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October 26, 2020, 03:51:56 PM

Author Topic: AGK NEWS!  (Read 6186 times)

Online Steve Elliott

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Re: AGK NEWS!
« Reply #45 on: July 29, 2020, 10:00:04 PM »
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Lol I'm still using classic from 2018 :))

Qube, it would be great if you could do a quick sprite rendering speed comparison between this version of studio and your 2008 build classic.

Well for me OpenGL is quite a bit faster than Vulkan on the version of AGK I have (17 December 2019).  Classic I uninstalled some time ago.  Maybe the developers have got to grips better on Vulkan now, so it will be interesting to see.
Windows 10, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb)
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Offline iWasAdam

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Re: AGK NEWS!
« Reply #46 on: July 30, 2020, 05:38:53 AM »
studio now wont run for me on Catalina...

Online Steve Elliott

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Re: AGK NEWS!
« Reply #47 on: July 30, 2020, 04:55:47 PM »
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studio now wont run for me on Catalina...

Running Intel or ARM Processor?   ;)
Windows 10, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb)
MacOS Catalina, 64-bit, 8Gb RAM, CPU Intel i5, 2.3 Ghz, Intel Iris Plus Graphics 640 1536 MB
Linux Mint 19.3, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb)
Raspberry Pi 3 and 4

Offline iWasAdam

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Re: AGK NEWS!
« Reply #48 on: July 30, 2020, 06:44:20 PM »
Look Steve, just because it’s a home made pic processor with a 4K custom vid shouldn’t mean it won’t run from punched tape? Does it now.... 🤪

Online Steve Elliott

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Re: AGK NEWS!
« Reply #49 on: July 30, 2020, 10:40:08 PM »
Keep taking the tablets Adam lol  :))
Windows 10, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb)
MacOS Catalina, 64-bit, 8Gb RAM, CPU Intel i5, 2.3 Ghz, Intel Iris Plus Graphics 640 1536 MB
Linux Mint 19.3, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb)
Raspberry Pi 3 and 4

Offline Qube

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Re: AGK NEWS!
« Reply #50 on: July 31, 2020, 05:00:49 AM »
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Qube, it would be great if you could do a quick sprite rendering speed comparison between this version of studio and your 2008 build classic.
I did and the 2018-07-12 AGK2 Classic is still faster and smoother, grr.

I've updated my test app to easily toggle between VSync on/off, Swap() or Sync() draw modes, deltatime on / off and inc / dec number of balls. Will post compiled and source code tomorrow for those who want to test :)
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Until the next time...

Offline iWasAdam

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Re: AGK NEWS!
« Reply #51 on: July 31, 2020, 08:18:13 AM »
the bloody thing works now....  :o

Right i'm calling GhostBusters. My Mac is officially HAUNTED  >:D


Offline c0d3r9

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Re: AGK NEWS!
« Reply #52 on: October 03, 2020, 08:47:42 PM »
Laptop: Win10@64bit - i3 2x2Ghz - 8GB Ram - 1TB HDD
Desktop: Win10@64bit - AMD Ryzen 5 2400G - MSI B450 Tomahawk - 16GB Ram - 240GB SSD

 

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