yep - it was very late in the week when I was testing gravitus and everyone seemed to have it running ok, so I thought it was just me - in that i't very much 'my bad' and I humbly apologise. I was going to bring up the Macos Compress thing as a side note after the comp, so it would help anyone with a mac
What problem did you have with Gravitus?
Yep gravitus crashed out for me too On macos the package was completely damaged, so the Os would run it - possibly a packing/zip issue. my suggestion here is always to use "compress" from finder on the .app - as Macos has all that inbuiltOn windows the program runs and the intro and menus looked and sounded great until the game itself - when it crashed!
Check if your GMS somehow things to set the "write protected" flag on folders in which you want to store config files. Maybe it crashes for this reason?
So Frustrating
@ macOS. Hmm.I followed the instructions xattr, etc and it worked - which is great My thoughts on this are - you should not have to do this or anything like it to get it running. It would sorta point to a setting in (whichever) language you are using. something that needs to be set - a compiler option?If not, I would suggest checking the forums/support for said language and notify them that MacOS compile does not work correctly and what would they suggest
Genus Prime compiled on Yosemite with an ancient XCode runs on Xerras pre-Mojave-Mac (10.13) and of course on my Yosemite one. It does not run on Qube's nor IWasAdams Mac.The build of IWasAdam (running Mojave 10.14.4) at least works on his computer and in my Yosemite - but still fails on Qube's Mac (10.14.3).So I do not know what might be the reason for crashes in our games on Macs....
So _my_ builds worked on your Macs - or the ".mt.app"-build by IWasAdam (don't think so - looking at its download counts and the fact that the Downloadlink was incorrect until weekend when Qube replied to my "check the .mt.app-build please" request).That is so ... hmppf odd. Especially as the same source code and NG basis builds then on IWasAdam's Mac. Qube is no NG user and did not like to install it - but I would wonder if it would not run then when doing his own compilation/build. Asked Brucey for help but he seems to be a bit busy the last weeks. Hope we get it fixed until next compo :p