August 21, 2019, 11:57:18 AM

Author Topic: Jack Deadly - 8 bit-wars comp entry  (Read 3641 times)

Offline therevills

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Jack Deadly - 8 bit-wars comp entry
« on: February 08, 2019, 09:44:29 AM »
I'm super busy and really shouldn't enter the 8 bit-wars comp... but how can I not?! I had an Amstrad CPC 464, the champion of the 8 bit computers!  ;)

One of my favorite games back then was Rick Dangerous 2, a classic try again platformer! So for the comp I've decided on doing my own take on it called "Jack Deadly".

I've started the graphics, first by copying the Amstrad version of Rick in 1x1 pixels which made him to really skinny, then I copied the Amiga version using the Amstrad colours... and now I've created Jack in the same style.

For the game screen resolution I'm going to use 320×200 since I'm using 1x1 pixels not the double width 2x1 for mode 0.

Online Steve Elliott

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Re: Jack Deadly - 8 bit-wars comp entry
« Reply #1 on: February 08, 2019, 09:54:46 AM »
Cool.  I was going to do a Rick Dangerous style game but changed my mind.
Windows 10, 64-bit, 16Gb RAM, CPU Intel i5, 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb).
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Offline STEVIE G

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Re: Jack Deadly - 8 bit-wars comp entry
« Reply #2 on: February 08, 2019, 09:38:24 PM »
Looks excellent Therevills.   8)

I'm going for a platformer/shooter (c64) but more minimalist.

Offline Xerra

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Re: Jack Deadly - 8 bit-wars comp entry
« Reply #3 on: February 08, 2019, 10:42:38 PM »
Rick Dangerous !!! I remember playing that game and being really bad at it but it was a really good game.

Good choice and good luck with it. Nice to see someone else isn't going with that Klinklair Klectrum thingy ;-)


Online GaborD

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Re: Jack Deadly - 8 bit-wars comp entry
« Reply #4 on: February 09, 2019, 05:07:21 AM »
Yes! Bonus voting points from me for choosing Rick Dangerous Jack Deadly. :)
One of my old time favorites. Best of luck for the project!

Offline Qube

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Re: Jack Deadly - 8 bit-wars comp entry
« Reply #5 on: February 09, 2019, 05:27:42 AM »
Nice work on the character graphics 8)

Yes! Bonus voting points from me for choosing Rick Dangerous Jack Deadly. :)
Ya can't vote based on that :P

OK people, sshhh *covert mode and shifty eyes enabled*, PM me your favourite games and cash reward requests ;D
Until the next time...

Online GaborD

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Re: Jack Deadly - 8 bit-wars comp entry
« Reply #6 on: February 09, 2019, 05:35:25 AM »
  :P

Offline 3DzForMe

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Re: Jack Deadly - 8 bit-wars comp entry
« Reply #7 on: February 10, 2019, 04:53:22 AM »
Jack Deadly, reminds me of Jack Skellington. Loved the Rick Dangerous game, looking forward to your incarnation. 8)

Offline MrmediamanX

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Re: Jack Deadly - 8 bit-wars comp entry
« Reply #8 on: February 10, 2019, 06:02:43 AM »
never got to play rick dangerous ... but played Montezuma more times than I care to remember.
all & all ... very nice sprite work.

Offline therevills

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Re: Jack Deadly - 8 bit-wars comp entry
« Reply #9 on: February 12, 2019, 10:32:28 PM »
Thanks for the comments guys  :)

Quick update:
  • Done graphics for Jack for Running, Standing, Crawling, Climbing, Dying, Jump, Shooting, Punching
  • Created sprite sheet and set up the base project
  • Created prototype in MX2 for Jack running around

Offline Qube

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Re: Jack Deadly - 8 bit-wars comp entry
« Reply #10 on: February 13, 2019, 12:25:35 AM »
Lol, love the crawling animation ;D
Until the next time...

Online GaborD

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Re: Jack Deadly - 8 bit-wars comp entry
« Reply #11 on: February 13, 2019, 06:25:59 PM »
The animations are spot on. Really nice :)

Offline therevills

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Re: Jack Deadly - 8 bit-wars comp entry
« Reply #12 on: February 13, 2019, 10:05:20 PM »
Thanks guys :)

Update:

* Basic tile map loading and rendering
* Created a small subset tile-set based off the first Hyde Park screen
* Basic collision detection of Jack and the collision layer

Offline 3DzForMe

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Re: Jack Deadly - 8 bit-wars comp entry
« Reply #13 on: February 13, 2019, 10:30:07 PM »
Loving the grass and the shadows at the top of the girders  8)

Offline Xerra

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Re: Jack Deadly - 8 bit-wars comp entry
« Reply #14 on: February 14, 2019, 09:39:36 PM »
That is really well done so far. Can't believe an Amstrad game would look that good.