July 19, 2019, 01:36:08 AM

Author Topic: New TGC product: AGK Studio(=AGK3?) + discounts for early adopters..  (Read 2493 times)

Offline MikeHart

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Re: New TGC product: AGK Studio(=AGK3?) + discounts for early adopters..
« Reply #15 on: February 06, 2019, 04:47:37 PM »
But it is amazing how the crowd is hyped over a new coding editor and a new backend render engine. Like they all will produce AAA games then automatically.

Offline Steve Elliott

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Re: New TGC product: AGK Studio(=AGK3?) + discounts for early adopters..
« Reply #16 on: February 06, 2019, 05:49:51 PM »
lol precisely Mike.
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Offline Rick Nasher

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Re: New TGC product: AGK Studio(=AGK3?) + discounts for early adopters..
« Reply #17 on: February 06, 2019, 06:06:14 PM »
@Qube
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never bought the Visual Editor because to be honest I didn't see any value in it with the features advertised. It had nothing in it that you couldn't do yourself pretty quickly, easily and more akin to your way of working. It was seriously lacking in any real power to speed up your games / level design. Also I note that it never appeared to be in active development so interest never grew on that side either.

Exactly! That's why I never buy without try. Was at first rather reluctant to buy AGK2 too, but seeing is believing.

I think they realized the Visual Editor should be better, 3D too and integrated a la Unity. When they internally decided on Vulkan they probably dedicated all resources to that, but of course need to make a living as we all do so didn't shout it from the rooftops until far in process.

The decent thing to do will be giving a discount to the Visual Editor buyer who feel dissat. That way they retain credibility with their customers and a user(fan) base.


In monkey2 it only takes a couple of lines to create a 3d quad.
A 3D quad in AGK is called a plane. You need exactly 1 line of code to create it.  :P

I think they were probably trying to build quads(planes) from vertices, which is done in Memblocks(Banks for Blitz-ers) as AGK by default doesn't have dedicated commands for building those. (btw: why-oh-why quads are called  planes? Copyrights? lol) 

My impression is that it's much more geared towards 3D models exported by regular 3D editors, which is probably is the way big studios handle it too(I don't see them building models in code as they have dedicated design departments). It is possible to do, just more of a hassle and probably and old fashioned approach?





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Offline Rick Nasher

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Re: New TGC product: AGK Studio(=AGK3?) + discounts for early adopters..
« Reply #18 on: February 06, 2019, 06:25:27 PM »
Triple A requires a large team or single genius. Pick a hand.  :))
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Offline Steve Elliott

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Re: New TGC product: AGK Studio(=AGK3?) + discounts for early adopters..
« Reply #19 on: February 06, 2019, 06:28:54 PM »
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Triple A requires a large team or single genius.

That's why I like 2D/2D Retro lol.
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Offline Rick Nasher

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Re: New TGC product: AGK Studio(=AGK3?) + discounts for early adopters..
« Reply #20 on: February 06, 2019, 06:47:40 PM »
No, no! No retro please!  :P



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Offline blinkok

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Re: New TGC product: AGK Studio(=AGK3?) + discounts for early adopters..
« Reply #21 on: February 06, 2019, 07:59:05 PM »
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Triple A requires a large team or single genius.
Paul Johnston is a genius

Offline Steve Elliott

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Re: New TGC product: AGK Studio(=AGK3?) + discounts for early adopters..
« Reply #22 on: February 06, 2019, 08:05:59 PM »
Rick, Retro is far more than Pong!  Go on Steam and you'll see far more gameplay, depth and amazing 2d pixel art games.  Far better than a piss poor 3d effort with zero gameplay.
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Offline Qube

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Re: New TGC product: AGK Studio(=AGK3?) + discounts for early adopters..
« Reply #23 on: February 06, 2019, 08:30:10 PM »
But it is amazing how the crowd is hyped over a new coding editor and a new backend render engine. Like they all will produce AAA games then automatically.
I'll be hyped if the IDE flows fast unlike the current version of AGK on Mac :P
Until the next time...

Offline blinkok

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Re: New TGC product: AGK Studio(=AGK3?) + discounts for early adopters..
« Reply #24 on: February 06, 2019, 08:34:50 PM »
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I'll be hyped if the IDE flows fast unlike the current version of AGK on Mac
Notepadd++ as alternate Editor / IDE for AGK

Offline Rick Nasher

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Re: New TGC product: AGK Studio(=AGK3?) + discounts for early adopters..
« Reply #25 on: February 06, 2019, 10:41:34 PM »
@Steve

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Rick, Retro is far more than Pong!  Go on Steam and you'll see far more gameplay, depth and amazing 2d pixel art games.  Far better than a piss poor 3d effort with zero gameplay.

I know, just pulling your leg.  ;)

However I do prefer 3D, ever since I'd seen early 3D wireframe gfx on a Vectrex.
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Offline Steve Elliott

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Re: New TGC product: AGK Studio(=AGK3?) + discounts for early adopters..
« Reply #26 on: February 06, 2019, 10:51:43 PM »
 ;)

Vectrex was a very cool system, so you like retro 3D like me.
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Offline Qube

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Re: New TGC product: AGK Studio(=AGK3?) + discounts for early adopters..
« Reply #27 on: February 07, 2019, 12:42:14 AM »
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I'll be hyped if the IDE flows fast unlike the current version of AGK on Mac
Notepadd++ as alternate Editor / IDE for AGK
There is no Mac version of Notepad++ :( - I'm still using AGK 2018-07-12 as that was the last version where the IDE wasn't blurry and slow ass.
Until the next time...

Offline blinkok

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Re: New TGC product: AGK Studio(=AGK3?) + discounts for early adopters..
« Reply #28 on: February 07, 2019, 12:58:40 AM »
Maybe if you asked madbit he might port his editor to Mac?

Offline Pingus

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Re: New TGC product: AGK Studio(=AGK3?) + discounts for early adopters..
« Reply #29 on: February 07, 2019, 03:52:22 AM »
If it compiles the code, they'll get my money.
Argh, I was about to learn GameMaker because of that. And now I wonder if I should not wait for more infos...

*edit*, I just read that on AGK forum

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it all works and the live debugger where you can change values as the app runs is very cool

Which makes me think that it is still interpreted which would be logical but well, we need more infos.