September 23, 2019, 03:08:35 PM

Author Topic: AGK studio two week trial  (Read 252 times)

Offline Pfaber11

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AGK studio two week trial
« on: September 02, 2019, 12:03:03 PM »
AGK studio will be free to try for two weeks as of 3rd September. Can't wait to download it tomorrow and see what I think of it.

Offline Pfaber11

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Re: AGK studio two week trial
« Reply #1 on: September 03, 2019, 09:23:03 AM »
Well no sign of the free trial on steam yet for studio. might take a look on TGC site and see if it's available there.
Been on TGC site and it says trial coming soon . I hope they mean today as advertised .
Still no trial yet I guess they're ironing out the bugs .

Offline Pakz

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Re: AGK studio two week trial
« Reply #2 on: September 03, 2019, 07:55:57 PM »
I recently looked up how to fix the problem with the bluetooth keyboard and appgamekit mobile. A change in the ios settings fixed the opening and closing quotation marks issue.

They seem to have added some kind of beta screen designer feature in it recently. Not sure what it can be used for so far. I have also made no time to try the original appgamekit. Trying out the studio version is not really what I want to do now either. The trial is limited for a fixed period this year I assume?

Offline Rick Nasher

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Re: AGK studio two week trial
« Reply #3 on: September 03, 2019, 09:00:58 PM »
_______________________________________
 B3D + physics + shaders + X-platform = AGK!
:D ..ALIENBREED *LIVES* (thanks to Qube).. :D
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Offline Pfaber11

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Re: AGK studio two week trial
« Reply #4 on: September 04, 2019, 07:49:09 AM »
Well I got it and have tried it out . My honest opinion is it's a nice IDE . Don't care for the scene editor . Not a lot in it really between classic and studio . Thought I would hate it but in fact I got on with it after using it for a few minutes , only thing I couldn't find at first was the scene editor but all functioning now . I do think for what it is the price is a bit steep and the only benefit to me is the new vulkan engine which my computer doesn't support so pointless me having it right now and open GL will be supported for many years to come . I'm in no rush to upgrade anytime soon , just hope they intend to keep on supporting classic . Was nice to try it though without it costing me .
    Is it possible to have dark mode in classic AGK for the whole IDE I can do it for the input screen but the rest of it I don't appear to be able to change. Thoughts anyone .

Offline Pfaber11

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Re: AGK studio two week trial
« Reply #5 on: September 18, 2019, 01:45:05 PM »
Well my two week trial has expired and am pleased to say I like AGK studio. I think they made the right decision in using the same language as AGK classic . Nobody really wants to learn a new language and I for one think it's great . Seen a few comments elsewhere saying they don't like it because it doesn't use OOP but that is the whole point for me . I like and understand basic some of it anyway and like that it is a procedural language. To me it makes sense and I wouldn't want it any other way. I really hate the thought of OOP and although I can grasp how it works I really don't care for it . Not my cup of tea. Anyway talking of tea I think it's time to make one . Bonjour.

Offline Steve Elliott

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Re: AGK studio two week trial
« Reply #6 on: September 18, 2019, 04:14:39 PM »
Yep, use what makes you productive and 'clicks' with you.
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Offline 3DzForMe

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Re: AGK studio two week trial
« Reply #7 on: September 18, 2019, 06:53:14 PM »
Quote
I really hate the thought of OOP and although I can grasp how it works I really don't care for it . Not my cup of tea. Anyway talking of tea I think it's time to make one . Bonjour.

Likewise - Bonsoir Mon Amie'.    8)