Game logic: possible turns bejeweled clone

Started by plenatus, April 28, 2019, 01:34:16

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plenatus

Hi folks.
I will start a game between other projects.
Like topic says a bejeweled clone.
The game logic is clear except what happens if no turns of the tiles are possible.
I canĀ“t remember that this happens the last time i played bejeweled or a similar game some ages ago.
Maybe the community has some suggestions about it.


Qube

QuoteThe game logic is clear except what happens if no turns of the tiles are possible.
The most popular options are :

1.. You check in advance before dropping new gems that a match is possible. If not then either choose another set of random gems or change one or more gems to enable matches.
2.. If no matches are possible then some random gem changes to explode others around it creating new gems / possible matches.
3.. If no matches then clear the board and drop in a new load of gems.

There are no hard fast rules in how you approach this scenario but I think option one is the smoothest for gameplay.
Mac Studio M1 Max ( 10 core CPU - 24 core GPU ), 32GB LPDDR5, 512GB SSD,
Beelink SER7 Mini Gaming PC, Ryzen 7 7840HS 8-Core 16-Thread 5.1GHz Processor, 32G DDR5 RAM 1T PCIe 4.0 SSD
MSI MEG 342C 34" QD-OLED Monitor

Until the next time.