I stumbled upon this forum, and just had to register and participate in the 8-bit wars. Big thanks to qube and everyone else who is making this happen. It's been over 20 years since I last made a game, so I might be little rusty.My game is going to be a story driven platformer about battling your inner demons... At least that is my excuse for using same lazily recolored sprites for all characters. Your player has three different 'mario style' sizes, and enemies maybe more. I'm using Polyanna https://csdb.dk/release/?id=153091 for music. 5 extra channels for sound seems almost like cheating, but this tracker should actually run on real hardware. I'm only using 4 of the 8 channels anyway. At the moment i'm using QB64 for coding, but not sure if I'm sticking with that.Oh yeah: i'm trying to make something that sounds and smells like a C-64 game.
He he, love the c64_bigguy.gif, reminds me of the Bruce Lee game
ah man, that is cool. but it's best just use screenshot's when show casing your progress.you don't want give away to much, at least game play wise. all & all very cool look.