AGK NEWS!

Started by Coder Apprentice, August 02, 2019, 16:43:03

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plenatus

Indeed.I have both but atm i use more studio.But without the scene-editor functionality.
And vulkan is massive faster i think.


Qube

In case anyone is interested in buying AGK Studio then... AppGameKit Studio is on sale with 45% off
Mac Studio M1 Max ( 10 core CPU - 24 core GPU ), 32GB LPDDR5, 512GB SSD,
Beelink SER7 Mini Gaming PC, Ryzen 7 7840HS 8-Core 16-Thread 5.1GHz Processor, 32G DDR5 RAM 1T PCIe 4.0 SSD
MSI MEG 342C 34" QD-OLED Monitor

Until the next time.

MikeHart

What is the news on the street regarding an agk studio 2 and its effect on the rest?

Qube

Quote from: MikeHart on July 01, 2020, 06:02:36
What is the news on the street regarding an agk studio 2 and its effect on the rest?
Nothing yet apart from the usual wish list stuff which some think it'll go into the current version and others think there will be a version 2.

Personally I think it's way too early to go to v2, especially if they are going to charge for it. Native compiler then take my money but any 2D / 3D GUI scene setup stuff then nah, not interested in it heading into Unity / Unreal / GoDot type of IDE.
Mac Studio M1 Max ( 10 core CPU - 24 core GPU ), 32GB LPDDR5, 512GB SSD,
Beelink SER7 Mini Gaming PC, Ryzen 7 7840HS 8-Core 16-Thread 5.1GHz Processor, 32G DDR5 RAM 1T PCIe 4.0 SSD
MSI MEG 342C 34" QD-OLED Monitor

Until the next time.

MikeHart

Quote from: Qube on July 01, 2020, 15:16:51
... but any 2D / 3D GUI scene setup stuff then nah, not interested in it heading into Unity / Unreal / GoDot type of IDE.
I guess that is where the market is. IF you want to be successful, you need a 3d editor.

GaborD

Yeah will be interesting to see where they take it.
Remain the big fish in the tiny pond or be the small fish in the shark infested huge pond.




Qube

Quote from: MikeHart on July 01, 2020, 15:51:22
Quote from: Qube on July 01, 2020, 15:16:51
... but any 2D / 3D GUI scene setup stuff then nah, not interested in it heading into Unity / Unreal / GoDot type of IDE.
I guess that is where the market is. IF you want to be successful, you need a 3d editor.
I wouldn't mind one being added but my hesitance with AGK gaining one would be a half finished product to please the "Yay! we've got one, now can we have x,y,z" vocal crowd.
Mac Studio M1 Max ( 10 core CPU - 24 core GPU ), 32GB LPDDR5, 512GB SSD,
Beelink SER7 Mini Gaming PC, Ryzen 7 7840HS 8-Core 16-Thread 5.1GHz Processor, 32G DDR5 RAM 1T PCIe 4.0 SSD
MSI MEG 342C 34" QD-OLED Monitor

Until the next time.

blinkok

Quoteinitialize the engine they want to use at the beginning of the code like Init(OpenGL)/Init(Vulcan)
They already have that; #renderer "Advanced" or #renderer "Basic" (With the studio version only)

I think the plan is to fade out classic eventually. Maintaining two products does not make sense.

I thought vulcan was a necessity as platforms were phasing out OpenGL? Is that not a correct assumption?

Coder Apprentice

#39
True that Blink! Didn't know that the older renderer was available in the Studio. My bad. I see it was introduced with the 2019.08.05 version. Did not keep myself up to date on the Studio side of things since I'm still using the Classic. It was a good move on TGC part and I was thinking about buying Studio recently but I still read about issues with Studio being much slower than AGK Classic when it comes to sprite rendering.

https://forum.thegamecreators.com/thread/226536


Steve Elliott

Thanks, I'm already a couple of releases behind; so I might update for this version.
Win11 64Gb 12th Gen Intel i9 12900K 3.2Ghz Nvidia RTX 3070Ti 8Gb
Win11 16Gb 12th Gen Intel i5 12450H 2Ghz Nvidia RTX 2050 8Gb
Win11  Pro 8Gb Celeron Intel UHD Graphics 600
Win10/Linux Mint 16Gb 4th Gen Intel i5 4570 3.2GHz, Nvidia GeForce GTX 1050 2Gb
macOS 32Gb Apple M2Max
pi5 8Gb
Spectrum Next 2Mb

Qube

Quote from: Steve Elliott on July 29, 2020, 20:34:45
Thanks, I'm already a couple of releases behind; so I might update for this version.
Lol I'm still using classic from 2018 :)) Perhaps time to download the latest Studio version and give it a whirl now it looks like a good chunk of bugs have been fixed.
Mac Studio M1 Max ( 10 core CPU - 24 core GPU ), 32GB LPDDR5, 512GB SSD,
Beelink SER7 Mini Gaming PC, Ryzen 7 7840HS 8-Core 16-Thread 5.1GHz Processor, 32G DDR5 RAM 1T PCIe 4.0 SSD
MSI MEG 342C 34" QD-OLED Monitor

Until the next time.

Coder Apprentice

#43
I wonder if the sprite rendering speed got any better in this studio release compared to classic.  If anybody could do a quick speed test would be great.

Steve Elliott

#44
Quote
Lol I'm still using classic from 2018 :))

Qube, it would be great if you could do a quick sprite rendering speed comparison between this version of studio and your 2008 build classic.

Well for me OpenGL is quite a bit faster than Vulkan on the version of AGK I have (17 December 2019).  Classic I uninstalled some time ago.  Maybe the developers have got to grips better on Vulkan now, so it will be interesting to see.
Win11 64Gb 12th Gen Intel i9 12900K 3.2Ghz Nvidia RTX 3070Ti 8Gb
Win11 16Gb 12th Gen Intel i5 12450H 2Ghz Nvidia RTX 2050 8Gb
Win11  Pro 8Gb Celeron Intel UHD Graphics 600
Win10/Linux Mint 16Gb 4th Gen Intel i5 4570 3.2GHz, Nvidia GeForce GTX 1050 2Gb
macOS 32Gb Apple M2Max
pi5 8Gb
Spectrum Next 2Mb