December 07, 2019, 07:47:41 AM

Author Topic: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019  (Read 13541 times)

Offline Qube

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Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #225 on: April 08, 2019, 12:01:49 AM »
Bug fix time over :o - Voting time commences :P
Until the next time...

Offline Xerra

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Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #226 on: April 08, 2019, 12:02:35 AM »
And that's it for the bug fixes. Bring on the voting.

Not sure if I should be smug about the fact that I never got any reports of bugs in Damnation Alley. You lot did play it, right?

Right?

<gulp>

Offline Xerra

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Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #227 on: April 08, 2019, 12:03:04 AM »
Bloody admins. Beating me to the punch again :-)

Offline Qube

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Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #228 on: April 08, 2019, 12:10:56 AM »
Not sure if I should be smug about the fact that I never got any reports of bugs in Damnation Alley. You lot did play it, right?

Right?

<gulp>
It a good sign if no glaring bugs leap out while playing. That's a good sign and a testament to game testing while developing :)
Until the next time...

Offline 3DzForMe

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Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #229 on: April 08, 2019, 12:24:35 AM »
What can I sat Xerra, I tried Tiny Tales and your game as the clock ticked down - love the music to the spy hunter esque game play, its right up my street / damned alley  :D  . Screen grabs on the webpage as proof in the pudding:

http://www.gpsrunner.co.uk/8bitfun.html


Invada Load - awesome, such quality in these entries. And as I started level 2, I realised 'hit run stop' meant 'Esc'  :P

SyntaxBomb could put together its own humble bundle ;)

Well done everyone ;)


Offline MrmediamanX

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Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #230 on: April 08, 2019, 07:16:14 AM »
Quote
Not sure if I should be smug about the fact that I never got any reports of bugs in Damnation Alley
played it multiple times ... no bugs here.

I'm surprised I never got any bug reports.  8) I've gone through all entries numerous times. liked em.
roll on the voting session.

in terms of numbers for each system it look's like the C64 won it ...
"are you keeping up with the commodore?"
"cause the commodore is keeping up with you" :P

Offline Imerion

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Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #231 on: April 08, 2019, 02:41:45 PM »
36 mins of bug fixining left, just off to have a quick play of tiny tales

Created a dropbox account, ran the 32-bit, the menu screen loaded - the imagery was moving - but how do I start the game?

[edit] sussed it, space bar and cursor keys - runs well here on Windows 7 Ultimate ;)

Nice to hear, thanks! Great to know it runs on Windows as well. Also, if someone else wants to try, you don't have to create a dropbox account. You can just click skip at the bottom of the dialog. Will fix better hosting for the files soon! ;)

Offline Derron

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Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #232 on: April 08, 2019, 04:26:28 PM »
Just checked who downloaded my game till yet (current version: 4 Downloads, 14 different IPs in total - including from external websites) and there were ones done by this referrer:
http://rcbasic.freeforums.net/thread/188/discuss-qualities-entries-contest

Seems some 3rd party discusses about our compo here :-)


bye
Ron

Offline Xerra

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Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #233 on: April 08, 2019, 05:37:49 PM »
Just checked who downloaded my game till yet (current version: 4 Downloads, 14 different IPs in total - including from external websites) and there were ones done by this referrer:
http://rcbasic.freeforums.net/thread/188/discuss-qualities-entries-contest

Seems some 3rd party discusses about our compo here :-)

I noticed that too yesterday and went there to read through the forum post. 3 pages worth and my game was spoken of quite highly, so I was pretty chuffed. Seems they've only been aware of the first few games so far, though, but hopefully they'll be talking about the rest as well before long. I think round157 has come here from there which is how they're aware of our competitions.

I've had some referrals to my itch page via the guy who did my title screen musics web site. He kindly put up a bit of info about the game there. Some looks via twitter and Itch.io new game alerts etc. Nothing from facebook this time as I closed my account a couple of months back so didn't publicize it there. I have had some looks via the gamemaker 2 forums though as I always put new games in the "Made with Gamemaker" thread they have.

Offline Xerra

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Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #234 on: April 08, 2019, 05:38:57 PM »
[Will fix better hosting for the files soon! ;)

Get yourself onto Itch.IO and host your games there. It's the ideal platform for what we're doing here. And you can keep track of the downloads and views of your work.

Offline Xerra

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Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #235 on: April 08, 2019, 05:42:22 PM »
I'm surprised I never got any bug reports.  8) I've gone through all entries numerous times. liked em.
roll on the voting session.

Crap, you reminded me that I meant to mention to you about the bug on boss fights I had with Arc of Valanta. When you nail them the coins burst out but you're removed from the room too quickly to actually go and pick them up. Sorry.

I've actually written some notes on all the games I've played so far so I could leave some feedback for the authors because I always find it valuable. Once i've gone back and replayed a couple more that have been updated before the end of voting then I'll put mine in and then post it all.

Offline MrmediamanX

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Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #236 on: April 09, 2019, 09:41:43 AM »
Quote
Crap, you reminded me that I meant to mention to you about the bug on boss fights I had with Arc of Valanta. When you nail them the coins burst out but you're removed from the room too quickly to actually go and pick them up. Sorry.


>:D ah dooood. it's most likely due to being to close to the relic item on the boss death.
I could have easily fixed that by adding a [mini active flag] delay for the relic item pickup  allowing the player a chance of grabbing the coinage ... nuts.
No worries though. :)

Offline Derron

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Re: Code a game comp - 8-BIT WARS - Jan 25th to Mar 31st 2019
« Reply #237 on: April 09, 2019, 09:59:34 AM »
Seems that is a showstopper ... your game voting points will have to be reduced to 0. Full stop.


Seriously: think these little issues will be hidden in all of our entries.


bye
Ron