the latest github release from BRL (For MSVC 2010 and later) compiles without a problem for me.
I do not know if this interests you, but I am working on a Visual scripting interface for B3d, as well as CerberusX. Since I am working on this in my spare time alone, it will take over a year to complete.I am open to suggestions.If you like, I can start posting updates on the forum.
Good luck. Anyone can post devlogs on our forum, if they are CX related. Suggestions, nope. I have my own plans to work on. Just heads up, CX might go through some bigger changes in the future. To be safe, you rather work with your own fork as a backend.
Blitz3D open source release!Workspace and project files are in MSVC 6.0 format.Ide and Debugger require MFC which is included with MSVC 6.0, but not with later free/express versions of MSVC.You can grab the prebuilt free version of blitz3d from www.blitzbasic.com.Steps to build:1) Install freeimage241 into same dir as blitz3d: http://monkeycoder.co.nz/downloads/freeimage241.zip2) Install fmodapi375win into same dir as blitz3d: http://www.fmod.org/files/public/fmodapi375win.zip3) Open blitz3d workspace in MSVC 6.0.4) Build project 'bblaunch' using config 'Win32 Blitz3D Release'.5) Output files should end up in _release subdir.6) Also copy fmodapi375win/api/fmod.dll to _release/bin.7) Done?
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