December 07, 2019, 03:18:20 PM

Author Topic: MIX-IT-UP Comp Entry - HoneyThings  (Read 4349 times)

Offline iWasAdam

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Re: MIX-IT-UP Comp Entry - HoneyThings
« Reply #120 on: October 24, 2019, 08:43:00 AM »
yep. brilliant video and I can confirm it's a bug!  :o

I'll get on to this immediately for you

Offline BasicBoy

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Re: MIX-IT-UP Comp Entry - HoneyThings
« Reply #121 on: October 24, 2019, 08:43:56 AM »
yep. brilliant video and I can confirm it's a bug!  :o

I'll get on to this immediately for you

Cheers  :)

Offline Derron

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Re: MIX-IT-UP Comp Entry - HoneyThings
« Reply #122 on: October 24, 2019, 09:02:29 AM »
@ 2:40 of the video - the two cakes "on top" (second lane top for example) seem to have taken some drugs - dancing the "shiver dance" :)

Still got no time to really play it (and the other games). Just had a look at the video BasicBoy posted - and recognized you switched the stairs (I blamed in the itch-io devtober thread)


PS: Music "stutters" on Linux when resizing the music - single threaded audio/app processing?
Regarding that text-bug watch the video at 0:10 (on the second text display it then works as expected)



@BasicBoy
How did you embed the video "so small" ? Mine always go "full width" here.
ok, just append a "width=mydesiredwidth" to the youtube-bbcode.


bye
Ron

Offline iWasAdam

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Re: MIX-IT-UP Comp Entry - HoneyThings
« Reply #123 on: October 24, 2019, 10:41:08 AM »
when you resize the windows it stutters - not really something to be worried about - unless you are doing some very funky moves with constantly moving windows - not something I would recommend  :-*

Noted about the text. Technically it's not a 'Bug', it's a '(creature) feature'

Offline Derron

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Re: MIX-IT-UP Comp Entry - HoneyThings
« Reply #124 on: October 24, 2019, 11:18:22 AM »
of course it is a bug - if the text is "blinking" while it shouldn't  - so surely allowed to fix within this weeks period.
More interesting of course if it does not happen on Windows - or if the reason for it is some broken logic (assumptions of numeric values...).


Sound stutter: nothing to worry yes, but maybe you want to make your sounds run in a different thread nonetheless? For further applications this helps loosen cpu stress (if there is some), you learn a bit multi threading (if you are not knowing much about it yet) and so on. So nothing strictly limited to this game but a general improvement to your codebase.


If you find the time and motivation somewhen: think about adding some animation to Redds arms. I think it _will_ improve the overall look as it now looks pretty odd when he moves and keeps his arms as if he came from a River Dance Competition or prefers Russian Folk Dances. I understand that you did it that way to keep asset creation time a bit lower yet it breaks "immersion" (the characters movement looks "fake").


@ Redds thoughts
Maybe it is because I am not a native speaker - but some of them are pretty "short" or already "too short" for me to understand properly/safely.

If you want to add localization I would happily translate the strings into German - others might provide French ...


@ how to play and "effects"
When moving over such a pinky "mob" it displayed "+1 live" for a very short moment. While this is appreciable during later levels (when you know almost everything about the game basics) I think in the first level such stuff should be displayed more "elaborative" ... either display it a bit longer or display some help text (like it does in "Super Mario World" on the SNES).
This would help to avoid the "get thrown in" effect one else might feel when playing for the first time.

I understand that older games did not always have such helping-hands approach in their game - and none of us really read the manuals of the game (assuming you had the original game at your hands !). Today people expect a bit more - and it does only cost a bit of developer time to provide that features.
If you think it could annoy people: add a "never show again" option or a generic "disable help" checkbox in the options screen.

For TVTower I can attach to each screen a help text which is displayed when entering the screen the first time. Then I have buttons which are like "close", "do not show again" and the option to disable whole help forever etc.
So adding this to the game means to have people enabled to disable help on each new game (or disable for every game from then on).


@ REDD
I think you should consider having that character in other little games too - would be cool to see a "hero" as recurring element in the competition games or other projects.
Mayb Redd could become a desperado in your space sim, president of "Beaver Island" - where only the most adventurous and hairy uhmm creatures are allowed to live and do trading.


bye
Ron

Offline iWasAdam

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Re: MIX-IT-UP Comp Entry - HoneyThings
« Reply #125 on: October 24, 2019, 11:26:07 AM »
it's an interesting thought to have Redd appear in other games. My initial thought would be something StarFox...

Offline iWasAdam

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Re: MIX-IT-UP Comp Entry - HoneyThings
« Reply #126 on: October 25, 2019, 08:35:37 AM »
ok guys...
HoneyThings has been updated to 1.02 - thanks to everyone who submitted things and bugs :)

https://adamstrange.itch.io/honeythings

Here's a list of changes:

V102
- bugfixes
- audio fixes
- fatal pause with bosses fixed
- honey addition text now onscreen for longer
- chaos lords text starts correctly
- extra life added to first boss

All version have been updated MacOS, Linux and Windows

Online Steve Elliott

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Re: MIX-IT-UP Comp Entry - HoneyThings
« Reply #127 on: October 25, 2019, 09:30:41 AM »
You don't seem to be able to quit the program in fullscreen mode (in Windowed mode you can just click on the close window cross).
Windows 10, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).
MacOS Mojave, 64-bit, 8Gb RAM, CPU Intel i5, 2.3 Ghz, Intel Iris Plus Graphics 640 1536 MB.
Linux Mint 19.1, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).
Raspberry pi4 4Gb RAM

Offline Derron

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Re: MIX-IT-UP Comp Entry - HoneyThings
« Reply #128 on: October 25, 2019, 10:01:48 AM »
Once you are addicted to honey you cannot stop anymore / no way to quit "honeying" :)

Seriously: Steve is right - maybe add "Esc"-key to go back to the previous screen and in main screen "Esc" = quit.


@ game hints
While the honey text now moves up and fades out longer - the texts displayed when collecting the swatter and so on ... they are fading out soo fast ... too fast for me to read them properly.
You might have them display a bit longer - and if Redd continues moving you cut the display time a bit (so they fade out sooner if you just "rush through" for knowing all of them.
Also you might fade out more rapidly if another text is to display now.


@ menu items in the main screen
how to reach them during game?
If you leave such a menu subscreen ("exit" - maybe call it "exit XYZ setting") you cannot move Redd for a 3-400 milliseconds.

bye
Ron

Offline iWasAdam

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Re: MIX-IT-UP Comp Entry - HoneyThings
« Reply #129 on: October 25, 2019, 10:12:57 AM »
agreed, but these things would mean recoding and not bug fixing - strictly not allowed! Chalk it up to a design fault. I designed it not to have a traditional menu. Mea Culpa!

And as for the quit (sorry but I just can't resist this one - hehehe) on Macos cmd+q on Windows alt+f4

Offline Derron

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Re: MIX-IT-UP Comp Entry - HoneyThings
« Reply #130 on: October 25, 2019, 11:08:19 AM »
And on Linux? Depends on the window manager I guess - if it accepts a windows-like "alt+f4".


@ bug fixes
no need to change this stuff during the bugfix period - but fix it for later revisions/versions.


bye
Ron

Offline 3DzForMe

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Re: MIX-IT-UP Comp Entry - HoneyThings
« Reply #131 on: October 25, 2019, 11:52:25 PM »
Quote
My initial thought would be something StarFox...
   Cool :)

Offline iWasAdam

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Re: MIX-IT-UP Comp Entry - HoneyThings
« Reply #132 on: October 29, 2019, 12:40:01 PM »
Just got this comment on Itch.io from
https://itch.io/profile/levrault (He's got a neat little dungeon game too)

and thought I'de post it here too (As it was such a great thing)
Quote
Work flawlessly on linux and got a great time with. I got stock at the level where the crate should confuse bear...and yes I was confuse with it.

A great thumb ups for the pixel art, this is gorgeous, it remind me a lot of Jazz Jackrabbit (I don't know why).  Music is great too.

Maybe the only improve I could think of, would be to implement a little tutorial. Even if the visual help a lot to understand, I took me some times to get some of the core gameplay element.

Keep the good work !