff, and is always really helpful on the forums... Here is the main game dev section of the official forums for you to have a closer look at:-

https://www.b4x.com/android/forum/forums/game-development.84/

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Offline Xaron

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Re: Anybody earning a living out of using AGK
« Reply #35 on: September 02, 2019, 07:48:52 PM »
Not making a living yet but my last game with Unity can be considered as success (for me). At some point my next one might be the one. But that's Unity (again), a 3d game.

Offline Naughty Alien

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Re: Anybody earning a living out of using AGK
« Reply #36 on: September 03, 2019, 06:18:33 AM »
..i used to score some very nice money with BMAX (Hoodwink)..ever since i havent did anything related to games..i did try AGK, and eventually i rediscovered Pure basic, which im using right now actively for my G-Code parser/feeder in to my CNC controllers while whole process for each axis is visible in 3D at machne control display. First choice was B4J, but i had no avail 3D module so there PB took place. So, it makes me some nice money now, its 3D but not games. hehe