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February 21, 2020, 12:08:58 PM

Author Topic: AGK NEWS!  (Read 2459 times)

Offline Kris

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AGK NEWS!
« on: August 02, 2019, 04:43:03 PM »
Maybe we could use this topic to let people know about any important news related to AGK.


New AppGameKit Classic version 2019.08.01 is out.
https://www.thegamecreators.com/post/appgamekit-classic-20190801-released

Offline Kris

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Re: AGK - New Version Is Out! -
« Reply #1 on: September 10, 2019, 08:45:12 PM »

Offline Rick Nasher

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Re: AGK - New Version Is Out! -
« Reply #2 on: September 14, 2019, 09:13:26 AM »
FREE AppGameKit Studio MEGA Media Pack Released!

https://www.thegamecreators.com/post/free-appgamekit-studio-mega-media-pack-released

@Kris: Actually don't know if you want this here, for it's not actually a release of AGK, it's an add-on, but seemed like a good central place. However, if you think otherwise and intended your post differently, please let me know then I'll make a separate post.
_______________________________________
 B3D + physics + shaders + X-platform = AGK!
:D ..ALIENBREED *LIVES* (thanks to Qube).. :D
_______________________________________

Offline Kris

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Re: AGK NEWS!
« Reply #3 on: September 17, 2019, 11:21:28 PM »
AppGameKit Studio version 2019.09.17 is out:

https://forum.thegamecreators.com/thread/225137

Offline Qube

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Re: AGK NEWS!
« Reply #4 on: September 18, 2019, 05:21:27 AM »
AppGameKit Studio Version 2019.09.17 is out:

https://forum.thegamecreators.com/thread/225137
Huge update list :o - Good to see continued development. Looking forward to testing it out as an excuse to continue my comp entry ;D
Until the next time...

Online Steve Elliott

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Re: AGK NEWS!
« Reply #5 on: September 18, 2019, 07:56:24 AM »
Wow Paul has been busy.
Windows 10, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).
MacOS Catalina, 64-bit, 8Gb RAM, CPU Intel i5, 2.3 Ghz, Intel Iris Plus Graphics 640 1536 MB.
Linux Mint 19.2, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).
C64, Raspberry pi 3

Offline Derron

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Re: AGK NEWS!
« Reply #6 on: September 18, 2019, 08:44:30 AM »
He should use some formatting and naming guidelines for his fixes - to better organize a changelog. Mixes IDE and engine stuff - mixes new features and fixes.

So having a quick glance it seems to be mostly fixes ... and some of them look as if they should have been obvious right on testing - which could mean they were introduced by other changes.


Glad for you guys enjoying huge changelogs :)
Hope some of the bugs you reported are fixed now so to see some more compo entries popping up.


bye
Ron

Offline Kris

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Re: AGK NEWS!
« Reply #7 on: September 27, 2019, 04:41:25 PM »

Offline 3DzForMe

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Re: AGK NEWS!
« Reply #8 on: September 28, 2019, 06:45:51 AM »
AGK has an impressive list of updates getting applied:

Quote

Fixed expansion file commands causing a crash on Android 9 and above
Fixed SnapChat commands not working on Android
Updated Android export dialog to remove unsupported versions of Android from the drop down list
Fixed SnapChat commands not working in exported iOS apps
Fixed deleting and re-creating lots of objects sometimes causing the new objects to retain the properties of an old object, causing flickering or corruption
Fixed exported iOS apps not being signed correctly
Fixed Android export not working on Mac and Linux


Hmmm, this level of portability is along the lines I was hoping to achieve with Monkey (Then... Monkey X) a few years back.

The portability took too much effort with the numerous Android releases you seemed to have to wrap your head around. I imagine thats still the case - unless you take the decision - sod it, my game will only support the latest and greatest.

Maybe 2020 will be my year for cutting my teeth on a coding engine for the next decade  ;D

Offline Kris

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Re: AGK NEWS!
« Reply #9 on: November 27, 2019, 09:20:38 PM »

Offline Kris

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Re: AGK NEWS!
« Reply #10 on: November 28, 2019, 03:18:43 PM »

Online Steve Elliott

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Re: AGK NEWS!
« Reply #11 on: November 28, 2019, 04:19:49 PM »
Thanks for the update news, I've just updated Studio.
Windows 10, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).
MacOS Catalina, 64-bit, 8Gb RAM, CPU Intel i5, 2.3 Ghz, Intel Iris Plus Graphics 640 1536 MB.
Linux Mint 19.2, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).
C64, Raspberry pi 3

Offline Qube

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Re: AGK NEWS!
« Reply #12 on: November 29, 2019, 06:12:12 AM »
Thanks for the update news, I've just updated Studio.
Cool beans, will update when I can frackin get more than 5 minutes to spare. I've never known this time of year to be so busy ( work wise ). I'm definitely gonna have to say to customers "frack off, I'm not working for the next 2 weeks" or else I'll not be able to enjoy Christmas... Sorry for the mini rant ;D - So, AGK Studio has an update \o/
Until the next time...

Offline Rick Nasher

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Re: AGK NEWS!
« Reply #13 on: November 30, 2019, 09:20:53 AM »
Yay! They've finally managed to fixe the "Cannot open .AGK from file explorer in Windows" thing! This will make it so much more intuitive to use over AGK2.

@Qube: Yep, busy days here too! Seems like there's a shift in workload / time of year. - BTW: Did they fix your Mac-mouse issue already? (haven't been paying attention for a while)

_______________________________________
 B3D + physics + shaders + X-platform = AGK!
:D ..ALIENBREED *LIVES* (thanks to Qube).. :D
_______________________________________

Offline Virtual Nomad

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Re: AGK NEWS!
« Reply #14 on: December 02, 2019, 05:10:38 AM »
Virtual Buttons/Joysticks vs SetViewOffset didn'y make the official list for 2019.11.27/28 but its apparently been fixed, as well.

 

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