July 21, 2019, 10:50:51 AM

Author Topic: Adventures of AGK!  (Read 957 times)

Offline c0d3r9

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Re: Adventures of AGK!
« Reply #30 on: June 25, 2019, 07:54:17 PM »
The full version cannot load bytecode compiled with the trial version....
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Offline Dabz

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Re: Adventures of AGK!
« Reply #31 on: June 25, 2019, 08:00:33 PM »
Yep, lol, that is correct because I've still got the bloody trial version installed, and well, aye, when I opened the project I built it using that... Try clearing your browsers cached images and files and try again, it should work!

Sorry about that!

Dabz
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Offline Qube

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Re: Adventures of AGK!
« Reply #32 on: June 25, 2019, 10:37:42 PM »
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Go on Qube, have another go... I've left you a surprise on the other screen!
Way hay! a bunch mushy mushroom which send you rocketing ( in slow egg speed ) to the higher platform. I guess it's an impossible just to the next platform? :o
Until the next time...

Offline Dabz

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Re: Adventures of AGK!
« Reply #33 on: June 25, 2019, 11:23:44 PM »
lol, yeah, I've speeded up the jumping of the going up from the mushroom since, and he comes back down at normal descending speed!!!  :D

Yeah, not much beyond the screens, as that is a staging area, I've got spikes in now, and currently just implementing moving platforms... Back to work tomorrow, diving most of my long weekend this week, and then a week Thursday I'm away, so I'm not sure when they'll be finished... But I'll plod when I can!

Dabz
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Offline Rick Nasher

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Re: Adventures of AGK!
« Reply #34 on: June 25, 2019, 11:38:35 PM »
This is getting me e(d)gy. lol
_______________________________________
 B3D + physics + shaders + X-platform = AGK!
:D ..ALIENBREED *LIVES* (thanks to Qube).. :D
_______________________________________

Offline Dabz

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Re: Adventures of AGK!
« Reply #35 on: June 25, 2019, 11:48:12 PM »
^He's here all week, fortunately I know where hes hung his coat!!!

 :P ;D :P

Hehehe

;)

Dabz
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Offline Qube

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Re: Adventures of AGK!
« Reply #36 on: June 26, 2019, 05:43:01 AM »
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^He's here all week, fortunately I know where hes hung his coat!!!
So do I and it's in my hand throwing it at him :)) - I thought he was on a roll but I'll shell out for the taxi ( coat for me too ) :P
Until the next time...

Offline Dabz

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Re: Adventures of AGK!
« Reply #37 on: June 26, 2019, 07:46:53 PM »
Got in from work, got myself a brew, made moving platforms (Horizontal)...

http://www.dabzy.co.uk/test/agk/

If you have a go, tell me if you break anything, in fact, see if you can break the bugger! :D

Oh, and I got that annoying message again about bytecode (noted above), not sure whats going on there as I uninstalled the trail version but its reared its head again, so, if you get that, please can you clean files and images in your browsers cache, just seems to be Chrome that borks it as far as I can tell!?!

Thanks

Dabz
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Offline c0d3r9

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Re: Adventures of AGK!
« Reply #38 on: June 26, 2019, 09:00:53 PM »
It makes only a double/high-jump if you jump from left or right on the mushroom.
If you stand in front of the mushroom it doesn´t work.
It seems if you jump on the moving platform the player doesn´t ove with it.
Try it three times and always fall down.

Btw. nice game and it runs better if i open a private mode FF window.No need to delete the cache.
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Offline Qube

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Re: Adventures of AGK!
« Reply #39 on: June 26, 2019, 10:35:07 PM »
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Oh, and I got that annoying message again about bytecode (noted above)
Aye, I get the same on Safari too but clearing the cache sorts it out :)

As with c0d3r9, little old Dizzy doesn't move with the platform. Probably by design or not implemented yet?
Until the next time...

Offline Xerra

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Re: Adventures of AGK!
« Reply #40 on: June 26, 2019, 10:56:30 PM »
Oh, and I got that annoying message again about bytecode (noted above), not sure whats going on there as I uninstalled the trail version but its reared its head again, so, if you get that, please can you clean files and images in your browsers cache, just seems to be Chrome that borks it as far as I can tell!?!

Borked on Firefox too with this issue. I'd clean my cache but then all my porn keyboard shortcuts will no longer work and I daren't keep them as bookmarks in case the missus spots them  :o

Offline Dabz

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Re: Adventures of AGK!
« Reply #41 on: June 27, 2019, 02:50:18 AM »
The walking on the platform is implemented, I've tried it here and its fine, but if expect him to automatically move when standing, then no, I'm not going that, you have to walk with it, but, if I feel he needs to move on his own when actually building the world, I can easily put that in, it'll only be a px=px+platDir line, so no biggy.

I'll reupload, because something is getting screwy along the way though, the simple fact that it seems the mushroom isnt grafting proves it, as I did have it only making a big jump left/right, but after putting the platform in, I made him jump higher when standing, as well as if your pressing left or right when you hit the mushroom coming down on a straight jump it will fling Dizzy off in that direction.

So, I dont think my code is broke,somewhere between me building for HTML5 and uploading is knacking it, and probably why that bytecode error thing is popping up... Very odd!!!

Right, I've changed paths too, so, maybe that will help, dunno, but here is a reupload:-

http://www.dabzy.co.uk/test/reupload2/

Xerra, can you try that new link, just to see if works with the new path, if so, then every upload I do, I'll just put the guff in an different path... Save your porn stash, ya dirty boy! :D

Right, back to bed... I only got up for a shite, lol!!! :D

Night night all

Dabz

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Offline Qube

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Re: Adventures of AGK!
« Reply #42 on: June 27, 2019, 03:03:50 AM »
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but if expect him to automatically move, then no, I'm not going that, you have to walk with it.
Oo, get you mr grumpy pants :P - I don't mind either way ( walk or dragged ) as it's up to the game how things work. If they were ice blocks then perhaps you'd expect them to be super slippy smash egg inducing things.

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Right, I've changed paths too, so, maybe that will help, dunno, but here is a reupload:-
No load errors and you can now stand in front of the mussy, jump and it'll launch you into the air \o/
Until the next time...

Offline Dabz

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Re: Adventures of AGK!
« Reply #43 on: June 27, 2019, 03:10:59 AM »
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Oo, get you mr grumpy pants

lol, I didnt mean to come across as being grumpy, if it did, no intentions... It is the middle of the night and my bowel woke me from my lush slumber! :D

Blame the bowel!!! :P

Dabz
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Offline Dabz

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Re: Adventures of AGK!
« Reply #44 on: June 27, 2019, 03:22:34 AM »
Here, Qube, I've changed it so he gets dragged along...

http://www.dabzy.co.uk/test/reupload2/

I think its better really after playing with both, so thanks everyone for planting that particular seed! :)

Dabz
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