July 19, 2019, 01:34:51 AM

Author Topic: NAALAA  (Read 197 times)

Offline drfloyd

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NAALAA
« on: May 13, 2019, 05:55:36 PM »
Hello

Do you know NAALAA ?

http://www.naalaa.com/

Seems very very good for 2D games: about classic basic, easy interface, very little .EXE, very fast,

and no Direct X, no Open GL, but own graphical routines

Offline Steve Elliott

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Re: NAALAA
« Reply #1 on: May 13, 2019, 09:40:01 PM »
No, but I know it now - thanks.
Windows 10, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).
MacOS Mojave, 64-bit, 8Gb RAM, CPU Intel i5, 2.3 Ghz, Intel Iris Plus Graphics 640 1536 MB.
Linux Mint 19.1, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).
Raspbian Buster, pi4 4Gb RAM,1.5Ghz

Offline Derron

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Re: NAALAA
« Reply #2 on: May 13, 2019, 09:52:16 PM »
I like project websites of programming languages with ... 0 words about the language (syntax, keywords, ...).

Or do my eyes just have skipped the important documentation/tutorial/guide-link?
And nope - I wont download an .msi (if I was running Windows) to find out about a language.


bye
Ron

Offline Steve Elliott

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Re: NAALAA
« Reply #3 on: May 13, 2019, 10:03:19 PM »
lol yes, some up-front documentation would have been helpful!

I downloaded it on Linux, had a look at the example game code and compiled.  It runs quickly, all-be-it the demos and games run in a small window (640 X 480).  Very retro.
Windows 10, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).
MacOS Mojave, 64-bit, 8Gb RAM, CPU Intel i5, 2.3 Ghz, Intel Iris Plus Graphics 640 1536 MB.
Linux Mint 19.1, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).
Raspbian Buster, pi4 4Gb RAM,1.5Ghz

Offline GW

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Re: NAALAA
« Reply #4 on: May 15, 2019, 11:00:46 PM »
I used naalaa many years ago. It was pretty impressive for the time. I remember it had a mode-7 and raycaster libraries that were way faster than what BB or blitzmax could do. The java framebuffer was really fast back then.