August 22, 2019, 06:59:09 AM

Author Topic: Something Tasty...  (Read 4573 times)

Offline iWasAdam

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Re: Something Tasty...
« Reply #150 on: July 14, 2019, 10:15:18 AM »
I've not actually played any board wargames stuff - but I do have a lot of the material and a great deal of respect for the concepts - so I can see where you ate coming from :)

Offline Derron

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Re: Something Tasty...
« Reply #151 on: July 14, 2019, 10:17:22 AM »
You know - if you write here in the forums you cannot code on your game - so stop writing ;-)


Seriously: Continue with your game but do not try to create an overly huge and complex (gameplay wise) game ... baby steps so we can at least see the light at the end of the "finish the game" tunnel.
Think with your current efforts gameplay will already differ a lot from the initial "send stuff from planet A to planet B and everything is done automatically" idea there is almost nothing left ;-)



bye
Ron

Offline iWasAdam

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Re: Something Tasty...
« Reply #152 on: July 14, 2019, 02:44:50 PM »
True, but there are soo many more boxes to test out....


Just look at all those new shiny foil overlays reflecting  8)

And still all using a single (small) bitmap for everything! hehehhehehe....

Offline iWasAdam

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Re: Something Tasty...
« Reply #153 on: July 17, 2019, 08:50:06 AM »
working on internal game systems and scaling:


I think I've got the basic structure now sorted and clear in my head. I've been doodling with sliding collision and other stuff so it should all start to fit together... But well have to see on that one. I have an aim, but can I actually get there?

Offline Derron

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Re: Something Tasty...
« Reply #154 on: July 17, 2019, 08:59:19 AM »
> I have an aim, but can I actually get there?


Looking at the blue-red stairs I would say...nope, not reachable ;-)


Bye
Ron

Offline Xerra

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Re: Something Tasty...
« Reply #155 on: July 17, 2019, 05:49:48 PM »
Adam was originally creating a follow up to Genus Prime. Now it appears he's moved on to writing a follow up to Rockman called Boxman :-)

Offline Steve Elliott

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Re: Something Tasty...
« Reply #156 on: July 17, 2019, 05:57:41 PM »
Quote
Adam was originally creating a follow up to Genus Prime.

Yes, but he's having far too much fun with art tech lol.   :)
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Offline Qube

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Re: Something Tasty...
« Reply #157 on: July 17, 2019, 06:11:51 PM »
Side project ;D
Until the next time...

Offline iWasAdam

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Re: Something Tasty...
« Reply #158 on: July 18, 2019, 12:40:51 PM »
Oh it's all waiting for me to catch up to it :)

I thought I'd activate the scratch parameters (for adding surface distortions, etc) and here's a quick test: I call it "solar panels"


It shows the pbr in operation with scratches, multiple over-layered textures and bump mapping. It's all being handled with the same single bitmap as all other renders. The color is coming direct from the vertex information.

There is the ability to mix 2 bpr materials together - it's a bit hinky at the moment - but i'll get there eventually...

Here's the same shape with the exact same textures, but different settings:

Offline iWasAdam

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Re: Something Tasty...
« Reply #159 on: July 18, 2019, 03:46:45 PM »
Im not quite sure... But it looks like a RCOP Freighter coming in to land...  :o



Offline Qube

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Re: Something Tasty...
« Reply #160 on: July 18, 2019, 03:57:17 PM »
Looking really sweet, nice one :) - You'll soon be pumping out games now ;D
Until the next time...

Offline Derron

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Re: Something Tasty...
« Reply #161 on: July 18, 2019, 06:31:55 PM »
Do not forget about "team colors". So the red-band on the freighter would be player/race specific.


bye
Ron

Offline iWasAdam

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Re: Something Tasty...
« Reply #162 on: July 19, 2019, 08:35:57 AM »
Fleshed it out a bit and added a few more details:


I've got an idea for the interior and the general operation, plus possible derivations, military etc

and a more cartoony look from the back/underside:

Offline iWasAdam

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Re: Something Tasty...
« Reply #163 on: July 20, 2019, 07:54:58 AM »
And now. ITS....  ;D


OK, it's not Monty Python. But it is the very first steps. 2 sections of map loaded with internal sliding collision in full working operation.
The red uprights are boundary grid markers, so I can get the scaling of everything correct.

If you look very close, you can see the position change from standing to crouching!

Offline Derron

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Re: Something Tasty...
« Reply #164 on: July 20, 2019, 09:14:32 AM »
@ iWasFrankenstein
looking good.


bye
Ron