March 20, 2019, 02:08:40 PM

Author Topic: Jack Deadly - 8 bit-wars comp entry  (Read 1236 times)

Offline Qube

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Re: Jack Deadly - 8 bit-wars comp entry
« Reply #60 on: March 02, 2019, 09:27:29 AM »
That looks awesome 😎 really great work and I look forward to playing the finished game :)
Until the next time...

Offline therevills

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Re: Jack Deadly - 8 bit-wars comp entry
« Reply #61 on: March 15, 2019, 03:37:22 AM »
Note to self: Never do a 8x8 game again... level design is so slow.

Two levels done...

Offline iWasAdam

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Re: Jack Deadly - 8 bit-wars comp entry
« Reply #62 on: March 15, 2019, 07:27:06 AM »
I feel your pain...

Offline Steve Elliott

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Re: Jack Deadly - 8 bit-wars comp entry
« Reply #63 on: March 15, 2019, 10:21:52 AM »
2 more levels than me lol.  Yeah looks awesome.
Windows 10, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb)

MacOS Mojave, 64-bit, 8Gb RAM, CPU Intel i5, 2.3 Ghz, Intel Iris Plus Graphics 640 1536 MB.

Offline craigd

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Re: Jack Deadly - 8 bit-wars comp entry
« Reply #64 on: March 15, 2019, 01:25:10 PM »
Nice! I'd have bought this back in the day. Very authentic looking.

Offline Xerra

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Re: Jack Deadly - 8 bit-wars comp entry
« Reply #65 on: March 15, 2019, 09:04:54 PM »
Note to self: Never do a 8x8 game again... level design is so slow.

Two levels done...

Agreed. 1 level complete - I think. 3 levels are currently blank templates really. Even having brushes available it's a lot of work to create good background tiled areas for the game to play on. Next game hopefully play from a single screen with random elements instead just to keep my sanity.