Ooops
April 08, 2020, 04:31:34 PM

Author Topic: Personal Functions to improve B3d work  (Read 689 times)

Offline Santiago

  • Jr. Member
  • **
  • Posts: 93
  • Blitz3d
    • Indiesoft
Personal Functions to improve B3d work
« on: October 21, 2019, 04:41:12 PM »
Hi, i make some personal functions, to improve the standar b3d functions.
i share some ones, i copy/paste this functions in every new project, maibe i must do a library or something.

like allways : (Sorry my english) is worst day by day :)




this one is to fix the problem when you call "mousehit" or mousedown" many times.
i run updatemouse one time x frame, or more if is need.
Code: [Select]

Global mx#,my#,mhl,mhc,mhr,mdc,mdl,mdr,mxs#,mys#,mzs#,mun$,accion$,mx1,my1,mzsv#,mlcv#,mrcv#,mouse_over$,last_mouse_over$,l_mdl

Function update_mouse()

log_file "update_mouse"

l_mdl = mdl

mhl = MouseHit(1) ;Or JoyHit(1,0)
mhr = MouseHit(2) ;Or JoyHit(2,0)
mhc = MouseHit(3) ;Or JoyHit(1,0)


mx# = MouseX()
my# = MouseY()
mz# = MouseZ()

mxs# = MouseXSpeed()
mys# = MouseYSpeed()
mzs# = MouseZSpeed()


mdl = MouseDown(1) ;Or JoyDown(1,0)
mdr = MouseDown(2) ;Or JoyDown(2,0)
mdc = MouseDown(3) ;Or KeyDown(56); Or JoyDown(3,0)

;pick = CameraPick(cam,mx,my)

If g_modo_girar_vista =1 Then ;mdr = 1 Or mdr = 1 And modo  = 0 Then
MoveMouse gancho*.5,galto*.5
End If

End Function




This two, is like Aling in 3d world, position or rotate using another entity reference.

Code: [Select]
Function pos(origen,destino)

log_file "pos " + origen + " - " + destino

If origen = 0 Then
DebugLog "aqui hay una falla, origen = 0"
falla = 1
End If
If destino = 0 Then
DebugLog "aqui hay una falla, destino = 0"
falla = 1
End If

If falla = 1 Then
DebugLog (" > ERROR - origen: "+origen + " destino: "+destino )

;If origen <> 0 Then
If destino <> 0 Then DebugLog (" > Destino: "+EntityName(destino) +  " clase: " + EntityClass(destino))
If origen <> 0 DebugLog (" > Origen: "+EntityName(origen)+  " clase: " + EntityClass(origen) )
;End If

End If

If destino <> 0 And origen <> 0 Then
PositionEntity origen,EntityX(destino,1),EntityY(destino,1),EntityZ(destino,1),1
End If

End Function

Function rot(origen,destino)

log_file "rot " + origen + " - " + destino

RotateEntity origen,EntityPitch(destino,1),EntityYaw(destino,1),EntityRoll(destino,1),1

End Function



Timers i can use in every place in my code, to mesure the millisecs delay an specific part of my program

Code: [Select]
;! DEBUG


Global timer
Global timers#[30] ;RELOJES QUE MIDEN LOS TIEMPOS DENTRO DEL PROGRAMA
Global timers_p#[30]

Function set_timers(timer_n,stage)

log_file "set_timers " + timer_n

If stage = 0 Then
timers[timer_n] = mimillisecs()
End If

If stage = 1 Then
timers[timer_n] =mimillisecs() - timers[timer_n]

;If Int(Rnd(1,10)) = 3 Then
timers_p[timer_n] = (timers_p[timer_n] + timers[timer_n])*.5
;End If


; If timers[timer_n] > 50 Then
; Log = ("TIMER " + timer_n + " Extreme relay : "+ timers[timer_n] + " at " + mimillisecs())
; End If

End If

End Function

Function show_timers()

log_file "show_timers"

setblend 2
setcolor 255,255,255
setalpha 1



x=10
y=80
drawtext "HWTexUnits Availables :" + HWTexUnits() ,x,y : y = y + 15
drawtext "Triangles Rendered    : "+TrisRendered() ,x,y : y = y + 15
drawtext "Your available video memory is: " + AvailVidMem()/(1024*1024) + " mb"  ,x,y : y = y + 15



If g_show_timers = 1 Then
x=10
y=300;galto-(15*13)

If Int(timers_p[11]) <> 0 Then
ttotal = (1000)/Int(timers_p[11])
Else
info "error 226 timer_p[11] = 0"
End If

setColor 255,0,0
If ttotal > 50 Then setcolor 255,155,0
If ttotal > 60 Then setcolor 0,255,0

setblend 1
setscale 1,1
drawrect x+180,y-5-(15*1),ttotal,10
setcolor 255,255,0
drawrect x+180+ttotal,y-5-(15*1),t_fix*(fps_recomended-fps),10
setcolor 0,0,0
drawrect x+178,y-5-(15*1),62,10,0
setColor 255,255,255

drawText "TOTAL FPS x TIME :" + ttotal  , x,y-15*1, 0,1
drawText "T00 RENDER  :" +  Int(timers_p[0]), x,y+15*0, 0,1
drawText "T01 FLIP    :" +  Int(timers_p[1]),x,y+15*1,0,1
drawText "T02 FASTIMG :" +  Int(timers_p[2]),x,y+15*2,0,1  ; no funciona?
drawText "T03 3D GAME :" +  Int(timers_p[3]),x,y+15*3,0,1
drawText "T04 UPDATEW.:" +  Int(timers_p[4]),x,y+15*4,0,1
drawText "T05 GMode11 :" +  Int(timers_p[5]),x,y+15*5,0,1
drawText "T06 UdtW.11 :" +  Int(timers_p[6]),x,y+15*6, 0,1
drawText "T07 MENU2D  :" +  Int(timers_p[7]),x,y+15*7, 0,1
drawText "T08 LINES2D :" +  Int(timers_p[8]),x,y+15*8, 0,1
drawText "T09 SPRITES :" +  Int(timers_p[9]),x,y+15*9,0,1
drawText "T10 SHADOWS :" +  Int(timers_p[10]),x,y+15*10,0,1
drawText "T11 LOOP    :" +  Int(timers_p[11]),x,y+15*11,0,1
drawText "T12 3DWater :" +  Int(timers_p[12]),x,y+15*12,0,1
drawText "T13 gameplay:" +  Int(timers_p[13]),x,y+15*13,0,1
drawText "T14 temp 1   :" +  Int(timers_p[14]),x,y+15*14,0,1
drawText "T15 temp 2   :" +  Int(timers_p[15]),x,y+15*15,0,1

drawText "T16 update_entorno :" +  Int(timers_p[16]),x,y+15*16,0,1
drawText "T17 update_objetos :" +  Int(timers_p[17]),x,y+15*17,0,1
drawText "T18 update_barcos :" +  Int(timers_p[18]),x,y+15*18,0,1
drawText "T19 update_barco_ia :" +  Int(timers_p[19]),x,y+15*19,0,1
drawText "T20 update_pajaros :" +  Int(timers_p[20]),x,y+15*20,0,1
drawText "T21 update_cabos :" +  Int(timers_p[21]),x,y+15*21,0,1
drawText "T22 update_marinero :" +  Int(timers_p[22]),x,y+15*22,0,1
drawText "T23 Menu ventanas " +  Int(timers_p[23]),x,y+15*23,0,1


;16 update_entorno
;17 update_objetos
;18 update_barcos
;19 update_barco_ia
;20 update_pajaros
;21 update_cabos
;22 update_marinero



x=x+180
For i = 0 To 23
setColor 255,0,0
If timers_p[i] < 30 Then setcolor 255,150,0
If timers_p[i] < 20 Then setcolor 0,0,255
If timers_p[i] < 10 Then setcolor 0,255,0
setscale 1,1
setblend 0
setalpha 0
If i <> 11 Then drawrect x,y-5+(15*i),timers_p[i]*10,10
setblend 2
Next


setblend 3
setalpha .05
setcolor 255,255,255
drawimageex efecto1,0,0

End If


End Function



And this are very usefull for me.
i move, turn, rotate, but using a time value option., if i have slowmotion, or time correction, i can say, move 5 m/s X 10 secs, = 50m/s

and millisecs, @Charrua helpme with that, is becouse in some computers, millisecs() have a negative value, and generate some problems with logic.

Code: [Select]

;! FUNCTIONES QUE SOLUCIONAL EL PROBLEMA DE LOS FPS BAJOS O ALTOS

Function turn# (entidad,x#,y#,z#,global2)

log_file "turn " + entidad

If entidad = 0 Then
info "Error grave, se esta intentando manipular una entidad que no existe"
Stop
Else
TurnEntity entidad,x#*t_fix,y#*t_fix,z#*t_fix,global2
End If

End Function

Function rotar# (entidad,x#,y#,z#,global2)

log_file "rotar " + entidad

If entidad = 0 Then
info "Error grave, se esta intentando manipular una entidad que no existe"
Stop
Else
RotateEntity entidad,x#*t_fix,y#*t_fix,z#*t_fix,global2
End If

End Function

Function move# (entidad,x#,y#,z#)

log_file "move " + entidad

If entidad = 0 Then
info "Error grave, se esta intentando manipular una entidad que no existe"
Stop
Else
MoveEntity entidad,x#*t_fix,y#*t_fix,z#*t_fix
End If

End Function

Function trans# (entidad,x#,y#,z#,global2)

log_file "trans " + entidad

If entidad = 0 Then
info "Error grave, se esta intentando manipular una entidad que no existe"
Stop
Else
TranslateEntity entidad,x#*t_fix,y#*t_fix,z#*t_fix,global2
End If

End Function

Function mimillisecs()
Return ( MilliSecs() And $7FFFFFFF)
End Function

Log file for debug mode in .EXE compilate game.
just write in a file, all you won, so you know where you are and how many millisecs you delay in compile game.
is slow, but works fine to find problems.

Code: [Select]

i call like this.

log_file$("function move " + entity)

Function log_file$(texto$)



If g_log_file = 1 Then


If log_file_archive = 0 Then
If g_log_file = 1 Then
If FileType("datos\log.txt") = 1 Then CopyFile "datos\log.txt","datos\log_old_"+CurrentDate()+".txt"
If FileType("datos\log.txt") = 1 Then DeleteFile("datos\log.txt")
End If

If FileType("datos\log.txt") = 1 Then
log_file_archive = OpenFile("datos\log.txt")
SeekFile (log_file_archive,FileSize("datos\log.txt"))
Else
log_file_archive = WriteFile("datos\log.txt")
End If
End If


log_time = MilliSecs() - last_log_millisec
If fps > 0 Then f$ = " fps: "+fps Else f$ = ""
WriteLine log_file_archive,frames +"|"+ f$ + " " + log_time + " -> " +texto$

log_lines = log_lines + 1

If log_lines > 1024*1024 Then
WriteLine log_file_archive,"Cerrando el archivo por que tiene muchas lineas"
CloseFile log_file_archive
If FileType("datos\log.txt") = 1 Then CopyFile "datos\log.txt","datos\log_old_"+CurrentDate()+".txt"
If FileType("datos\log.txt") = 1 Then DeleteFile("datos\log.txt")
log_file_archive = 0
log_lines = 0
Else
If texto$ = "end log file" Then CloseFile log_file_archive
End If

last_log_millisec = mimillisecs()


Else

If log_file_archivo <> 0 Then
WriteLine log_file_archive,"Cerrando el archivo al desactivar el log"
CloseFile log_file_archivo
End If



End If


End Function



Offline STEVIE G

  • Sr. Member
  • ****
  • Posts: 379
Re: Personal Functions to improve B3d work
« Reply #1 on: October 21, 2019, 06:08:27 PM »
Might just borrow your log file function ... ta  ;D

Offline Santiago

  • Jr. Member
  • **
  • Posts: 93
  • Blitz3d
    • Indiesoft
Re: Personal Functions to improve B3d work
« Reply #2 on: October 22, 2019, 05:30:23 PM »
that's is the idea!, if you improve share here!.

regards!!!

Offline STEVIE G

  • Sr. Member
  • ****
  • Posts: 379
Re: Personal Functions to improve B3d work
« Reply #3 on: October 22, 2019, 07:41:29 PM »
that's is the idea!, if you improve share here!.

regards!!!

Cheers.  I used it but a very trimmed down version as didn't need archiving and timing etc.. 

Code: [Select]
Function FILE_LOG( txt$, FileStart = False )

Local Filename$ = "Data\Log.txt"
Local File

If FileType(Filename) = 1 Then
If FileStart
DeleteFile Filename
File = WriteFile(Filename)
Else
File = OpenFile(Filename)
SeekFile (File,FileSize(Filename))
EndIf
Else
File = WriteFile(Filename)
End If

WriteLine File, txt
CloseFile File

End Function

 

SimplePortal 2.3.6 © 2008-2014, SimplePortal