February 16, 2019, 02:26:59 AM

Author Topic: Untitled - 8 bit wars comp entry  (Read 166 times)

Offline STEVIE G

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Untitled - 8 bit wars comp entry
« on: February 09, 2019, 08:53:39 PM »
I'm going for a C64 320x180 platform shooter with a minimalist look.  2 colours per 8x8 block was too restrictive so I've settled on a max of 4 (including black) but using the original C64 colours.

A few screens of progress so far ...










Offline Steve Elliott

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Re: Untitled - 8 bit wars comp entry
« Reply #1 on: February 09, 2019, 09:24:25 PM »
Nice clean lines.  Good job.
Windows 10, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb)

MacOS Mojave, 64-bit, 8Gb RAM, CPU Intel i5, 2.3 Ghz, Intel Iris Plus Graphics 640 1536 MB.

Offline Qube

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Re: Untitled - 8 bit wars comp entry
« Reply #2 on: February 09, 2019, 10:05:29 PM »
Looks cute ;D but I bet landing in that acid at the bottom isn't :o
Until the next time...

Offline 3DzForMe

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Re: Untitled - 8 bit wars comp entry
« Reply #3 on: February 10, 2019, 04:42:58 AM »
Nice looking style, like how the platforms stand out in a 3D esque way. ;D
happy coding ;)

Offline MrmediamanX

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Re: Untitled - 8 bit wars comp entry
« Reply #4 on: February 10, 2019, 06:36:54 AM »
solid look man. :)

Offline GaborD

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Re: Untitled - 8 bit wars comp entry
« Reply #5 on: February 10, 2019, 07:36:43 AM »
Nice clean design. You could make it very action-heavy and the player would never lose focus. Sometimes less is more, I really like it.
Reminded me of Jumpman right away. (yes, totally different colors, no tiny holes in the ground layers, no directional ropes... but still :) )
We used to play that for hours and hours with friends, taking turns, shouting at each other's mistakes. Brings back memories.
Hope you also add different enemies and challenges each level. That was what made it so great. That silly spear throwing level. Or the one where your clones follow every step you take. The disappearing or appearing ladders... Loved it.

Offline therevills

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Re: Untitled - 8 bit wars comp entry
« Reply #6 on: February 10, 2019, 07:54:31 AM »
Nice!

Your little guy reminds me of an old game... cant put my finger on it...

Offline STEVIE G

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Re: Untitled - 8 bit wars comp entry
« Reply #7 on: February 14, 2019, 07:34:53 PM »
Nice clean design. You could make it very action-heavy and the player would never lose focus. Sometimes less is more, I really like it.
Reminded me of Jumpman right away. (yes, totally different colors, no tiny holes in the ground layers, no directional ropes... but still :) )
We used to play that for hours and hours with friends, taking turns, shouting at each other's mistakes. Brings back memories.
Hope you also add different enemies and challenges each level. That was what made it so great. That silly spear throwing level. Or the one where your clones follow every step you take. The disappearing or appearing ladders... Loved it.

I checked out Jumpman for the C64 - interesting mechanics and looks fun.  I've looked at countless platformers on retro sites to get some inspiration.  There seems to still be lots of people working on C64 hardware.

Nice!

Your little guy reminds me of an old game... cant put my finger on it...

Lode Runner I suspect?  ;D

I think my wee guy looks better.  I spent more time than I should on the animation - 8 frames for each direction just the running, same for crawling and walking etc...  Just got the shooting, climbing and hit/death ones to do and then on to getting the gameplay working with placeholders for the enemies.

The idea will be simple, start the level on the bottom left/right, kill everything on the level (some are patrolling, some drop from above), don't get killed then exit through a door to the opposite side - eventually reaching a Boss room.  The shooting / killing has to be satisfying and challenging or I won't be satisfied.  Think lots of particle effects, blood and shell casings etc...

Making some decent progress on level tiles to introduce some variety and a bit more detail.  Added a shadow effect on the player character.  Got some 8bit sounds working too. I'm hoping to get a procedural level creation system working but I reckon it'll be tricky to ensure you can reach everything.  I was toying with dropping the climbing and just have you jumping around .. will see what works best.