September 23, 2019, 10:03:07 PM

Author Topic: Jack Deadly - 8 bit-wars comp entry  (Read 4061 times)

Offline therevills

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Re: Jack Deadly - 8 bit-wars comp entry
« Reply #105 on: April 07, 2019, 12:32:30 AM »
And Level 3:


Offline therevills

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Re: Jack Deadly - 8 bit-wars comp entry
« Reply #106 on: April 07, 2019, 12:48:36 AM »
And the final level:


Offline Imerion

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Re: Jack Deadly - 8 bit-wars comp entry
« Reply #107 on: April 11, 2019, 11:47:29 PM »
Wow, that was hard! But also fun! I really like the level design and graphics. Can also confirm it works great under WINE in Linux. :)

Offline therevills

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Re: Jack Deadly - 8 bit-wars comp entry
« Reply #108 on: April 12, 2019, 01:23:25 AM »
Glad you like it - so did you complete it? How many lives did you lose?  :))

Offline Derron

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Re: Jack Deadly - 8 bit-wars comp entry
« Reply #109 on: April 12, 2019, 08:53:58 PM »
Now I understand what they moaned about the "confusing/needs-to-get-used-to" controls :-)


PS: You use screen fading in a palette limited game ... tzt  ;D


bye
Ron

Offline Imerion

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Re: Jack Deadly - 8 bit-wars comp entry
« Reply #110 on: April 12, 2019, 11:18:01 PM »
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Glad you like it - so did you complete it? How many lives did you lose?  :))

Not yet, it was indeed challenging. But in a quite fair way once you figured out what to do. I did lose many lives just to get through a bunch of screens into the first level though. But it was satisfying to prevail, so I'll probably go back and try to get further! :)

Offline Derron

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Re: Jack Deadly - 8 bit-wars comp entry
« Reply #111 on: April 12, 2019, 11:21:12 PM »
Should I wait for the laser and "move back" or just rush through? Most of the time such lasers in games are there to force you to "run and don't stop" - somehow this didn't work out everytime in my tries ;-)


PS: do not do screenshots of the "throw to screen death animation", poor boy scales ugly as hell (pixel-meat-mashup) :-)


bye
Ron

Offline therevills

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Re: Jack Deadly - 8 bit-wars comp entry
« Reply #112 on: April 13, 2019, 02:52:23 AM »
But it was satisfying to prevail, so I'll probably go back and try to get further! :)

Great to hear :) Yeah these type of "try-again" platformer are challenging but once you get further it is satisfying.

Now I understand what they moaned about the "confusing/needs-to-get-used-to" controls :-)

You guys! You wouldn't even stand a chance with the originals!

PS: You use screen fading in a palette limited game ... tzt  ;D

True... but the spirit of the game is still there  :P

Quote
Should I wait for the laser and "move back" or just rush through?

Whatever works  ;D

Offline Qube

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Re: Jack Deadly - 8 bit-wars comp entry
« Reply #113 on: April 13, 2019, 03:10:34 AM »
Quote
You guys! You wouldn't even stand a chance with the originals!
Give it another decade and you'll be hearing ( in a whiny child's voice ) "This games is too hard... It want's me to move around and do stuff"
Until the next time...

Offline Derron

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Re: Jack Deadly - 8 bit-wars comp entry
« Reply #114 on: April 13, 2019, 06:36:11 AM »

Give it another decade and you'll be hearing ( in a whiny child's voice ) "This games is too hard... It want's me to move around and do stuff"

Generation T(witch).
.. let others play for me.


Bye
Ron

Offline therevills

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Re: Jack Deadly - 8 bit-wars comp entry
« Reply #115 on: April 17, 2019, 10:16:41 AM »
Thanks to all that voted for my little (hard) game  ;D

With the comp over, v1.02 is re-released!

Added simple control mode, as some players found the classic controls too hard!

Z: Shoot Laser
X: Roll Bomb
Down + X: Place Bomb
C: Punch

https://therevillsgames.itch.io/jack-deadly