August 25, 2019, 09:14:14 AM

Author Topic: BlitzMax NG / MaxGUI  (Read 224 times)

Offline degac

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BlitzMax NG / MaxGUI
« on: April 27, 2019, 06:39:39 PM »
I've found a little time (finally!) to 'move' to BlitzMax NG ... so now it's stable on my PC!

I wish to compliments with Brucey & Derron & al for the big efforts for making it works very well (at the moment I've not found any issue with my 'spaghetti' code :D)

My first test (needed to use Bmax in my daily activities) is to 'move' my ProxyGadgets to NG - and excluding just one gadget (not very useful!) - everything seems to work as expected.

I've upload my source code to GitHub ( - I think I 'pushed' a request to Brucey to see if it can be joined in the main project. In any case the code is tested and it's public available :)

Next move: try to compile my own MaxIDE version to run/manage BlitzMax NG properly

If there's a problem, there's at least one solution.

Offline fielder

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Re: BlitzMax NG / MaxGUI
« Reply #1 on: April 28, 2019, 07:52:54 AM »
Very thank you Degac!