March 20, 2019, 02:06:01 PM

Author Topic: Gravitus - 8bit-wars comp entry  (Read 231 times)

Offline Morpheus

  • Jr. Member
  • **
  • Posts: 34
  • Failed sportsman….failed actor….failed stuntman….
    • Aaron Thorne - Indie Developer
Re: Gravitus - 8bit-wars comp entry
« Reply #15 on: March 02, 2019, 07:45:35 PM »
nice gravity going on. and on a mac - YAY.

Really really loved the little waving guy :)

The guy was just a super quick animation that came out really well. It was just for testing originally but he’s not going anywhere  ;)

Offline Morpheus

  • Jr. Member
  • **
  • Posts: 34
  • Failed sportsman….failed actor….failed stuntman….
    • Aaron Thorne - Indie Developer
Re: Gravitus - 8bit-wars comp entry
« Reply #16 on: March 02, 2019, 07:50:27 PM »
Great job! Reminds me of Thrust (2)... that was hard as the objects you picked up affected your ship.



I’d never seen Thrust 2. Looks tough, the game was partly inspired by Thrust. I didn’t want the picking up of the orb as that would be too close to a remake. I am still putting in more elements. I now have automatic doors that can make for some heart stopping moments when negotiating the arena!

Offline jonza

  • Jr. Member
  • **
  • Posts: 23
Re: Gravitus - 8bit-wars comp entry
« Reply #17 on: March 03, 2019, 12:05:20 AM »
Instead of thrust this reminds me more of a dos game AUTS, which itself was an advanced clone of amiga game TurboRAKETTI. Music really makes this so much cooler. Just like a real C64 game!