July 14, 2020, 04:40:03 PM

Author Topic: Basic Platform Template using the scene manager as the tilemap editor.  (Read 667 times)

Offline Amon.

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Attached is a basic platform game template that uses the scene manager as the tile editor. I've included the whole project and some screenies. Just unzip the archive, load it into AGKStudio and give it a test. I do plan on improving it and will post any updates.
Windows 10 Pro - 16GB DDR4 RAM - GEFORCE RTX 2080 TI 11GB - AMD RYZEN 7 3800X

Online Steve Elliott

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I haven't got Studio, but somebodies having fun.   ;)
Windows 10, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).
MacOS Catalina, 64-bit, 8Gb RAM, CPU Intel i5, 2.3 Ghz, Intel Iris Plus Graphics 640 1536 MB.
Linux Mint 19.3, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).

Offline Amon.

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Yep, Studio is pretty cool. :)
Windows 10 Pro - 16GB DDR4 RAM - GEFORCE RTX 2080 TI 11GB - AMD RYZEN 7 3800X

Offline Qube

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Not played with Studio much at all and will probably wait until it's 1st proper release. Scene manager looks pretty cool though but as I've my own ( and coding a new one ) tile map editor then I doubt I'd ever use the built in one :P
Until the next time...

 

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