July 04, 2020, 06:08:04 PM

Author Topic: BlitzMax VSCode extension  (Read 4241 times)

Offline Hezkore

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Re: BlitzMax VSCode extension
« Reply #15 on: July 04, 2019, 11:16:01 PM »
Doh - working perfectly now. This is really great - thank you!

Thank you for giving it a try! :)
Also, you made me notice a typo, so thanks for that as well heh.
Keep it simple. 🚀
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BlitzMax for VSCode

Offline Hardcoal

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Re: BlitzMax VSCode extension
« Reply #16 on: November 20, 2019, 04:55:52 AM »
thats a great thing you did. i just downloaded it!
Happy New Year

Offline iWasAdam

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Re: BlitzMax VSCode extension
« Reply #17 on: January 14, 2020, 07:45:10 AM »
i'm sorta starting with it - VSCode is a bit of a battle to begin with - but I like it :)

Offline Hezkore

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Re: BlitzMax VSCode extension
« Reply #18 on: January 14, 2020, 08:46:31 AM »
Welcome to the VSCode team iWasAdam.
Drop me a line if you have any questions, need help or just need a few hints!
Keep it simple. 🚀
GitHub
BlitzMax for VSCode

Offline iWasAdam

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Re: BlitzMax VSCode extension
« Reply #19 on: January 14, 2020, 09:03:18 AM »
got an error of some sort:
*Notice* task.json output is NOT supported on this version of BlitzMax

Offline Hezkore

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Re: BlitzMax VSCode extension
« Reply #20 on: January 14, 2020, 09:07:50 AM »
got an error of some sort:
*Notice* task.json output is NOT supported on this version of BlitzMax

That's fine, nothing to worry about.
It just means that you're using and older BlitzMax version that does not create the output folder for you when compiling your source.
Your binary files will be placed inside your source folder, just like with MaxIDE.

I'll work on making that message clearer in the future.
Keep it simple. 🚀
GitHub
BlitzMax for VSCode

Offline Hezkore

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Re: BlitzMax VSCode extension
« Reply #21 on: January 14, 2020, 10:46:11 AM »
I've pushed a new release that references the troubleshooting section whenever there's a problem or error.
Oh and I've added a troubleshooting section heh.
https://marketplace.visualstudio.com/items?itemName=Hezkore.blitzmax#troubleshooting
Keep it simple. 🚀
GitHub
BlitzMax for VSCode

Offline braxtonrivers

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Re: BlitzMax VSCode extension
« Reply #22 on: January 19, 2020, 09:34:45 AM »
Thank you very much this is a great extension!

Offline Hezkore

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Re: BlitzMax VSCode extension
« Reply #23 on: January 19, 2020, 12:27:22 PM »
Thank you very much this is a great extension!

Thank you for trying it out. :)
Keep it simple. 🚀
GitHub
BlitzMax for VSCode

Offline mrgoober

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Re: BlitzMax VSCode extension
« Reply #24 on: January 30, 2020, 07:27:05 AM »
Hey Hezcore. Working great for VSCode on Linux Mint :]
I switched to it from the standard MaxIDE and have been using it since.

Offline Hezkore

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Re: BlitzMax VSCode extension
« Reply #25 on: January 31, 2020, 07:23:46 PM »
Glad you like it. Any questions/requests/problems/canary let me know! I'll be continuing to work on it...
Keep it simple. 🚀
GitHub
BlitzMax for VSCode

Offline LT

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Re: BlitzMax VSCode extension
« Reply #26 on: May 09, 2020, 09:09:23 PM »
How does this compare to BlIDE?  Does the VSCode extension support complete debugging features?

Offline Hezkore

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Re: BlitzMax VSCode extension
« Reply #27 on: May 11, 2020, 05:30:52 AM »
Thanks for taking an interest in the extension LT!
One of the main features being worked on is the debugger.
You can try Brucey's experimental debugger, but there is some configuration to be done before it works correctly.
Keep it simple. 🚀
GitHub
BlitzMax for VSCode

Offline LT

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Re: BlitzMax VSCode extension
« Reply #28 on: May 12, 2020, 04:49:28 PM »
You can try Brucey's experimental debugger, but there is some configuration to be done before it works correctly.
I'm interested, but I don't have time to spare experimenting right now.  I'm in the middle of a large BMX based game project and might want to port it to NG when it's ready.  My only major problem with Blide is that it's not NG compatible.
Derron mentioned Brucey's debugger, but I could find it nowhere.  Do you have a link?

Offline Skaven

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Re: BlitzMax VSCode extension
« Reply #29 on: May 13, 2020, 04:17:01 AM »
hezkore just told you about the debugger not derron
and you just said you had no time to experiment right now but then a second later youre willing to test?
and the debugger is literally the first thing on bruceys repository list and took 2 seconds to find https://github.com/woollybah/vscode-blitzmax-debug

 

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