March 20, 2019, 02:10:53 PM

Author Topic: Gravitus - 8bit-wars comp entry  (Read 232 times)

Offline Morpheus

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Gravitus - 8bit-wars comp entry
« on: March 01, 2019, 02:27:33 PM »
Here is my entry for the 8bit wars competition entry.

The game is called Gravitus, a Commodore 64 style game.

The idea: You pilot your ship to rescue lost terraformers in different missions on different planets. Your ship has limited fuel and simple weapons.
Each mission (so far) allows you to get used to flying the ship in increasingly more complex/difficult 'arenas' to locate the terraformers.

All the graphics have been drawn in MultiPaint http://multipaint.kameli.net. To make sure that it complies with the palette and pixel restrictions of the C64.

I have tried to replicate the boot up and loading of a C64 game. Bitmap graphic loader (simulated)! You can sit and enjoy the music or skip with the space bar  ;D
.

Early draft of the tiles, the Title Screen, Level Selection Screen and a title screen video are attached below...

Here is a video of the first level being played.


Here is a video of the fifth level being played.


Player explosion and Game Over Screen video.


Over the rest of the competition I will be adding new 'Worlds' ie graphic styles and levels. I also will be adding doors and switches to add some more elements to the game. I am still toying with the idea of adding enemies to the game....

I need to complete the credits and instructions screens. I will have them done in between level editing.

Enjoy!

Offline 3DzForMe

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Re: Gravitus - 8bit-wars comp entry
« Reply #1 on: March 01, 2019, 02:32:11 PM »
Oh my, people are clearly pulling out all the stops for this competition. Great work, gravity games float my boat!
happy coding ;)

Offline Steve Elliott

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Re: Gravitus - 8bit-wars comp entry
« Reply #2 on: March 01, 2019, 03:11:44 PM »
Another high standard piece of work for the competition.   :o
Windows 10, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb)

MacOS Mojave, 64-bit, 8Gb RAM, CPU Intel i5, 2.3 Ghz, Intel Iris Plus Graphics 640 1536 MB.

Offline GaborD

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Re: Gravitus - 8bit-wars comp entry
« Reply #3 on: March 01, 2019, 03:17:21 PM »
Yeah this will be a tough one. All the entries are fantastic.
Love the attention to detail, great loading screen.

Offline iWasAdam

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Re: Gravitus - 8bit-wars comp entry
« Reply #4 on: March 01, 2019, 03:35:57 PM »
nice gravity going on. and on a mac - YAY.

Really really loved the little waving guy :)

Offline MrmediamanX

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Re: Gravitus - 8bit-wars comp entry
« Reply #5 on: March 01, 2019, 07:36:38 PM »
lovin it  :)
this is going to be one tough comp to judge.

Offline Xerra

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Re: Gravitus - 8bit-wars comp entry
« Reply #6 on: March 01, 2019, 11:08:20 PM »
Fuck me! Bar just got raised yet again  :o

Offline blinkok

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Re: Gravitus - 8bit-wars comp entry
« Reply #7 on: March 01, 2019, 11:17:16 PM »
Superb

Offline STEVIE G

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Re: Gravitus - 8bit-wars comp entry
« Reply #8 on: March 01, 2019, 11:27:34 PM »
Looks great - my kinda game!  Bloody hell - I'm nowhere near finished!!

Offline Steve Elliott

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Re: Gravitus - 8bit-wars comp entry
« Reply #9 on: March 01, 2019, 11:27:55 PM »
On a side note, it would be great if SyntaxBomb was plugged a bit more by members of other communities.  It seems we're finding our feet here.
Windows 10, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb)

MacOS Mojave, 64-bit, 8Gb RAM, CPU Intel i5, 2.3 Ghz, Intel Iris Plus Graphics 640 1536 MB.

Offline therevills

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Re: Gravitus - 8bit-wars comp entry
« Reply #10 on: March 01, 2019, 11:29:51 PM »
Great job! Reminds me of Thrust (2)... that was hard as the objects you picked up affected your ship.


Offline Qube

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Re: Gravitus - 8bit-wars comp entry
« Reply #11 on: March 01, 2019, 11:49:42 PM »
Looks great - my kinda game!  Bloody hell - I'm nowhere near finished!!
Agree with everything you said ;D ( back to tapping away )

Did you do all the cool music yourself or is it free stuff off the web?
Until the next time...

Offline 3DzForMe

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Re: Gravitus - 8bit-wars comp entry
« Reply #12 on: March 02, 2019, 09:21:53 AM »
Quote
from: STEVIE G on March 01, 2019, 11:27:34 PM
Looks great - my kinda game!  Bloody hell - I'm nowhere near finished!!
Agree with everything you said ;D ( back to tapping away ) 

Also a huge fan of Thrust games, so we've this, spy Hunter, knight lore esque game and Rick Dangerous esque game, amongst others, wow, the calibre of entrants is highest yet.
Same here, I've cracked the hard bit (my clockwork plum game engine), creating the contents demanding more time and drive than I'd imagined. Low graphics count doesn't really equate to less work!
happy coding ;)

Offline MrmediamanX

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Re: Gravitus - 8bit-wars comp entry
« Reply #13 on: March 02, 2019, 10:23:45 AM »
reminded me of the rocket section of crash dummies ... got in that so i'll know I will get into this.

Offline Morpheus

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Re: Gravitus - 8bit-wars comp entry
« Reply #14 on: March 02, 2019, 07:42:39 PM »

Did you do all the cool music yourself or is it free stuff off the web?

I stumbled upon the music on a free site... the two tunes are by the same author...really work well with game  ;D