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Jack Deadly - 8 bit-wars comp entry
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Topic: Jack Deadly - 8 bit-wars comp entry (Read 10910 times)
therevills
Hero Member
Posts: 614
Jack Deadly - 8 bit-wars comp entry
«
on:
February 08, 2019, 09:44:29 AM »
I'm super busy and really shouldn't enter the 8 bit-wars comp... but how can I not?! I had an Amstrad CPC 464, the champion of the 8 bit computers!
One of my favorite games back then was Rick Dangerous 2, a classic try again platformer! So for the comp I've decided on doing my own take on it called "Jack Deadly".
I've started the graphics, first by copying the Amstrad version of Rick in 1x1 pixels which made him to really skinny, then I copied the Amiga version using the Amstrad colours... and now I've created Jack in the same style.
For the game screen resolution I'm going to use 320×200 since I'm using 1x1 pixels not the double width 2x1 for mode 0.
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Steve Elliott
Hero Member
Posts: 2918
elgol 2021
Re: Jack Deadly - 8 bit-wars comp entry
«
Reply #1 on:
February 08, 2019, 09:54:46 AM »
Cool. I was going to do a Rick Dangerous style game but changed my mind.
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Windows 10 64-bit, 16Gb RAM, Intel i5 3.2 GHz, Nvidia GeForce GTX 1050 (2Gb)
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STEVIE G
Sr. Member
Posts: 498
Re: Jack Deadly - 8 bit-wars comp entry
«
Reply #2 on:
February 08, 2019, 09:38:24 PM »
Looks excellent Therevills.
I'm going for a platformer/shooter (c64) but more minimalist.
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Xerra
Hero Member
Posts: 1207
Wait, what? This isn't Porn Hub?
Re: Jack Deadly - 8 bit-wars comp entry
«
Reply #3 on:
February 08, 2019, 10:42:38 PM »
Rick Dangerous !!! I remember playing that game and being really bad at it but it was a really good game.
Good choice and good luck with it. Nice to see someone else isn't going with that Klinklair Klectrum thingy ;-)
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Latest game -
https://xerra.itch.io/tommygunn
W.I.P: Slacking
Blog:
http://blog.xerra.co.uk
Website:
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Itch.IO:
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GaborD
Sr. Member
Posts: 349
Re: Jack Deadly - 8 bit-wars comp entry
«
Reply #4 on:
February 09, 2019, 05:07:21 AM »
Yes! Bonus voting points from me for choosing
Rick Dangerous
Jack Deadly.
One of my old time favorites. Best of luck for the project!
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Qube
Administrator
Hero Member
Posts: 2587
I mostly code at night... Mostly.
Re: Jack Deadly - 8 bit-wars comp entry
«
Reply #5 on:
February 09, 2019, 05:27:42 AM »
Nice work on the character graphics
Quote from: GaborD on February 09, 2019, 05:07:21 AM
Yes! Bonus voting points from me for choosing
Rick Dangerous
Jack Deadly.
Ya can't vote based on that
OK people, sshhh *covert mode and shifty eyes enabled*, PM me your favourite games and cash reward requests
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Mac mini ( 2018 / 2020 ), 3 GHz 6-Core Intel Core i5, 16 GB 2667 MHz DDR4, 1TB NVMe, eGPU Radeon Pro 580 8 GB, LG Ultragear 27GL83A-B 27 Inch
Commodore VIC-20, 1.1Mhz MOS 6502 CPU, 5KB RAM, VIC ( 6560 ) GPU
Until the next time...
GaborD
Sr. Member
Posts: 349
Re: Jack Deadly - 8 bit-wars comp entry
«
Reply #6 on:
February 09, 2019, 05:35:25 AM »
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3DzForMe
Hero Member
Posts: 1177
Re: Jack Deadly - 8 bit-wars comp entry
«
Reply #7 on:
February 10, 2019, 04:53:22 AM »
Jack Deadly, reminds me of Jack Skellington. Loved the Rick Dangerous game, looking forward to your incarnation.
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happy coding
http://www.gpsrunner.co.uk/8bitfun.html
MrmediamanX
Sr. Member
Posts: 252
Re: Jack Deadly - 8 bit-wars comp entry
«
Reply #8 on:
February 10, 2019, 06:02:43 AM »
never got to play rick dangerous ... but played Montezuma more times than I care to remember.
all & all ... very nice sprite work.
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therevills
Hero Member
Posts: 614
Re: Jack Deadly - 8 bit-wars comp entry
«
Reply #9 on:
February 12, 2019, 10:32:28 PM »
Thanks for the comments guys
Quick update:
Done graphics for Jack for Running, Standing, Crawling, Climbing, Dying, Jump, Shooting, Punching
Created sprite sheet and set up the base project
Created prototype in MX2 for Jack running around
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Qube
Administrator
Hero Member
Posts: 2587
I mostly code at night... Mostly.
Re: Jack Deadly - 8 bit-wars comp entry
«
Reply #10 on:
February 13, 2019, 12:25:35 AM »
Lol, love the crawling animation
Logged
Mac mini ( 2018 / 2020 ), 3 GHz 6-Core Intel Core i5, 16 GB 2667 MHz DDR4, 1TB NVMe, eGPU Radeon Pro 580 8 GB, LG Ultragear 27GL83A-B 27 Inch
Commodore VIC-20, 1.1Mhz MOS 6502 CPU, 5KB RAM, VIC ( 6560 ) GPU
Until the next time...
GaborD
Sr. Member
Posts: 349
Re: Jack Deadly - 8 bit-wars comp entry
«
Reply #11 on:
February 13, 2019, 06:25:59 PM »
The animations are spot on. Really nice
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therevills
Hero Member
Posts: 614
Re: Jack Deadly - 8 bit-wars comp entry
«
Reply #12 on:
February 13, 2019, 10:05:20 PM »
Thanks guys
Update:
* Basic tile map loading and rendering
* Created a small subset tile-set based off the first Hyde Park screen
* Basic collision detection of Jack and the collision layer
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3DzForMe
Hero Member
Posts: 1177
Re: Jack Deadly - 8 bit-wars comp entry
«
Reply #13 on:
February 13, 2019, 10:30:07 PM »
Loving the grass and the shadows at the top of the girders
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happy coding
http://www.gpsrunner.co.uk/8bitfun.html
Xerra
Hero Member
Posts: 1207
Wait, what? This isn't Porn Hub?
Re: Jack Deadly - 8 bit-wars comp entry
«
Reply #14 on:
February 14, 2019, 09:39:36 PM »
That is really well done so far. Can't believe an Amstrad game would look that good.
Logged
Latest game -
https://xerra.itch.io/tommygunn
W.I.P: Slacking
Blog:
http://blog.xerra.co.uk
Website:
http://retroevolved.co.uk/retro-evolved
Itch.IO:
https://xerra.itch.io/
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Jack Deadly - 8 bit-wars comp entry
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