September 23, 2019, 09:59:48 PM

Author Topic: Voting time - 8-bit Wars game comp - Jan 25th to Mar 31st 2019  (Read 2678 times)

Offline therevills

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Re: Voting time - 8-bit Wars game comp - Jan 25th to Mar 31st 2019
« Reply #15 on: April 13, 2019, 02:57:42 AM »
Totals of downloads are really pathetic to be honest.

From itch Jack Deadly has had 53 downloads... no comments.

Wonder what Adam's Viva Mortis numbers are like...

Offline Qube

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Re: Voting time - 8-bit Wars game comp - Jan 25th to Mar 31st 2019
« Reply #16 on: April 13, 2019, 03:16:53 AM »
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From itch Jack Deadly has had 53 downloads... no comments.
Grab and run.. Sounds about right for this modern entitled generation. Not even a poxy "Thanks" but that would require effort going back to the site and expelling energy pressing keys on the keyboard.
Until the next time...

Offline therevills

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Re: Voting time - 8-bit Wars game comp - Jan 25th to Mar 31st 2019
« Reply #17 on: April 13, 2019, 03:33:05 AM »
Someone was kind enough to give me $3 for it  :)

Offline 3DzForMe

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Re: Voting time - 8-bit Wars game comp - Jan 25th to Mar 31st 2019
« Reply #18 on: April 13, 2019, 06:21:21 AM »
My votes are in, I know not all people will (or can) play all entries. Nevertheless, I'd advocate a placement system for the next competition whereby points were awarded akin to Formula 1. Even if people only play the ones they like the look of and grade the others on how they at least look - this would award everyone for their efforts with some points.

I suppose what am driving at is that choosing 3rd place was very difficult for this competition due to the high standard of entrants.

[EDIT] My little old zip file was downloaded well into double figures, that s a win for me ;)

Seriously though, this competition actually inspired me to convert a trailer into a man cave so I could code in peace - never, ever thought I'd find so much coding mojo for that too occur. Cheers Qube for both adminning the forum and running the competitions.

As I get older games really have to draw me in, one really stood out for me in this regard. Awesome stuff all around. Well done to all competitors for their submissions - I know some had a little more bother than others pushing their code over the finishing line.

Post the competition I'll be releasing my source - warts and all - its not too pretty ;)

Offline iWasAdam

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Re: Voting time - 8-bit Wars game comp - Jan 25th to Mar 31st 2019
« Reply #19 on: April 13, 2019, 08:05:29 AM »
Yep, I downloaded and played all entries. and even bug-checked one. One didn't run unfortunately, but did give me an idea for a postmortum on how to prepare multiplatfrom games for basic distribution. How to compress, change icons, etc

There are a few things that (to me) have become very apparent with the contests:
1. 3d homebrew games (however rewarding to create) don't get peoples attention (I feel that AAA has saturated their brains so unless it matches that in look and operation - they're just not interested)
2. retro games (which wear retro big and proud) get's people interested
3. 2d homebrew games are simpler (in asset terms) to get to the finish
4. find a popular concept and twist it

Offline therevills

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Re: Voting time - 8-bit Wars game comp - Jan 25th to Mar 31st 2019
« Reply #20 on: April 13, 2019, 10:22:47 AM »
Post the competition I'll be releasing my source - warts and all - its not too pretty ;)

The zip I downloaded BDA already contained some bb source files...  8)

Offline Steve Elliott

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Re: Voting time - 8-bit Wars game comp - Jan 25th to Mar 31st 2019
« Reply #21 on: April 13, 2019, 10:40:17 AM »
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Seriously though, this competition actually inspired me to convert a trailer into a man cave so I could code in peace - never, ever thought I'd find so much coding mojo for that too occur. Cheers Qube for both adminning the forum and running the competitions.

Great to hear.  I already have the man cave, but my programming mojo is right back even though I didn't finish in time.

I have some free time so will be giving all the games a good go today.
Windows 10, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).
MacOS Mojave, 64-bit, 8Gb RAM, CPU Intel i5, 2.3 Ghz, Intel Iris Plus Graphics 640 1536 MB.
Linux Mint 19.1, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).
Raspbian Buster, pi4 4Gb RAM,1.5Ghz

Offline iWasAdam

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Re: Voting time - 8-bit Wars game comp - Jan 25th to Mar 31st 2019
« Reply #22 on: April 13, 2019, 12:09:33 PM »
​VivaMortis Source code now released.
https://adamstrange.itch.io/viva-mortis/devlog/76268/vivamortis-source-code-released

This is the mx2 source code. MX2 is a fork of the monkey2 programming language.

There are a number of support file not included (sound and graphics mainly), so IT WONT COMPILE. But it will allow you to see the entire source of the game, how things were done, how the game code is arranged etc.

Any thoughts, suggestions, desires. I'll do my best to help :)

Offline 3DzForMe

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Re: Voting time - 8-bit Wars game comp - Jan 25th to Mar 31st 2019
« Reply #23 on: April 13, 2019, 05:33:23 PM »
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.    I already have the man cave, but my programming mojo is right back even though I didn't finish in time     

My man cave jealousy has me cracking on with my man trailer, really need to waterproof the roof though... Kinda helps with computers and stuff in it.

Offline Steve Elliott

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Re: Voting time - 8-bit Wars game comp - Jan 25th to Mar 31st 2019
« Reply #24 on: April 13, 2019, 05:38:54 PM »
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My man cave jealousy has me cracking on with my man trailer, really need to waterproof the roof though... Kinda helps with computers and stuff in it.

lol every man needs a Man Cave, to get away from things and just do what makes him happy.   :D

Er yes, fix that roof, priority number 1.  And you are currently on very old hardware?  Just get a cheap laptop to continue with your coding mojo.
Windows 10, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).
MacOS Mojave, 64-bit, 8Gb RAM, CPU Intel i5, 2.3 Ghz, Intel Iris Plus Graphics 640 1536 MB.
Linux Mint 19.1, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).
Raspbian Buster, pi4 4Gb RAM,1.5Ghz

Offline 3DzForMe

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Re: Voting time - 8-bit Wars game comp - Jan 25th to Mar 31st 2019
« Reply #25 on: April 14, 2019, 06:06:27 AM »
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.    Er yes, fix that roof, priority number 1.  And you are currently on very old hardware?  Just get a cheap laptop to continue with your coding mojo.     

1. Got a cunning plan to fix the roof which should help with the insulation, it's quite a big job but It'll be worth it!

2. New hardware.....so tempted to push the boat out and get a re-furbed HP 840 G3. Problemo is it's hard to justify bar needing a 64 bit computer for a slice of Cerberus.

Do 64 bit computers really benefit from another 32 bits..... Or is it akin to having a 4.2 litre monster when a 6 speed 1.4 mini will do ? 😎

Offline Xerra

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Re: Voting time - 8-bit Wars game comp - Jan 25th to Mar 31st 2019
« Reply #26 on: April 14, 2019, 10:03:15 AM »
I checked the downloads for Damnation Alley after reading this. I'm even worse, really. I've got 36 so far but I think that's better than I got for Bah, Humbug! but I'd expect that because that game was very Xmas themed. No comments at all - and no actual ratings so far either, which is disappointing too. I didn't flag on Facebook about this game because I'd dumped my account on there by the time I released it. I did tweet once, post a link in the Gamemaker forums - as I've done with all my compo games - and put it into email signatures. Not much else, apart from joining the forums where Derron showed our games were being discussed to see if I could get some feedback there.

I think Envahi still has the most downloads of my games but that could kind of be expected as it's been online for over a year now and I've found it has the same number of views when any of my other games are looked at on a daily basis. That's why I like hosting on Itch - analytics are useful.

I did notice Itch.IO actually tweeted about one of the compo games the other day - Gravitus - so that's probably had a huge boost from that little plug. Well deserved, too.

Offline Qube

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Re: Voting time - 8-bit Wars game comp - Jan 25th to Mar 31st 2019
« Reply #27 on: April 14, 2019, 07:18:31 PM »
One game has a whopping 32% of the votes :o

Anymore votes going to come in? or are we all done with the voting?
Until the next time...

Offline Steve Elliott

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Re: Voting time - 8-bit Wars game comp - Jan 25th to Mar 31st 2019
« Reply #28 on: April 14, 2019, 10:48:54 PM »
 :D
Windows 10, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).
MacOS Mojave, 64-bit, 8Gb RAM, CPU Intel i5, 2.3 Ghz, Intel Iris Plus Graphics 640 1536 MB.
Linux Mint 19.1, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).
Raspbian Buster, pi4 4Gb RAM,1.5Ghz

Offline Qube

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Re: Voting time - 8-bit Wars game comp - Jan 25th to Mar 31st 2019
« Reply #29 on: April 15, 2019, 03:54:19 AM »
:D
I'll wipe that smile off your face.. It's not you :P
Until the next time...